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Level Up: Advanced 5th Edition (A5E)
Martial Artistry (3pp book in the works) Ideas and Concepts
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<blockquote data-quote="Steampunkette" data-source="post: 9320515" data-attributes="member: 6796468"><p>I think I just hit a home run on my Champion mental block: Causes.</p><p></p><p>You take a Cause at level 1 which provides a mechanical benefit not unlike a Pact Boon. The causes are -super- vaguely defined like "Noblesse Oblige" or "Supernatural Patron" so they can be heavily customized by the player and narrator for a given game. And then which one you pick grants specific benefits.</p><p></p><p>Like Noblesse Oblige providing you with the ability to spread out your defensive class function over three targets compared to Noble Guardian which instead strengthens your ability to protect -one- person. And then Supernatural Patron gives you the ability to use Eldritch Scythe to spread damage around and Arena Champion allows you to mark two targets for your offensive abilities.</p><p></p><p>Also at level 1 you gain the ability to select an offensive and defensive target with some bonuses to interact with either. Like a bonus action puts out your offensive and defensive choices. You then get the ability to spend bonus actions to help your defensive target or hinder your offensive target. And then you get the ability to react to protect your defensive target when they get attacked, or react when your offensive target smacks someone who isn't you to opportunity attack them.</p><p></p><p>Then at level 2 you get your Archetype and Combat Maneuvers... </p><p></p><p>And then at level 3 you get your knack type stuff. And your knack type stuff also has the ability to pull off other class lists based on your Cause. So a Temple Protector could grab Cleric knacks, for example, and Noblesse Oblige could snag Marshal options.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9320515, member: 6796468"] I think I just hit a home run on my Champion mental block: Causes. You take a Cause at level 1 which provides a mechanical benefit not unlike a Pact Boon. The causes are -super- vaguely defined like "Noblesse Oblige" or "Supernatural Patron" so they can be heavily customized by the player and narrator for a given game. And then which one you pick grants specific benefits. Like Noblesse Oblige providing you with the ability to spread out your defensive class function over three targets compared to Noble Guardian which instead strengthens your ability to protect -one- person. And then Supernatural Patron gives you the ability to use Eldritch Scythe to spread damage around and Arena Champion allows you to mark two targets for your offensive abilities. Also at level 1 you gain the ability to select an offensive and defensive target with some bonuses to interact with either. Like a bonus action puts out your offensive and defensive choices. You then get the ability to spend bonus actions to help your defensive target or hinder your offensive target. And then you get the ability to react to protect your defensive target when they get attacked, or react when your offensive target smacks someone who isn't you to opportunity attack them. Then at level 2 you get your Archetype and Combat Maneuvers... And then at level 3 you get your knack type stuff. And your knack type stuff also has the ability to pull off other class lists based on your Cause. So a Temple Protector could grab Cleric knacks, for example, and Noblesse Oblige could snag Marshal options. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Martial Artistry (3pp book in the works) Ideas and Concepts
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