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Marshall Flowers' Sentimental Journey Through Post-Apocalyptica and Mutantville
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<blockquote data-quote="tmart" data-source="post: 3575003" data-attributes="member: 11198"><p>Day 213</p><p></p><p>We went to Haven to check on the city. Things are still uneasy with Mittlewerk, but that will just take time. Also the mutant attacks are way down since we blew up the giant blobby guy at the military base. I’m really glad we took care of that. It’s good for the colony, Haven, and civilization in general. </p><p></p><p>Dorn said he bought another briefcase at Trade City. It has an owl on it. I don’t remember my ancient myth but I’m guessing that’s either Athena or Hephaestos. After some cajoling the vendor at Trade City told me he got it from Benjamin Saunders, a wandering hermit. I checked around the city and found out where his cabin was.</p><p></p><p>As soon as we approached the cabin he fired a warning shot into the air. He wasn’t exactly friendly, but I calmed him down and got him to agree to talk to us. I had to eject the magazine from my rifle and stick it in my pack, though. Eventually he opened up and we learned all kinds of stuff and updated our maps. He showed us where he found the briefcase, which happens to be near some ancient city the elders mentioned lately. But the waterfall has blown up the road through the mountains, so we can’t pass in the Jeep. He mentioned he rode the train across the mountains. That should be fun. It goes right by Haven, so we’ll try to jump on there.</p><p></p><p>Day 217</p><p></p><p>The train ride was ridiculous. I have no idea how fast it was going, but it was just ridiculous. We had to wait until it stopped, which was way past the south bend. It pulled into some kind of warehouse. Very high-tech. The train cars had no openings at all, and Dex said they were made of some fancy polymer he’d never seen. Then huge metal arms came out of the walls and removed the train cars. We poked around and found some control panels and a computer. We booted it up and saw a window pop up:</p><p></p><p>[code]Admin01: What are you doing in our system?</p><p>Guest: Looking for the help file.</p><p>Admin01: There is no such file. What are you doing here?</p><p>Guest: Just looking around. What’s up with this place?</p><p>Admin01: I would advise you not to travel on the train in future. It is </p><p>dangerous. I will open the main doors. Please leave. You have five minutes.[/code]</p><p></p><p>I grabbed the keyboard and got him to agree to answer questions before the five minutes were up. He wouldn’t say who or where he was, but he said it was a Gor-Tech chemical processing plant. We’ve seen that sign before, around the tower with the red walls that eat things. Then Dexter insisted on being a wimp and apologising and thanking them for not blowing us up, blah blah. I said:</p><p></p><p>[code]Guest: So long, and thanks for all the fish.</p><p>Admin01: lol[/code]</p><p></p><p>Unfortunately now we’re a couple hundred miles south of where we want to be, with no vehicle. I would say that’s the last time I trust a smelly hobo, but I’d probably do it again. That was pretty cool.</p></blockquote><p></p>
[QUOTE="tmart, post: 3575003, member: 11198"] Day 213 We went to Haven to check on the city. Things are still uneasy with Mittlewerk, but that will just take time. Also the mutant attacks are way down since we blew up the giant blobby guy at the military base. I’m really glad we took care of that. It’s good for the colony, Haven, and civilization in general. Dorn said he bought another briefcase at Trade City. It has an owl on it. I don’t remember my ancient myth but I’m guessing that’s either Athena or Hephaestos. After some cajoling the vendor at Trade City told me he got it from Benjamin Saunders, a wandering hermit. I checked around the city and found out where his cabin was. As soon as we approached the cabin he fired a warning shot into the air. He wasn’t exactly friendly, but I calmed him down and got him to agree to talk to us. I had to eject the magazine from my rifle and stick it in my pack, though. Eventually he opened up and we learned all kinds of stuff and updated our maps. He showed us where he found the briefcase, which happens to be near some ancient city the elders mentioned lately. But the waterfall has blown up the road through the mountains, so we can’t pass in the Jeep. He mentioned he rode the train across the mountains. That should be fun. It goes right by Haven, so we’ll try to jump on there. Day 217 The train ride was ridiculous. I have no idea how fast it was going, but it was just ridiculous. We had to wait until it stopped, which was way past the south bend. It pulled into some kind of warehouse. Very high-tech. The train cars had no openings at all, and Dex said they were made of some fancy polymer he’d never seen. Then huge metal arms came out of the walls and removed the train cars. We poked around and found some control panels and a computer. We booted it up and saw a window pop up: [code]Admin01: What are you doing in our system? Guest: Looking for the help file. Admin01: There is no such file. What are you doing here? Guest: Just looking around. What’s up with this place? Admin01: I would advise you not to travel on the train in future. It is dangerous. I will open the main doors. Please leave. You have five minutes.[/code] I grabbed the keyboard and got him to agree to answer questions before the five minutes were up. He wouldn’t say who or where he was, but he said it was a Gor-Tech chemical processing plant. We’ve seen that sign before, around the tower with the red walls that eat things. Then Dexter insisted on being a wimp and apologising and thanking them for not blowing us up, blah blah. I said: [code]Guest: So long, and thanks for all the fish. Admin01: lol[/code] Unfortunately now we’re a couple hundred miles south of where we want to be, with no vehicle. I would say that’s the last time I trust a smelly hobo, but I’d probably do it again. That was pretty cool. [/QUOTE]
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