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Martials should just get free feats
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<blockquote data-quote="EzekielRaiden" data-source="post: 8994284" data-attributes="member: 6790260"><p>Yes, I do in fact want that. Because the Fighter cannot--<em>even with a caster subclass</em>--choose to be anything but combat-specialized. They can dabble a tiny bit in something else. They cannot even <em>remotely</em> approach the Wizard for spellcasting--but the Wizard can very nearly match the Fighter without casting a single slotted spell.</p><p></p><p>I want Baseline Fighter good enough, comparing class to class, to make taking a Fighter <em>instead of</em> a Wizard a REALLY tempting choice. I want a choice of breadth vs depth. Wizard should be broad but shallow: jack of all (magical) trades, master of none. Fighter should be the reverse, deep but narrow.</p><p></p><p>Subclass should branch out, but never match a specialist. Eldritch Knight, as is, will never even potentially match a Wizard--but they're passable as secondary Wizards in a pinch. Bladesinger should be exactly the same: incapable of replacing a Fighter at Fighter-ing, but giving enough Fighter-y things to be passable if that's what a player wants.</p><p></p><p>Instead, the Bladesinger is almost exactly 3/4ths of a baseline Fighter (<em>with</em> fighting style!*) without either spending their resources (cantrips only.) Heavy armor and big weapons are perfectly matched by good Dex/Int, Bladesong, and cantrips. You <em>don't</em> need to blow all your spells on damage and defense to keep up, either. Extra Attack <em>with a cantrip</em> by itself gets you a ton. And you'll still have ritual magic, non-offense cantrips, and Arcane Recovery even if you do burn through all your starting spell slots.</p><p></p><p>*Baseline level 20 Bladesinger damage: 4d12+1d8+10 = 40.5, before accuracy/crits/ST. Baseline level 20 Fighter w/GWF Greatsword damage: 53.33... before accuracy/crits. And 40.5/53.33... = ~0.759. A Bladesinger is pumping out 3/4ths of the baseline damage a Fighter should be at level 20, doing it effectively every combat of the day. And because almost half of the Fighter's damage is static, crits don't help nearly as much as they could.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8994284, member: 6790260"] Yes, I do in fact want that. Because the Fighter cannot--[I]even with a caster subclass[/I]--choose to be anything but combat-specialized. They can dabble a tiny bit in something else. They cannot even [I]remotely[/I] approach the Wizard for spellcasting--but the Wizard can very nearly match the Fighter without casting a single slotted spell. I want Baseline Fighter good enough, comparing class to class, to make taking a Fighter [I]instead of[/I] a Wizard a REALLY tempting choice. I want a choice of breadth vs depth. Wizard should be broad but shallow: jack of all (magical) trades, master of none. Fighter should be the reverse, deep but narrow. Subclass should branch out, but never match a specialist. Eldritch Knight, as is, will never even potentially match a Wizard--but they're passable as secondary Wizards in a pinch. Bladesinger should be exactly the same: incapable of replacing a Fighter at Fighter-ing, but giving enough Fighter-y things to be passable if that's what a player wants. Instead, the Bladesinger is almost exactly 3/4ths of a baseline Fighter ([I]with[/I] fighting style!*) without either spending their resources (cantrips only.) Heavy armor and big weapons are perfectly matched by good Dex/Int, Bladesong, and cantrips. You [I]don't[/I] need to blow all your spells on damage and defense to keep up, either. Extra Attack [I]with a cantrip[/I] by itself gets you a ton. And you'll still have ritual magic, non-offense cantrips, and Arcane Recovery even if you do burn through all your starting spell slots. *Baseline level 20 Bladesinger damage: 4d12+1d8+10 = 40.5, before accuracy/crits/ST. Baseline level 20 Fighter w/GWF Greatsword damage: 53.33... before accuracy/crits. And 40.5/53.33... = ~0.759. A Bladesinger is pumping out 3/4ths of the baseline damage a Fighter should be at level 20, doing it effectively every combat of the day. And because almost half of the Fighter's damage is static, crits don't help nearly as much as they could. [/QUOTE]
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