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Marvel Avengers, 1889 [Full]
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<blockquote data-quote="Jemal" data-source="post: 3667917" data-attributes="member: 9026"><p>[sblock=Wolverine]</p><p>WOLVERINE, AKA James Logan.</p><p>PL 8</p><p></p><p>Abilities: </p><p>STR 14 (+2)</p><p>DEX 12 (+1)</p><p>CON 20 (+5)</p><p>INT 10 (+0)</p><p>WIS 14 (+2)</p><p>CHA 10 (+0)</p><p></p><p>Combat : Defense + 6(+6 Dodge), Attack +4/+8Strike/+8Knives (4 damage Unarmed/8 damage Penetrating Claws/6 damage Knives)</p><p></p><p>Saves: Toughness +10 (5 Protection+5 Con) , Fort +8 (3+5 Con) , Reflex +8 (7+1Dex) , Will +8 (6+2Wis)</p><p>Initiative: +5</p><p></p><p>Skills(+total/Ranks): Acrobatics(+5/4), Intimidate(+10/10), Languages(6), Notice(+12/10), Sense Motive(+6/4), Survival(+8/6)</p><p></p><p>Feats: Attack SpecializationX4(2Strike, 2Knife), Dodge FocusX6, Environmental Adaptation: Winter/Cold, EquipmentX2, Fearless, Fearsome PresenceX10(Limit: Requires Claws Extended, -1), Improved Critical(Claws), Improved Initiative, Throwing MasteryX3</p><p></p><p>Powers: </p><p>Strike Rank 2 (4 Pts): Martial Arts, Mighty, Accurate</p><p>Enhanced Strike Rank 4 (8 Pts): Adamantine Claws, Penetrating(4)</p><p>Super Strength rank Rank 2 (4 Pts)</p><p>Protection Rank 5 (5 Pts)</p><p>Immunity Rank 8 (8 Pts) : Aging*1*, Disease*1*, Fatigue*5*, Severed Limbs(Adamantine Skeleton)*1*</p><p>Regeneration Rank 29 (32 Pts): Bruised 3(no action), Injured 6(no action), Disabled 6(1 Round), Ressurection 8(1 Round), Ability Damage 2(1 hour), +4 Recovery Check(Auto-Succeed)</p><p> -X- Power Feats<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ersistant, Regrowth, Diehard</p><p>Super Movement Rank 4 (3 Pts): Wall Crawling, Slow Fall (Both Limited: Uses Claws, leaves holes -1) </p><p>Super Senses Rank 9 (9 Pts): Accurate(Scent), Acute(Scent), Extended(Auditory, Scent), Tracking(2 ranks), Danger Sense, Direction Sense, Low-Light Vision, </p><p></p><p>Equipment: Belt of Throwing Knives(3 pts for first, +1 per for 7 more) 8 Throwing Knives: (1 dmg, 10'range, 19-20 threat)</p><p>Languages: English, Japanese, Russian, Spanish, Chinese, Cheyenne, Lakota</p><p></p><p>Drawbacks: Amnesia(Uncommon, Minor 1 pt), Rage (Uncommon, Moderate 2 pts)*Not the feat*</p><p>*PROPOSED DRAWBACK FOR CLAWS: Requires Move Action to "Extend" or "Retract" Claws, deals 1 level of Injured Damage when Extends. Cannot deal Nonlethal Damage with Claws. (X?)</p><p>Tradeoffs: -2Defense/+2Toughness, -2damage/+2 attack</p><p>COST: Abilities 20 + 10 Skills (40 ranks) + Feats 28 + Powers 73 + 16 Saves + 8 Combat - 3 drawbacks = 152/150</p><p>[/sblock]</p><p>First Draft, I'm 2 points over, but put in a 'proposed drawback' that may or may not be accepted and give me more points, at the GM's discretion. </p><p>As for background, the original Wolverine background fits almost perfectly.. He can't remember much of anything of his past.. He worked at a mine for a few years with his cousin, then started travelling. travelled across Asia and Europe, ended up getting captured by *Insert Mad Scientist/Magician here* and experimented on, transmuting his skeleton into Adamantium, which he survived only because of his extensive healing factor. The trauma of that experience caused him to forget much of his 'travels', as his healing factor kicked in once again, 'scabbing' his memories to prevent him from going insane, and leaving him in the wilderness living like an animal, which is where the avengers discovered him and brought him back to civilization, rehabilitating him and awakening some of his (less painful) memories, restoring him to a modicum of civilized behaviour, though he's still considered VERY unsophisticated and sometimes downright rude.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3667917, member: 9026"] [sblock=Wolverine] WOLVERINE, AKA James Logan. PL 8 Abilities: STR 14 (+2) DEX 12 (+1) CON 20 (+5) INT 10 (+0) WIS 14 (+2) CHA 10 (+0) Combat : Defense + 6(+6 Dodge), Attack +4/+8Strike/+8Knives (4 damage Unarmed/8 damage Penetrating Claws/6 damage Knives) Saves: Toughness +10 (5 Protection+5 Con) , Fort +8 (3+5 Con) , Reflex +8 (7+1Dex) , Will +8 (6+2Wis) Initiative: +5 Skills(+total/Ranks): Acrobatics(+5/4), Intimidate(+10/10), Languages(6), Notice(+12/10), Sense Motive(+6/4), Survival(+8/6) Feats: Attack SpecializationX4(2Strike, 2Knife), Dodge FocusX6, Environmental Adaptation: Winter/Cold, EquipmentX2, Fearless, Fearsome PresenceX10(Limit: Requires Claws Extended, -1), Improved Critical(Claws), Improved Initiative, Throwing MasteryX3 Powers: Strike Rank 2 (4 Pts): Martial Arts, Mighty, Accurate Enhanced Strike Rank 4 (8 Pts): Adamantine Claws, Penetrating(4) Super Strength rank Rank 2 (4 Pts) Protection Rank 5 (5 Pts) Immunity Rank 8 (8 Pts) : Aging*1*, Disease*1*, Fatigue*5*, Severed Limbs(Adamantine Skeleton)*1* Regeneration Rank 29 (32 Pts): Bruised 3(no action), Injured 6(no action), Disabled 6(1 Round), Ressurection 8(1 Round), Ability Damage 2(1 hour), +4 Recovery Check(Auto-Succeed) -X- Power Feats:Persistant, Regrowth, Diehard Super Movement Rank 4 (3 Pts): Wall Crawling, Slow Fall (Both Limited: Uses Claws, leaves holes -1) Super Senses Rank 9 (9 Pts): Accurate(Scent), Acute(Scent), Extended(Auditory, Scent), Tracking(2 ranks), Danger Sense, Direction Sense, Low-Light Vision, Equipment: Belt of Throwing Knives(3 pts for first, +1 per for 7 more) 8 Throwing Knives: (1 dmg, 10'range, 19-20 threat) Languages: English, Japanese, Russian, Spanish, Chinese, Cheyenne, Lakota Drawbacks: Amnesia(Uncommon, Minor 1 pt), Rage (Uncommon, Moderate 2 pts)*Not the feat* *PROPOSED DRAWBACK FOR CLAWS: Requires Move Action to "Extend" or "Retract" Claws, deals 1 level of Injured Damage when Extends. Cannot deal Nonlethal Damage with Claws. (X?) Tradeoffs: -2Defense/+2Toughness, -2damage/+2 attack COST: Abilities 20 + 10 Skills (40 ranks) + Feats 28 + Powers 73 + 16 Saves + 8 Combat - 3 drawbacks = 152/150 [/sblock] First Draft, I'm 2 points over, but put in a 'proposed drawback' that may or may not be accepted and give me more points, at the GM's discretion. As for background, the original Wolverine background fits almost perfectly.. He can't remember much of anything of his past.. He worked at a mine for a few years with his cousin, then started travelling. travelled across Asia and Europe, ended up getting captured by *Insert Mad Scientist/Magician here* and experimented on, transmuting his skeleton into Adamantium, which he survived only because of his extensive healing factor. The trauma of that experience caused him to forget much of his 'travels', as his healing factor kicked in once again, 'scabbing' his memories to prevent him from going insane, and leaving him in the wilderness living like an animal, which is where the avengers discovered him and brought him back to civilization, rehabilitating him and awakening some of his (less painful) memories, restoring him to a modicum of civilized behaviour, though he's still considered VERY unsophisticated and sometimes downright rude. [/QUOTE]
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