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<blockquote data-quote="fireinthedust" data-source="post: 6018860" data-attributes="member: 51930"><p>[ooc]interesting fact, I had posted something insightful and helpful, about how we're over the Baxter Building, and I'll allow Reed to use a PP to get something if it's appropriately handled... but the internet ate it.</p><p></p><p>That and how, if they haven't posted yet, I'll assume they're not playing. that will allow anyone who wants to take the place of Ms Marvel, Beast and so forth, to talk to me. </p><p></p><p>So: without further adooooooo... [/ooc]</p><p></p><p>Iron Man: There isn't really anything on the surface that will answer your questions about the gravitational anomaly inside the ship. Your sensors are about as good as it gets, unless plot requires us to use the Baxter building. Feel free to go along with the group and not split the party... although I could figure out something to mess with your day, why hassle the lazy GM, amirite? </p><p></p><p>Also: As you scan you can see other heroes have arrived, and are starting to fight the Hydra sleds: Ms Marvel flies through one of them, grabbing the startled agents and flying off while the sled explodes behind her; Human Torch, just in from some hot date or other, scours the deck to send more agents running. Ms Marvel gives you a salute, and over the comm tells you they've got the minions covered for you.</p><p></p><p></p><p>EVERYONE:</p><p></p><p>The interior of the helecarrier is empty and dark, lit only by flickering floor lights, and the eerie glow from any glowing powers you display (Iron Man, that's you if you're with them). There is a shudder that passes through the ship, and something about this place seems more ominous than the last time you lot visited SHIELD'S top secret HQ. There are doorways stuck open, the doors jammed, and the interior rooms are completely smashed. Bodies of SHIELD agents are strewn about the floor, limp and bent iregularly, for living humans that is.</p><p></p><p>You make your way to the bridge, and pass through one of the giant hanger bays that hold cargo and ships for various missions. As you open a door on the other side to get to the Bridge you see your way has been blocked, the entire hallway bent and twisted out of shape; in fact, the hull of the ship has been ripped apart, and there is a drop where the hallway used to be: the direct route to the bridge has been cut off. </p><p></p><p>There is another hallway, but it leads through the villain-containment ward before it leads to the bridge.</p><p></p><p>As you ponder your next actions, the lights flicker, and for long seconds the cargo bay goes dark, on and off.</p><p></p><p>[sblock=Spider-man] Your spider sense is tingling[/sblock]</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6018860, member: 51930"] [ooc]interesting fact, I had posted something insightful and helpful, about how we're over the Baxter Building, and I'll allow Reed to use a PP to get something if it's appropriately handled... but the internet ate it. That and how, if they haven't posted yet, I'll assume they're not playing. that will allow anyone who wants to take the place of Ms Marvel, Beast and so forth, to talk to me. So: without further adooooooo... [/ooc] Iron Man: There isn't really anything on the surface that will answer your questions about the gravitational anomaly inside the ship. Your sensors are about as good as it gets, unless plot requires us to use the Baxter building. Feel free to go along with the group and not split the party... although I could figure out something to mess with your day, why hassle the lazy GM, amirite? Also: As you scan you can see other heroes have arrived, and are starting to fight the Hydra sleds: Ms Marvel flies through one of them, grabbing the startled agents and flying off while the sled explodes behind her; Human Torch, just in from some hot date or other, scours the deck to send more agents running. Ms Marvel gives you a salute, and over the comm tells you they've got the minions covered for you. EVERYONE: The interior of the helecarrier is empty and dark, lit only by flickering floor lights, and the eerie glow from any glowing powers you display (Iron Man, that's you if you're with them). There is a shudder that passes through the ship, and something about this place seems more ominous than the last time you lot visited SHIELD'S top secret HQ. There are doorways stuck open, the doors jammed, and the interior rooms are completely smashed. Bodies of SHIELD agents are strewn about the floor, limp and bent iregularly, for living humans that is. You make your way to the bridge, and pass through one of the giant hanger bays that hold cargo and ships for various missions. As you open a door on the other side to get to the Bridge you see your way has been blocked, the entire hallway bent and twisted out of shape; in fact, the hull of the ship has been ripped apart, and there is a drop where the hallway used to be: the direct route to the bridge has been cut off. There is another hallway, but it leads through the villain-containment ward before it leads to the bridge. As you ponder your next actions, the lights flicker, and for long seconds the cargo bay goes dark, on and off. [sblock=Spider-man] Your spider sense is tingling[/sblock] [/QUOTE]
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