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Story Hour
Marshall Flowers' Sentimental Journey Through Post-Apocalyptica and Mutantville
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<blockquote data-quote="tmart" data-source="post: 3007915" data-attributes="member: 11198"><p>Day 125</p><p></p><p>So Dexter and the guys fixed up an old Jeep with an electric engine. They also added a minor upgrade: a swivel-mounted machine gun. M60. It’s beautiful. </p><p></p><p>Anyway, we rode it back to the Wal-Mart town, Sandoro I think, and spotted some of the goons. Jack and I took up sniping positions as we had the two rifles, but as we did that a helicopter flew overhead. A helicopter. I never expected to see one in my life. It landed in the middle of town, just in front of the bandits, with their king Drago in the middle. Some men in black clothing came out of the helicopter. One of them started to speak with Drago and got angry. He pulled out some crazy high-tech gun and shot him with a of blue light. I guess it saved me a grenade. Still frustrating.</p><p></p><p>The chopper guys entered the sewer and Jack had a hunch that they’d be after the medical stash. He was right. After they left he went inside and saw they’d taken the fusion reactor. I guess that fine, because we had no use for it, but I still have no idea who they are or where they come from. Maybe they’re a high-tech version of the colony. They also rigged the place to explode, but Jack found the bombs and relocated them in another part of the sewer. He’s always doing cool things like that. </p><p></p><p>We decided to stick to the plan and headed to the town hall. We tried to find the remaining leadership of the bandits but they were somewhere else. We headed to the balcony to get a better view and saw them coming down the main drag. As soon as they got in range we started talking, but Jack started shooting. They were all clumped together so I decided to finally try the airburst grenade launcher on my OICW. It exploded right in the middle of them and half of them were killed. There was blood and gore everywhere. I’ve never killed a man before. I thought it would be horrible, absolutely horrible, but I don’t feel anything. There was just a shudder as it happened, and then nothing. I expect this will show up in my dreams. Or some twisted version of it.</p><p></p><p>Day 127</p><p></p><p>We entered the bounds of the Golandt Empire we’ve heard so much about. The border guards were actually very friendly. They were kind enough to recommend we not enter the ominous-sounding Restricted Zone. No one ever comes back, they said, and no one knows why. </p><p></p><p>So obviously we had to drive right in. It looks nice, trees and all, and eventually some UFO looking thing flying very low starts shooting something at us. Dexter theorizes it was a railgun. Sounds tech. The jeep got hit pretty bad, but we managed to make it outside the zone before the car was broken. The guards were pretty impressed, but I don’t think we’re going back until we have a UFO-killing gun.</p><p></p><p>Day 128</p><p></p><p>Today we met with Colonel Golandt, a short, mousey man in his forties. We offered our services as mercenaries. Turns out he has a certain briefcase with a certain arrow logo on it. We had to keep ourselves from laughing. He believes it will open what he calls the Artemis Vault nearby, but he needs the corresponding key before the briefcase can be opened. He took us to the vault, and it’s pretty imposing. There’s a great big metal wall built into the face of a mountain, and a room next to it with a computer screen giving the time, and a keyboard to enter a code. The codes are supposed to be in the briefcase.</p><p></p><p>He offered five percent of whatever’s inside in exchange for the key. He expects a lot of weapons which will help him win the war, as apparently the Mittlewerk Empire is trying to grab territory from him. I diplomatically told him that our considered opinion was that this offer blew chunks. We asked for half but he wouldn’t budge. He kept his offer open. I don’t think we’ll take him up on it, but we’re going looking for the key anyway.</p><p></p><p>Day 135</p><p></p><p>Our first idea was to go back to the Sandovals. Their family had the briefcase for so long, so we figure they’ve got the key somewhere. So we sneak in at night and tie them up so they have to answer our questions. Adam – the one Jack shot last time we were here – mouthed off, something about being barbarians. Something about the cache not being full of weapons or anything, but how they were meant to keep the key safe until mankind was ready to rebuild civilization. I was going to suggest that if we were barbarians we’d have killed them, not conned them, for the briefcase, but Jack slit his throat. I can’t really believe he did that. Well, I can. It’s just he was completely defenseless. I don’t know. I don’t know if I can stay around this guy much longer. It’s one thing to kill bandits shooting at you, but he was just trying to make a living on his farm.</p><p></p><p>Then again it did make the rest of them talk about the key. They said another family member… I forget his name… took it to some old facility nearby to keep it far from the briefcase. I’ve got high hopes.</p><p></p><p>Day 136</p><p></p><p>There were a lot of strange things in the facility, but we eventually found a human corpse. Thing is it was covered by this brown fungus, which the reports lying around say was designed to extract oil from oil sands. Apparently it’s not too nice on human flesh either, because this guy was deaded. There was a detox room leading into it, so we rummaged around for a biosuit and sent Jack in because he’s not afraid of anything. He found the key on the dead guy and ran right back out. Pretty easy, all things considered. And no mutants causing problems and wasting bullets.</p><p></p><p>Day 138</p><p></p><p>On our way back we ran into a lot of mutants. I thought we'd be outnumbered but some outriders heard the fight and helped out. They didn't appreciate being referred to as cowboys, but that's what you get for riding horses around. Anyway, they said things were bad in the east and they're recruiting. They mentioned a tower with a red wall, Jack's pet peeve, and he took off with them. They’re going to hang out on a mountain or something. </p><p></p><p>I’m going to miss the guy, but maybe it’s better this way. He was really starting to make me feel uncomfortable, with the sociopathy and the killing.</p><p></p><p>Day 144</p><p></p><p>I went to the elders about the briefcase situation because I’m not too sure what to do next. I don’t really trust Golandt. I get a really bad feeling about him. Also, the deal sucks. I have nothing but respect for our elders, but they really weren’t much help on this one. I left them the key for safekeeping, though. So I decided we’d go back to Golandt and try to get him to sweeten the deal. We got him to agree to give us equal usage rights if whatever’s inside isn’t quantifiable. He agreed to that pretty quickly because he’s counting on it being big guns anyway. We also got him to agree not to expand northward. Remember, he thinks we’re from Blue Lake because we’ve got to keep the colony a secret. We’re trying to keep it that way. The only problem is it’s still only five percent, and if I’m right about him, the deal probably won’t be honoured anyway. I also warned him we don’t think it’s weapons inside. We think it’s for rebuilding civilization. He said he could think of no better way to rebuild civilization than to unite it by conquering the evil Mittlewerk Empire. I’m not impressed. I don't think he will be either.</p><p></p><p>Then I had a brilliant idea. I’m seriously considering it was divinely inspired. Anyway, I figure we’d have to get into the Mittlewerk Empire somehow and play them off each other for it. Golandt still doesn’t know we have the key. I told him our research tells us it’s in Mittlewerk, and we’d need to get in somehow. The goof buys it and we get a pass through the border. We’re going through tonight. I have a really good feeling about this.</p></blockquote><p></p>
[QUOTE="tmart, post: 3007915, member: 11198"] Day 125 So Dexter and the guys fixed up an old Jeep with an electric engine. They also added a minor upgrade: a swivel-mounted machine gun. M60. It’s beautiful. Anyway, we rode it back to the Wal-Mart town, Sandoro I think, and spotted some of the goons. Jack and I took up sniping positions as we had the two rifles, but as we did that a helicopter flew overhead. A helicopter. I never expected to see one in my life. It landed in the middle of town, just in front of the bandits, with their king Drago in the middle. Some men in black clothing came out of the helicopter. One of them started to speak with Drago and got angry. He pulled out some crazy high-tech gun and shot him with a of blue light. I guess it saved me a grenade. Still frustrating. The chopper guys entered the sewer and Jack had a hunch that they’d be after the medical stash. He was right. After they left he went inside and saw they’d taken the fusion reactor. I guess that fine, because we had no use for it, but I still have no idea who they are or where they come from. Maybe they’re a high-tech version of the colony. They also rigged the place to explode, but Jack found the bombs and relocated them in another part of the sewer. He’s always doing cool things like that. We decided to stick to the plan and headed to the town hall. We tried to find the remaining leadership of the bandits but they were somewhere else. We headed to the balcony to get a better view and saw them coming down the main drag. As soon as they got in range we started talking, but Jack started shooting. They were all clumped together so I decided to finally try the airburst grenade launcher on my OICW. It exploded right in the middle of them and half of them were killed. There was blood and gore everywhere. I’ve never killed a man before. I thought it would be horrible, absolutely horrible, but I don’t feel anything. There was just a shudder as it happened, and then nothing. I expect this will show up in my dreams. Or some twisted version of it. Day 127 We entered the bounds of the Golandt Empire we’ve heard so much about. The border guards were actually very friendly. They were kind enough to recommend we not enter the ominous-sounding Restricted Zone. No one ever comes back, they said, and no one knows why. So obviously we had to drive right in. It looks nice, trees and all, and eventually some UFO looking thing flying very low starts shooting something at us. Dexter theorizes it was a railgun. Sounds tech. The jeep got hit pretty bad, but we managed to make it outside the zone before the car was broken. The guards were pretty impressed, but I don’t think we’re going back until we have a UFO-killing gun. Day 128 Today we met with Colonel Golandt, a short, mousey man in his forties. We offered our services as mercenaries. Turns out he has a certain briefcase with a certain arrow logo on it. We had to keep ourselves from laughing. He believes it will open what he calls the Artemis Vault nearby, but he needs the corresponding key before the briefcase can be opened. He took us to the vault, and it’s pretty imposing. There’s a great big metal wall built into the face of a mountain, and a room next to it with a computer screen giving the time, and a keyboard to enter a code. The codes are supposed to be in the briefcase. He offered five percent of whatever’s inside in exchange for the key. He expects a lot of weapons which will help him win the war, as apparently the Mittlewerk Empire is trying to grab territory from him. I diplomatically told him that our considered opinion was that this offer blew chunks. We asked for half but he wouldn’t budge. He kept his offer open. I don’t think we’ll take him up on it, but we’re going looking for the key anyway. Day 135 Our first idea was to go back to the Sandovals. Their family had the briefcase for so long, so we figure they’ve got the key somewhere. So we sneak in at night and tie them up so they have to answer our questions. Adam – the one Jack shot last time we were here – mouthed off, something about being barbarians. Something about the cache not being full of weapons or anything, but how they were meant to keep the key safe until mankind was ready to rebuild civilization. I was going to suggest that if we were barbarians we’d have killed them, not conned them, for the briefcase, but Jack slit his throat. I can’t really believe he did that. Well, I can. It’s just he was completely defenseless. I don’t know. I don’t know if I can stay around this guy much longer. It’s one thing to kill bandits shooting at you, but he was just trying to make a living on his farm. Then again it did make the rest of them talk about the key. They said another family member… I forget his name… took it to some old facility nearby to keep it far from the briefcase. I’ve got high hopes. Day 136 There were a lot of strange things in the facility, but we eventually found a human corpse. Thing is it was covered by this brown fungus, which the reports lying around say was designed to extract oil from oil sands. Apparently it’s not too nice on human flesh either, because this guy was deaded. There was a detox room leading into it, so we rummaged around for a biosuit and sent Jack in because he’s not afraid of anything. He found the key on the dead guy and ran right back out. Pretty easy, all things considered. And no mutants causing problems and wasting bullets. Day 138 On our way back we ran into a lot of mutants. I thought we'd be outnumbered but some outriders heard the fight and helped out. They didn't appreciate being referred to as cowboys, but that's what you get for riding horses around. Anyway, they said things were bad in the east and they're recruiting. They mentioned a tower with a red wall, Jack's pet peeve, and he took off with them. They’re going to hang out on a mountain or something. I’m going to miss the guy, but maybe it’s better this way. He was really starting to make me feel uncomfortable, with the sociopathy and the killing. Day 144 I went to the elders about the briefcase situation because I’m not too sure what to do next. I don’t really trust Golandt. I get a really bad feeling about him. Also, the deal sucks. I have nothing but respect for our elders, but they really weren’t much help on this one. I left them the key for safekeeping, though. So I decided we’d go back to Golandt and try to get him to sweeten the deal. We got him to agree to give us equal usage rights if whatever’s inside isn’t quantifiable. He agreed to that pretty quickly because he’s counting on it being big guns anyway. We also got him to agree not to expand northward. Remember, he thinks we’re from Blue Lake because we’ve got to keep the colony a secret. We’re trying to keep it that way. The only problem is it’s still only five percent, and if I’m right about him, the deal probably won’t be honoured anyway. I also warned him we don’t think it’s weapons inside. We think it’s for rebuilding civilization. He said he could think of no better way to rebuild civilization than to unite it by conquering the evil Mittlewerk Empire. I’m not impressed. I don't think he will be either. Then I had a brilliant idea. I’m seriously considering it was divinely inspired. Anyway, I figure we’d have to get into the Mittlewerk Empire somehow and play them off each other for it. Golandt still doesn’t know we have the key. I told him our research tells us it’s in Mittlewerk, and we’d need to get in somehow. The goof buys it and we get a pass through the border. We’re going through tonight. I have a really good feeling about this. [/QUOTE]
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