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Martials should just get free feats
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8993524" data-attributes="member: 6802951"><p>Its not a bad metaphor. You have three baskets, one for each pillar; Combat/Exploration/Social. Fighter as base might get a distribution of 7/1/1. Wizard 3/1/1. Then each character gets 5 more eggs to distribute amongst the baskets representing character builds.</p><p>However a wizard also gets 10 more eggs that they can distribute wherever they want and change that distribution any day.</p><p></p><p></p><p>You don't think that the <em>"master of tactical martial combat</em>" concept or the extra years of combat training that the fighter has undergone compared to the wizard or bard should be relevant?</p><p></p><p></p><p>Nope. Not unrelated. Spellcasting is just as inherent a part of the blademaster as extra attack and fighting style is for the fighter.</p><p>The phrase <em><strong>you </strong></em>used was "<em>effective in battle</em>". Dealing damage is being <em>effective in battle</em>, so damaging spells, whether one-offs, or summons that deal damage is being <em>effective in battle</em>. More effective than the fighter.</p><p>Note that I'm only using damage as a metric to make it easier to comprehend. There are many spells that give tactical options that also increase effectiveness in battle in the same way that those maneuvre or other non-damaging tactical options that you are objecting to so strenuously would.</p><p></p><p></p><p>Why bother with Wizards or Warlocks as a class? Just have a single class with access to all spells and abilities.</p><p></p><p></p><p>Can you give some examples in broad strokes?</p><p>Dealing damage - other classes can surpass them.</p><p>Taking damage - Other classes can surpass them.</p><p>Tactical combat options - Likewise.</p><p>Exploration options - . . .</p><p></p><p></p><p>I think a lot of people like the concept of the fighter class, and are willing to put up with 5e's mechanical implementation of it. I think than many of them would be happy to have the option of more tactical variety to choose.</p><p>I believe that the attitudes you have expressed in this thread are extremely unusual, and the number of people willing to admit to having those views even rarer.</p><p></p><p></p><p> . . .</p><p>For the same reason that disabled spaces in car parks "take away" spaces close to the entrance of a supermarket from able-bodied people.</p><p>Seriously, - Look up "equality vs equity". If you're trying to bring all of the classes up to the same level of performance, you don't need to buff the one that is already in the lead.</p><p></p><p></p><p>If you think this, and also think that every other class should be able to do what the fighter can if they build into it, then why do you believe that the fighter still has a place in the game?</p><p>If you could get the same results from a Bladesinger who just chooses not to use their main class ability, why play a fighter? This isn't Ars Magica.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8993524, member: 6802951"] Its not a bad metaphor. You have three baskets, one for each pillar; Combat/Exploration/Social. Fighter as base might get a distribution of 7/1/1. Wizard 3/1/1. Then each character gets 5 more eggs to distribute amongst the baskets representing character builds. However a wizard also gets 10 more eggs that they can distribute wherever they want and change that distribution any day. You don't think that the [I]"master of tactical martial combat[/I]" concept or the extra years of combat training that the fighter has undergone compared to the wizard or bard should be relevant? Nope. Not unrelated. Spellcasting is just as inherent a part of the blademaster as extra attack and fighting style is for the fighter. The phrase [I][B]you [/B][/I]used was "[I]effective in battle[/I]". Dealing damage is being [I]effective in battle[/I], so damaging spells, whether one-offs, or summons that deal damage is being [I]effective in battle[/I]. More effective than the fighter. Note that I'm only using damage as a metric to make it easier to comprehend. There are many spells that give tactical options that also increase effectiveness in battle in the same way that those maneuvre or other non-damaging tactical options that you are objecting to so strenuously would. Why bother with Wizards or Warlocks as a class? Just have a single class with access to all spells and abilities. Can you give some examples in broad strokes? Dealing damage - other classes can surpass them. Taking damage - Other classes can surpass them. Tactical combat options - Likewise. Exploration options - . . . I think a lot of people like the concept of the fighter class, and are willing to put up with 5e's mechanical implementation of it. I think than many of them would be happy to have the option of more tactical variety to choose. I believe that the attitudes you have expressed in this thread are extremely unusual, and the number of people willing to admit to having those views even rarer. . . . For the same reason that disabled spaces in car parks "take away" spaces close to the entrance of a supermarket from able-bodied people. Seriously, - Look up "equality vs equity". If you're trying to bring all of the classes up to the same level of performance, you don't need to buff the one that is already in the lead. If you think this, and also think that every other class should be able to do what the fighter can if they build into it, then why do you believe that the fighter still has a place in the game? If you could get the same results from a Bladesinger who just chooses not to use their main class ability, why play a fighter? This isn't Ars Magica. [/QUOTE]
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