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Marvel Multiverse RPG Brought Forward & New X-Men Expansion
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<blockquote data-quote="Ruin Explorer" data-source="post: 8924264" data-attributes="member: 18"><p>I <em>think</em> I kind of understand the comparison he's making, which is that a lot of '80s and early '90s Fantasy Heartbreakers had ludicrously overcomplicated rules for the apparent sake of having complicated rules, and rules that were designed without any kind of real paramount goal or much understanding of rules design.</p><p></p><p>And that is totally the vibe the Marvel playtest had. Like these rules aren't complex out of necessity to reach a specific design objective, they're complex because the designer likes complex. The changes in the update didn't seem to reflect a better understanding of rules-design either, just an understanding that people didn't like overcomplicated fiddly nonsense as much as the designer did.</p><p></p><p>FASERIP was great for sure. I honestly think if you straight-up re-released it with modern art and updated heroes, it'd go further than this game is likely to. Honestly MSHAG (Saga) and the Cortex versions were also pretty solid, so it's kind of sad that this version which is going to launch when both RPGs and superheroes are at their highest crossover zenith for 30+ years is looking to be the weakest, design-wise, by a huge margin.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8924264, member: 18"] I [I]think[/I] I kind of understand the comparison he's making, which is that a lot of '80s and early '90s Fantasy Heartbreakers had ludicrously overcomplicated rules for the apparent sake of having complicated rules, and rules that were designed without any kind of real paramount goal or much understanding of rules design. And that is totally the vibe the Marvel playtest had. Like these rules aren't complex out of necessity to reach a specific design objective, they're complex because the designer likes complex. The changes in the update didn't seem to reflect a better understanding of rules-design either, just an understanding that people didn't like overcomplicated fiddly nonsense as much as the designer did. FASERIP was great for sure. I honestly think if you straight-up re-released it with modern art and updated heroes, it'd go further than this game is likely to. Honestly MSHAG (Saga) and the Cortex versions were also pretty solid, so it's kind of sad that this version which is going to launch when both RPGs and superheroes are at their highest crossover zenith for 30+ years is looking to be the weakest, design-wise, by a huge margin. [/QUOTE]
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