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Martials should just get free feats
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<blockquote data-quote="ECMO3" data-source="post: 8997124" data-attributes="member: 7030563"><p>Regardless, the rules show it takes no time at all to learn spells .... or to learn to be a fitst level fighter.</p><p></p><p></p><p>I wouldn't. If they don't want to take spells then there is no point in making them be nearly as good a caster as a Wizard and more importantly no way to do it.</p><p></p><p>If you want to play a caster fighter play an EK and buff EK to be competitive. If you don't want to play a caster fighter then be happy playing a character that is not as effective at casting as a caster.</p><p></p><p>It really is that simple!</p><p></p><p></p><p></p><p></p><p>No they aren't. That is a playstyle and a choice. They should also have the choice available to go into melee and do almost as well as a fighter without casting any offensive spells.</p><p></p><p>Whizards should have the choice through subclass selection to be nearly as good in martial combat as any class period. We should also expand Sorcerer, Bard and Cleric subclasses to have that choice too. Fighters are already the best in that role and do not need to be buffed any more. If we do buff fighters in this manner we</p><p></p><p>I should be able to pick a fighter and melee well or pick a wizard and melee nearly as well or pick a Cleric and melee nearly as well. There should be options for every single class to be nearly as good at melee as a basic fighter without a subclass. Then a fighter is only a little better and can take a subclass to improve further.</p><p></p><p></p><p></p><p></p><p>It will widen the gap.</p><p></p><p>If I have a fast car and no airplane and you have a slow car and a fast airplane, making my car faster does not make us equal. It makes us more unequal.</p><p></p><p>Fighters are better than any other class in melee already. Making them more powerful in this thing increases the imbalance.</p><p></p><p></p><p></p><p>A standard adventuring day is 6 fights and 2 short rests giving a battlemaster 12d8 per day, a 5th level Paladin has 14d8 in smites. However a Battlemaster gets a 3rd attack and then a 4th attack and then action surge 3 times a day.</p><p></p><p>If you use a standard adventuring day with 2 short rests and 6 fights and assume 4 rounds per fight the Battlemaster is going to keep up with a Paladin quite well and the battlemaster maneuvers all have effects beyond just their damage.</p><p></p><p>This is aside from the fact that simtes are magic and don't really belong in this comparison!</p><p></p><p></p><p></p><p></p><p>There is a difference between as powerful and being fun to play.</p><p></p><p></p><p></p><p>I already answered it. Why don't you read what I post or for that matter read what you qoute. Here is my earlier post, part of which you quoted:</p><p></p><p><em>"Y<u>es I do think it should exist</u>, it is very popular, I play it often.</em></p><p><em></em></p><p><em>There is plenty of room for a fighter and casters that are near their equal in martial combat with weapons (when designed for it). That is the whole idea of Hexblades and Bladesingers. More over, there is no downside to keeping them both in the game at the same time without putting the fighter class on a different level.</em></p><p><em></em></p><p><em>Why would you suggest there is no room for it when people are playing it? The rules right now don't give the fighter these special powers yet many, many, many people have fun playing the fighter as is. Are you suggesting those players should not be allowed to play the current fighter?"</em></p></blockquote><p></p>
[QUOTE="ECMO3, post: 8997124, member: 7030563"] Regardless, the rules show it takes no time at all to learn spells .... or to learn to be a fitst level fighter. I wouldn't. If they don't want to take spells then there is no point in making them be nearly as good a caster as a Wizard and more importantly no way to do it. If you want to play a caster fighter play an EK and buff EK to be competitive. If you don't want to play a caster fighter then be happy playing a character that is not as effective at casting as a caster. It really is that simple! No they aren't. That is a playstyle and a choice. They should also have the choice available to go into melee and do almost as well as a fighter without casting any offensive spells. Whizards should have the choice through subclass selection to be nearly as good in martial combat as any class period. We should also expand Sorcerer, Bard and Cleric subclasses to have that choice too. Fighters are already the best in that role and do not need to be buffed any more. If we do buff fighters in this manner we I should be able to pick a fighter and melee well or pick a wizard and melee nearly as well or pick a Cleric and melee nearly as well. There should be options for every single class to be nearly as good at melee as a basic fighter without a subclass. Then a fighter is only a little better and can take a subclass to improve further. It will widen the gap. If I have a fast car and no airplane and you have a slow car and a fast airplane, making my car faster does not make us equal. It makes us more unequal. Fighters are better than any other class in melee already. Making them more powerful in this thing increases the imbalance. A standard adventuring day is 6 fights and 2 short rests giving a battlemaster 12d8 per day, a 5th level Paladin has 14d8 in smites. However a Battlemaster gets a 3rd attack and then a 4th attack and then action surge 3 times a day. If you use a standard adventuring day with 2 short rests and 6 fights and assume 4 rounds per fight the Battlemaster is going to keep up with a Paladin quite well and the battlemaster maneuvers all have effects beyond just their damage. This is aside from the fact that simtes are magic and don't really belong in this comparison! There is a difference between as powerful and being fun to play. I already answered it. Why don't you read what I post or for that matter read what you qoute. Here is my earlier post, part of which you quoted: [I]"Y[U]es I do think it should exist[/U], it is very popular, I play it often. There is plenty of room for a fighter and casters that are near their equal in martial combat with weapons (when designed for it). That is the whole idea of Hexblades and Bladesingers. More over, there is no downside to keeping them both in the game at the same time without putting the fighter class on a different level. Why would you suggest there is no room for it when people are playing it? The rules right now don't give the fighter these special powers yet many, many, many people have fun playing the fighter as is. Are you suggesting those players should not be allowed to play the current fighter?"[/I] [/QUOTE]
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