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Martials should just get free feats
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<blockquote data-quote="FallenRX" data-source="post: 8970547" data-attributes="member: 7033472"><p>Thats a interesting observation, but(Without feats espeically) in my experience and mathmatically a lot of martials espeically at the higher level of the game, tend to fall behind a lot.</p><p>Between the power of some conjure spells(which DM's are pretty lenient with) which can do much more damage, spells that just can circumvent entire fights, and just the raw out-of-combat utility over most other classes. On top of having outright better defenses due to amazing defensive spells such as, shield, absorb elements, and such.</p><p></p><p>I have not found martials keeping up, to be the case in most regards.</p><p>The only way that happens is if they get a feat(even then its shaky), and that is literally taxing them their asis to even be kinda competitive in any regard. I dont feel they should be taxed for what they need to keep up.</p><p>And as someone who tested the math with this, the power of a martials after like the two power feats(CBE/SS or PAM/GWM), really doesnt get much higher, and not much better than what they can actually already kinda do espeically with VHuman/CL.</p><p></p><p>This also offers more options of out of combat options as well, which feat have plenty, from access to spells(some of the best utility spells are level 1) with ritual caster, Healer, inspiring leader, Skilled, Lucky. and since they are no longer taxed for just getting the feats they need to make them meaningful, they can use that to actually get other Feats like Observant, chef, actor, stuff that is a ton of fun and flavor.</p><p></p><p>It also opens up a actual design space in the game for martially focused feats, and builds, from feat chains that can work/focus on concept, to useful weapon specialization stuff, for martials even floating archetype ideas in there.(which they are experimenting with stuff like the Cartomancer feat).</p><p></p><p>I feel this is giving martials some actual real choice and variety here, that is already just in the game, you do not need to make a whole new subsystem to make it work, its something that many people feel they have needed for awhile, and this isnt just my anecdotal experiences but a general consensus in the 5e player community as a whole, on a low or high level, and one of the key hopes people have for one dnd is addressing this.(One of the biggest points people want).</p><p></p><p>So if we are talking about data, mathematically, from anecdotal experiences, and just general overall vibe on the topic matter, i feel genuinely that the opposite is the truth. Now is it as bad as some people say it is? No, i can agree to that, but it definitely is a issue.</p></blockquote><p></p>
[QUOTE="FallenRX, post: 8970547, member: 7033472"] Thats a interesting observation, but(Without feats espeically) in my experience and mathmatically a lot of martials espeically at the higher level of the game, tend to fall behind a lot. Between the power of some conjure spells(which DM's are pretty lenient with) which can do much more damage, spells that just can circumvent entire fights, and just the raw out-of-combat utility over most other classes. On top of having outright better defenses due to amazing defensive spells such as, shield, absorb elements, and such. I have not found martials keeping up, to be the case in most regards. The only way that happens is if they get a feat(even then its shaky), and that is literally taxing them their asis to even be kinda competitive in any regard. I dont feel they should be taxed for what they need to keep up. And as someone who tested the math with this, the power of a martials after like the two power feats(CBE/SS or PAM/GWM), really doesnt get much higher, and not much better than what they can actually already kinda do espeically with VHuman/CL. This also offers more options of out of combat options as well, which feat have plenty, from access to spells(some of the best utility spells are level 1) with ritual caster, Healer, inspiring leader, Skilled, Lucky. and since they are no longer taxed for just getting the feats they need to make them meaningful, they can use that to actually get other Feats like Observant, chef, actor, stuff that is a ton of fun and flavor. It also opens up a actual design space in the game for martially focused feats, and builds, from feat chains that can work/focus on concept, to useful weapon specialization stuff, for martials even floating archetype ideas in there.(which they are experimenting with stuff like the Cartomancer feat). I feel this is giving martials some actual real choice and variety here, that is already just in the game, you do not need to make a whole new subsystem to make it work, its something that many people feel they have needed for awhile, and this isnt just my anecdotal experiences but a general consensus in the 5e player community as a whole, on a low or high level, and one of the key hopes people have for one dnd is addressing this.(One of the biggest points people want). So if we are talking about data, mathematically, from anecdotal experiences, and just general overall vibe on the topic matter, i feel genuinely that the opposite is the truth. Now is it as bad as some people say it is? No, i can agree to that, but it definitely is a issue. [/QUOTE]
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