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Martials should just get free feats
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<blockquote data-quote="James Gasik" data-source="post: 8992087" data-attributes="member: 6877472"><p>I think I can field this. From the very beginnings of the game, Wizards were supposed to be better. For some people, this is just a D&Dism that they have no issue with. Linear Fighters and Quadratic Wizards is not a bug, but a feature; it's how the game is meant to be.</p><p></p><p>Corollary to this is that the Wizard's power cannot be easily quantifiable on a spreadsheet like a Fighters. A Fighter only needs to get into melee (or not, if they are a ranged build), you can calculate their chance to hit a creature of CR X, and the damage they do turn after turn.</p><p></p><p>There are minor things like "how many Superiority Dice do they have, is Action Surge up", but the base Fighter's numbers can be dropped into a program and you can have data to look at.</p><p></p><p>A Wizard that does DAMAGE can be judged by the same merits.</p><p></p><p>But there are some things that you can't account for in a white room. For example, if a Battlemaster frightens an enemy, how many actions are lost by that enemy? How much damage was prevented? Do they drag other enemies into the fight? Are they never seen again? Do they provoke opportunity attacks that lead to them dying quicker?</p><p></p><p>Now look at casters, who have whole reams of spells that <strong>might </strong>be game changers. Or they might be duds. Did the enemy save? How many enemies were affected? Was terrain a factor? Were there immunities or abilities that trivialized the spell's effect? Or made it worse, like casting Web on icy ground?</p><p></p><p>Utility spells are even harder to judge; was casting Fly really the way to overcome a gorge? Would the time saved matter? Was there another way to do it that wouldn't cost a spell slot?</p><p></p><p>For every tale of a spellcaster ending a fight by casting Slow or Evard's Black Tentacles, you have a story where the Wizard cast forcecage and the enemy just dispels it or teleports. For every encounter where you turn a dragon into a turnip, there's an encounter where the Wizard was petrified on round 1 and couldn't even be restored until the enemy was dead.</p><p></p><p>Because of this, you have this disparity where you can't accurately judge a class, as I said; imagine the following scenarios:</p><p></p><p>*In campaign A, set piece battles are designed by the DM assuming full party resources, short rests are rarely taken.</p><p></p><p>*In campaign B, players are slowly going through a dungeon crawl, with as many as 10-15 mini encounters (which could turn into real encounters if the players aren't careful) between long rests, and its impossible to take short rests without the enemies finding the party and preparing an ambush.</p><p></p><p>*In campaign C, the DM makes casters meticulously track spell components, so that no matter how many rests they gain, they will run out of spells.</p><p></p><p>*In campaign D, the DM doesn't track components at all, and only asks that you deduct money every time you cast an expensive spell.</p><p></p><p>*In campaign E, the game world has random zones of dead and wild magic.</p><p></p><p>*In campaign F, it's a long-term campaign with lots of downtime between encounters.</p><p></p><p>*In campaign G, the players exist in ancient Netheril, which is a magocracy, and everyone has to have some kind of magic or be seen as a second-class citizen.</p><p></p><p>*In campaign H, NPC spellcasters of high level are common.</p><p></p><p>*In campaign I, the PC's are the only high level spellcasters in the world.</p><p></p><p>I could go on, but the experience of being a Wizard, even the disparity betwixt Wizard and anyone else, can vary wildly. It's not unreasonable for people to simply not see problems with casters at all in some of these scenarios.</p><p></p><p>The only point of contention I've ever had is when someone says "never seen, it, can't possibly happen", lol, because they seemingly fail to acknowledge that other ways to play the game <em>exist</em>.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8992087, member: 6877472"] I think I can field this. From the very beginnings of the game, Wizards were supposed to be better. For some people, this is just a D&Dism that they have no issue with. Linear Fighters and Quadratic Wizards is not a bug, but a feature; it's how the game is meant to be. Corollary to this is that the Wizard's power cannot be easily quantifiable on a spreadsheet like a Fighters. A Fighter only needs to get into melee (or not, if they are a ranged build), you can calculate their chance to hit a creature of CR X, and the damage they do turn after turn. There are minor things like "how many Superiority Dice do they have, is Action Surge up", but the base Fighter's numbers can be dropped into a program and you can have data to look at. A Wizard that does DAMAGE can be judged by the same merits. But there are some things that you can't account for in a white room. For example, if a Battlemaster frightens an enemy, how many actions are lost by that enemy? How much damage was prevented? Do they drag other enemies into the fight? Are they never seen again? Do they provoke opportunity attacks that lead to them dying quicker? Now look at casters, who have whole reams of spells that [B]might [/B]be game changers. Or they might be duds. Did the enemy save? How many enemies were affected? Was terrain a factor? Were there immunities or abilities that trivialized the spell's effect? Or made it worse, like casting Web on icy ground? Utility spells are even harder to judge; was casting Fly really the way to overcome a gorge? Would the time saved matter? Was there another way to do it that wouldn't cost a spell slot? For every tale of a spellcaster ending a fight by casting Slow or Evard's Black Tentacles, you have a story where the Wizard cast forcecage and the enemy just dispels it or teleports. For every encounter where you turn a dragon into a turnip, there's an encounter where the Wizard was petrified on round 1 and couldn't even be restored until the enemy was dead. Because of this, you have this disparity where you can't accurately judge a class, as I said; imagine the following scenarios: *In campaign A, set piece battles are designed by the DM assuming full party resources, short rests are rarely taken. *In campaign B, players are slowly going through a dungeon crawl, with as many as 10-15 mini encounters (which could turn into real encounters if the players aren't careful) between long rests, and its impossible to take short rests without the enemies finding the party and preparing an ambush. *In campaign C, the DM makes casters meticulously track spell components, so that no matter how many rests they gain, they will run out of spells. *In campaign D, the DM doesn't track components at all, and only asks that you deduct money every time you cast an expensive spell. *In campaign E, the game world has random zones of dead and wild magic. *In campaign F, it's a long-term campaign with lots of downtime between encounters. *In campaign G, the players exist in ancient Netheril, which is a magocracy, and everyone has to have some kind of magic or be seen as a second-class citizen. *In campaign H, NPC spellcasters of high level are common. *In campaign I, the PC's are the only high level spellcasters in the world. I could go on, but the experience of being a Wizard, even the disparity betwixt Wizard and anyone else, can vary wildly. It's not unreasonable for people to simply not see problems with casters at all in some of these scenarios. The only point of contention I've ever had is when someone says "never seen, it, can't possibly happen", lol, because they seemingly fail to acknowledge that other ways to play the game [I]exist[/I]. [/QUOTE]
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