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<blockquote data-quote="BSessio" data-source="post: 6027702" data-attributes="member: 6700660"><p>[OOC]Assuming I probably can slide in next, then. Also, I am happy to take a Stress. Whatever you think is fair. Just a d6, or more?[/OOC]</p><p></p><p>The spider-sense was a-tinglin', but it didn't prepare him for exactly one person: Venom. The suit cloaked danger - and as usual, Spider-Man didn't react to it until after it was already revealed. Now, he'd be sharp - but only as sharp as everyone else without a safety net in the form of a buzzing migraine. Well, with the exception of the rest of the falling helicarrier filled with bad guys, obviously.</p><p></p><p>As Venom makes to have his meal, Spider-Man forces himself through the haze of pain to turn his wrist upright and fully depress the webbing on his right hand, unleashing a torrent in the hopes of at least sealing Venom's hungry maw if not sticking him fully to the wall. At least long enough for... <span style="color: DarkRed">"Reed, you don't happen to have a blowtorch or an airhorn in your go go gadget belt, do you? It'd be really handy! Sidenote; your concern warms my nearly-eaten heart."</span></p><p></p><p>His attention, however, does not look over to the man but focuses on Venom. <span style="color: DarkRed">"Because some naughty monkey needs a spanking, don't they, ol' buddy ol' pal?"</span></p><p></p><p>[OOC]Since Hawkeye, Storm and Mr. Fantastic are with me, that's a Team of d6. Rolling Distinction d8: With Great Strength Comes Great Responsibility, Superhuman Reflexes d10 to shoot Venom and try to wrap him up before he gets a bite of the delicious spider-kabob. Will move whatever stress die you assign me to the Doom Pool from Second Wind to double up Reflexes to 2d10. From Web-Slinging, I throw in a Weapon d8 for the unleashing of webs. This will be the Grapple SFX as I create a Webbed Up complication. This adds a d6 and will step up my effect die. Lastly, Combat Expert for the aim and sharpshooter for d8. </p><p>With all that in mind, I have 2d6, 2d10, 3d8, with a stepped up effect die. And go!</p><p></p><p>Oh, and what milestones did my last player use? If Deadly Foes of Spider-Man is going, Venom sure counts.</p><p></p><p>I'll take the 7 and the 6 as my total, then spend a plot point to add another 6, for a value of 19 and then use a d10 as my effect die, which steps up to d12. If I beat his opposed roll by even 5, he'll hopefully be Complicated Out with a d12+. Here's hopin'!</p><p></p><p>Total: 19</p><p>Effect: 12[/OOC]</p></blockquote><p></p>
[QUOTE="BSessio, post: 6027702, member: 6700660"] [OOC]Assuming I probably can slide in next, then. Also, I am happy to take a Stress. Whatever you think is fair. Just a d6, or more?[/OOC] The spider-sense was a-tinglin', but it didn't prepare him for exactly one person: Venom. The suit cloaked danger - and as usual, Spider-Man didn't react to it until after it was already revealed. Now, he'd be sharp - but only as sharp as everyone else without a safety net in the form of a buzzing migraine. Well, with the exception of the rest of the falling helicarrier filled with bad guys, obviously. As Venom makes to have his meal, Spider-Man forces himself through the haze of pain to turn his wrist upright and fully depress the webbing on his right hand, unleashing a torrent in the hopes of at least sealing Venom's hungry maw if not sticking him fully to the wall. At least long enough for... [COLOR="DarkRed"]"Reed, you don't happen to have a blowtorch or an airhorn in your go go gadget belt, do you? It'd be really handy! Sidenote; your concern warms my nearly-eaten heart."[/COLOR] His attention, however, does not look over to the man but focuses on Venom. [COLOR="DarkRed"]"Because some naughty monkey needs a spanking, don't they, ol' buddy ol' pal?"[/COLOR] [OOC]Since Hawkeye, Storm and Mr. Fantastic are with me, that's a Team of d6. Rolling Distinction d8: With Great Strength Comes Great Responsibility, Superhuman Reflexes d10 to shoot Venom and try to wrap him up before he gets a bite of the delicious spider-kabob. Will move whatever stress die you assign me to the Doom Pool from Second Wind to double up Reflexes to 2d10. From Web-Slinging, I throw in a Weapon d8 for the unleashing of webs. This will be the Grapple SFX as I create a Webbed Up complication. This adds a d6 and will step up my effect die. Lastly, Combat Expert for the aim and sharpshooter for d8. With all that in mind, I have 2d6, 2d10, 3d8, with a stepped up effect die. And go! Oh, and what milestones did my last player use? If Deadly Foes of Spider-Man is going, Venom sure counts. I'll take the 7 and the 6 as my total, then spend a plot point to add another 6, for a value of 19 and then use a d10 as my effect die, which steps up to d12. If I beat his opposed roll by even 5, he'll hopefully be Complicated Out with a d12+. Here's hopin'! Total: 19 Effect: 12[/OOC] [/QUOTE]
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