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Marshall Flowers' Sentimental Journey Through Post-Apocalyptica and Mutantville
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<blockquote data-quote="tmart" data-source="post: 3695582" data-attributes="member: 11198"><p>December 7, 2113</p><p></p><p>Duff MacGyvered some hammers into a grappling hook and we scaled the wall. We hacked the door into the main compound. It was pretty boring, mostly crates of tools and supplies, nothing even scav-worthy. Then a levitating deathbot came out of the floor and shot at us with its machine guns. It also had missiles, weird shield things, and little repair bots that came out to patch it up. It took some grenades but we took it out.</p><p></p><p>Looking around we also found a couple maps that are post-Drop but seem really old. Behind some blast doors we found a shuttle. One led to a cryogenics facility, but the computer said there was no one in there. Another led to “Project Walken.” We went to check it out and the ride there was really long, dozens of klicks at least. The project is a mech. It’s nowhere near completion – it needed a power source and all kinds of things. Maybe one day it could be fixed up but not anytime soon. Obviously this is what doofus wanted, but we didn’t like the idea of him getting his hands on it. The last thing we need is Mittlewerk with a mech. So we scav’d some parts, sabotaged the tunnel, collapsing it, and programmed the computer to show there’s nothing special there.</p><p></p><p>We went to check out the cryo chamber. A really old man was there, Michael Arnie. Long story short, this place was like the Vaults, intended to keep some people alive to rebuild after the Drop (except U.S. military). They were revived 20 years after the Drop. They were doing some good, especially seeing how there were a lot more bandits back then with the amount of ammo around. Then ATMA showed up to help, then betrayed them, and destroyed everything they had built. We told him we were going after ATMA, and he gave us a silver wand-type thing. He said it’ll get us through some of their defenses, like the red walls which have a real name, “nanobarriers.” He also gave us a stack of books, a history he’d written of the base and what happened. We told him Alanson would be coming for the mech, and he said he had a surprise for them.</p><p></p><p>As it turns out Alanson was just approaching the base as we were leaving. He asked us to escort him inside, which we did. We told him there was a harmless old man still there. I yelled out “Hey crazy old man, don’t hurt us!” like I was making fun of him but really I didn’t want any part of his surprise. Alanson and his men took a quick look around and saw we’d pwned the defenses. Duff said pwned isn’t a real word, but Dex told him that he checked last time he was at Athena Vault, and pwned made it into the Oxford English Dictionary in 2014. Anyway, they let us go and we headed to the Bazaar for our reward.</p><p></p><p>About halfway there, we saw a flash of light. We turned around and looked back at the base. It was a mushroom cloud. It’s a good thing Michael waited a bit for his surprise. We could barely get back into the Bazaar. The place was going nuts. We got to Alanson’s building and decided to just steal everything, seeing how the guy was dead, and we don’t want his high-tech gear falling into the wrong hands. So I told the guards that Alanson and his men were near the nuke, and they needed anti-rad meds. They let me in. I mindlinked with Dex and Duff, and in the commotion they were able to sneak around back and set up some dynamite on the building. Two guards escorted me in, and when I gave the signal they set off the explosives. One guard ran to investigate, but one stayed with me, so I used the Force to make him tell the guards out front what happened. That left me alone to smash and grab. I threw on the Land Warrior suit, grabbed the OICW, the two Falcon .45s, two HK G36Cs, and the lasrifle. The guards out front were obviously suspicious, so I just told them their boss was dead and they should probably help themselves. We were way better armed and had a guy in power armour and now me in the suit, so they didn’t start anything.</p><p></p><p>The Land Warrior suit can communicate with Dole’s power armour, so I can see what he sees in my HUD. Mostly we used it to make jokes about Dex behind his back.</p><p></p><p>December 8, 2113</p><p></p><p>We went around the “U.S. Army” base. No way are they getting ten percent of this! Then again, the lasrifle has 50 charges, so we could have just shot five of them and called it even.</p><p></p><p>December 12, 2113</p><p></p><p>We went to Hephaestos Vault and opened up the case. There were no codes inside, just a note:</p><p></p><p>[code]Dear Marshall Flowers and Company,</p><p></p><p>Congratulations on your successful acquisition of the Hephaestos case. </p><p>If you would like the codes, please meet us at Harper Rocket Base.</p><p></p><p>Love,</p><p>ATMA</p><p></p><p>P.S. Burn in hell.[/code]</p></blockquote><p></p>
[QUOTE="tmart, post: 3695582, member: 11198"] December 7, 2113 Duff MacGyvered some hammers into a grappling hook and we scaled the wall. We hacked the door into the main compound. It was pretty boring, mostly crates of tools and supplies, nothing even scav-worthy. Then a levitating deathbot came out of the floor and shot at us with its machine guns. It also had missiles, weird shield things, and little repair bots that came out to patch it up. It took some grenades but we took it out. Looking around we also found a couple maps that are post-Drop but seem really old. Behind some blast doors we found a shuttle. One led to a cryogenics facility, but the computer said there was no one in there. Another led to “Project Walken.” We went to check it out and the ride there was really long, dozens of klicks at least. The project is a mech. It’s nowhere near completion – it needed a power source and all kinds of things. Maybe one day it could be fixed up but not anytime soon. Obviously this is what doofus wanted, but we didn’t like the idea of him getting his hands on it. The last thing we need is Mittlewerk with a mech. So we scav’d some parts, sabotaged the tunnel, collapsing it, and programmed the computer to show there’s nothing special there. We went to check out the cryo chamber. A really old man was there, Michael Arnie. Long story short, this place was like the Vaults, intended to keep some people alive to rebuild after the Drop (except U.S. military). They were revived 20 years after the Drop. They were doing some good, especially seeing how there were a lot more bandits back then with the amount of ammo around. Then ATMA showed up to help, then betrayed them, and destroyed everything they had built. We told him we were going after ATMA, and he gave us a silver wand-type thing. He said it’ll get us through some of their defenses, like the red walls which have a real name, “nanobarriers.” He also gave us a stack of books, a history he’d written of the base and what happened. We told him Alanson would be coming for the mech, and he said he had a surprise for them. As it turns out Alanson was just approaching the base as we were leaving. He asked us to escort him inside, which we did. We told him there was a harmless old man still there. I yelled out “Hey crazy old man, don’t hurt us!” like I was making fun of him but really I didn’t want any part of his surprise. Alanson and his men took a quick look around and saw we’d pwned the defenses. Duff said pwned isn’t a real word, but Dex told him that he checked last time he was at Athena Vault, and pwned made it into the Oxford English Dictionary in 2014. Anyway, they let us go and we headed to the Bazaar for our reward. About halfway there, we saw a flash of light. We turned around and looked back at the base. It was a mushroom cloud. It’s a good thing Michael waited a bit for his surprise. We could barely get back into the Bazaar. The place was going nuts. We got to Alanson’s building and decided to just steal everything, seeing how the guy was dead, and we don’t want his high-tech gear falling into the wrong hands. So I told the guards that Alanson and his men were near the nuke, and they needed anti-rad meds. They let me in. I mindlinked with Dex and Duff, and in the commotion they were able to sneak around back and set up some dynamite on the building. Two guards escorted me in, and when I gave the signal they set off the explosives. One guard ran to investigate, but one stayed with me, so I used the Force to make him tell the guards out front what happened. That left me alone to smash and grab. I threw on the Land Warrior suit, grabbed the OICW, the two Falcon .45s, two HK G36Cs, and the lasrifle. The guards out front were obviously suspicious, so I just told them their boss was dead and they should probably help themselves. We were way better armed and had a guy in power armour and now me in the suit, so they didn’t start anything. The Land Warrior suit can communicate with Dole’s power armour, so I can see what he sees in my HUD. Mostly we used it to make jokes about Dex behind his back. December 8, 2113 We went around the “U.S. Army” base. No way are they getting ten percent of this! Then again, the lasrifle has 50 charges, so we could have just shot five of them and called it even. December 12, 2113 We went to Hephaestos Vault and opened up the case. There were no codes inside, just a note: [code]Dear Marshall Flowers and Company, Congratulations on your successful acquisition of the Hephaestos case. If you would like the codes, please meet us at Harper Rocket Base. Love, ATMA P.S. Burn in hell.[/code] [/QUOTE]
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