Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Marvel's Avengers, 1889 [RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redclaw" data-source="post: 3671734" data-attributes="member: 53791"><p><strong>Justice</strong></p><p></p><p><span style="font-size: 15px"><span style="color: Blue">Justice</span></span></p><p></p><p>Vincent Astor was born to poor parents in an outlying area of London. He was a relatively average kid, but a bit smarter than most. Unfortunately, that intelligence tended to anger his father, a foreman at a textiles plant, who was physically abusive toward Vincent. Vincent was also forced to work at the plant from a very young age, climbing into and fixing the machines when they broke down. </p><p>When Vince was 12, he learned about his power when a future self visited him and told him not to join the East India Company as he had planned to do. Over the next few years his powers manifested and he began to learn to control them, and he fought minor criminals using the identity the Boy Marvel. His father was angered by the emerging powers, which he viewed as 'witchbred' according to church doctrine, and his attacks on young Vince increased, finally leading to a confrontation that ended with Vince killing his father in self-defense.</p><p>Unfortunately, the courts didn't fully exonerate Vince, but they mitigated the usual sentence and instead of being sent to Australia, he spent 5 years in the secret prison for powerful criminals hidden within the Tower of London. There he was a model prisoner, even helping the guards train to increase their effectiveness against men of power. He also earned the friendship of the Avengers. When he was released from prison (early due to good behavior) he adopted the new identity of Justice, and was invited to join the Avengers.</p><p></p><p>Origin-Son of Darwin</p><p></p><p>Costume-Black half-cloak over blank pants and a white shirt bearing the Scales of Justice. He wears a white wig, like those worn by magistrates and judges.</p><p></p><p>Appearance--5'10", about 190 lbs. Brown hair and blue eyes, in his mid 20's, but with the weight of many more years in his eyes.</p><p></p><p>Allegiances--Justice, Captain Britannia (his idol and inspiration), England and its laws</p><p></p><p>Motivation--Justice, Goodness, Responsibility</p><p></p><p>Goals--to balance the scales for the death of his father, to earn Captain Britannia's respect</p><p></p><p>Complications-- Guilt (the death of his father), Prejudice (witchbreed, convicted murderer) civilian identity, secret (identity), Code of Honor (follows laws and refuses to kill).</p><p></p><p></p><p>[sblock=stats]</p><p><span style="color: Blue">Abilities</span></p><p>Strength--10 (+0) 0pp</p><p>Dexterity--14 (+2) 4pp</p><p>Constitution--14 (+2) 4pp</p><p>Intelligence--16 (+3) 6pp</p><p>Wisdom--12 (+1) 2pp</p><p>Charisma--14 (+2) 4pp</p><p> </p><p>Total power points=20</p><p></p><p><span style="color: Blue">Saving Throws</span></p><p>Toughness--+2, up to +10 with force field (+2 ability) 0pp</p><p>Fortitude--+5 (+3 Base +2 ability) 3pp</p><p>Reflex--+6 (+4 Base, +2 ability) 4pp</p><p>Willpower--+8 (+7 Base, +1 ability) 7pp</p><p></p><p>Total Power points=14</p><p></p><p><span style="color: Blue">Combat</span></p><p>Defense--14 (+4 Bonus) Flatfooted--12 8pp</p><p>Initiative--+6 (+2 ability, +4 feat)</p><p>Hero Points--3 (1 base, +2 luck)</p><p></p><p>Attack Bonus +4 8pp</p><p>Ranged +8 (+4 Attack bonus, +4 Attack Focus)</p><p>Melee +4 (+4 Attack Bonus)</p><p></p><p>Total Power Points=16</p><p></p><p><span style="color: Blue">Skills</span></p><p>Acrobatics--+6 (+2 ability, 4 ranks) 1pp</p><p>Concentration--+9 (+1 ability, 8 ranks) 2pp</p><p>Diplomacy--+6 (+2 ability, 4 ranks) 1pp</p><p>Disable Device--+7 (+3 ability, 4 ranks) 1pp</p><p>Gather Information--+6 (+2 ability, 4 ranks) 1pp</p><p>Intimidate--+10 (+2 ability, 8 ranks) 2pp</p><p>Investigate--+11 (+3 ability, 8 ranks) 2pp</p><p>Knowledge (Civics)--+7 (+3 ability, 4 ranks) 1pp</p><p>Knowledge (Current Events?)--+11 (+3 ability, 8 ranks) 2pp (I'm looking to show his knowledge of other Men of Power...)</p><p>Notice--+5 (+1 ability, 4 ranks) 1pp</p><p>Sense Motive--+5 (+1 ability, 4 ranks) 1pp</p><p>Swim--+4 (+0 ability, 4 ranks) 1pp</p><p></p><p>Total Power Points=16</p><p></p><p><span style="color: Blue">Feats</span></p><p><span style="color: White">Attack Focus (ranged)--4 ranks</span> +4 on ranged attacks 4pp</p><p><span style="color: White">Improved Aim</span> +10 melee, +4 ranged when aiming 1pp</p><p><span style="color: White">Improved Disarm--1 rank</span> +2 bonus on attack roles to disarm opponents 1pp</p><p><span style="color: White">Improved Initiative</span> +4 bonus on initiative rolls 1pp</p><p><span style="color: White">Improved Pin</span> Opponents are at -4 to escape grapple or pin 1pp</p><p><span style="color: White">Improved Trip</span> +4 bonus on trip attacks, not subject to return trip attempts 1pp</p><p><span style="color: White">Luck--2 ranks</span> +2 hero points per adventure session</p><p><span style="color: White">Move-By Action</span> Can perform a standard action mid-move 1pp</p><p><span style="color: White">Power Attack</span> Can trade attack bonus to increase damage (max 5) 1pp</p><p><span style="color: White">Precise Shot</span> reduce penalty for firing into melee by 4 1pp</p><p><span style="color: White">Teamwork--1 rank</span> +1 to aid action</p><p></p><p>Total Power Points=15</p><p></p><p><span style="color: Blue">Powers</span></p><p><u>Telekinetic Array 30</u>, Dynamic Power x5, Alternate Power x4 69 power points</p><p> Son of Darwin Power Structure Provides 60 power points to divide amongst abilities</p><p></p><p><span style="color: White">Dynamic Telekinesis (Max 8)</span> Damaging (+1), Precise 3pp/rank +1 from array</p><p> Son of Darwin general ability--> Move objects at current power rank distance, effective strength is current power rank x5, object thrown as weapons us power rank as strength for damage, can be used to grapple, trip or disarm using current power rank</p><p></p><p><span style="color: White">Dynamic Telekinetic Blast (Max 6)</span> Ricochet, Accurate 2pp/rank +2 </p><p> Son of Darwin Force Attack --> Ranged Attack +10, 1-6 damage, can ricochet of a single surface, having no impact on that surface</p><p></p><p><span style="color: White">Dynamic Force Field (Max 8)</span> Impervious, Affects Others, Ranged, Selective, Progression 3 4pp/rank +4</p><p> Son of Darwin Defense --> provides power rank bonus on toughness saves, ignores attack with damage less than current power rank, can be used on up to 10 other people at power rank range</p><p></p><p><span style="color: White">Dynamic Flight</span> Affects Others, Ranged, Progression 3 4pp/rank +3</p><p> Son of Darwin Telekinetic Movement --> Provides telekinetic flight up to power rank speed on the time and movement chart, and can be applied to up to 10 other people at power rank range Base power maxes out at power rank 4 (can be overcome with exertion)</p><p></p><p><span style="color: White">Dynamic Deflect (Max 10)</span> All ranged, Action, Ranged 4pp/rank</p><p> Son of Darwin Telekinetic Defense --> Block ranged attacks as a move action using power rank as attack bonus, can block any attacks within power range, each deflect attempt after the first is at a -2 modifier </p><p></p><p>Total Power Points=69</p><p></p><p></p><p>Power Points=20 ability +14 saves +16 combat +16 skills +15 feats +69 powers=150</p><p>Trade-offs= +2 attack/-2 damage, +2 toughness, -2 defense</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 3671734, member: 53791"] [b]Justice[/b] [SIZE=4][COLOR=Blue]Justice[/COLOR][/SIZE] Vincent Astor was born to poor parents in an outlying area of London. He was a relatively average kid, but a bit smarter than most. Unfortunately, that intelligence tended to anger his father, a foreman at a textiles plant, who was physically abusive toward Vincent. Vincent was also forced to work at the plant from a very young age, climbing into and fixing the machines when they broke down. When Vince was 12, he learned about his power when a future self visited him and told him not to join the East India Company as he had planned to do. Over the next few years his powers manifested and he began to learn to control them, and he fought minor criminals using the identity the Boy Marvel. His father was angered by the emerging powers, which he viewed as 'witchbred' according to church doctrine, and his attacks on young Vince increased, finally leading to a confrontation that ended with Vince killing his father in self-defense. Unfortunately, the courts didn't fully exonerate Vince, but they mitigated the usual sentence and instead of being sent to Australia, he spent 5 years in the secret prison for powerful criminals hidden within the Tower of London. There he was a model prisoner, even helping the guards train to increase their effectiveness against men of power. He also earned the friendship of the Avengers. When he was released from prison (early due to good behavior) he adopted the new identity of Justice, and was invited to join the Avengers. Origin-Son of Darwin Costume-Black half-cloak over blank pants and a white shirt bearing the Scales of Justice. He wears a white wig, like those worn by magistrates and judges. Appearance--5'10", about 190 lbs. Brown hair and blue eyes, in his mid 20's, but with the weight of many more years in his eyes. Allegiances--Justice, Captain Britannia (his idol and inspiration), England and its laws Motivation--Justice, Goodness, Responsibility Goals--to balance the scales for the death of his father, to earn Captain Britannia's respect Complications-- Guilt (the death of his father), Prejudice (witchbreed, convicted murderer) civilian identity, secret (identity), Code of Honor (follows laws and refuses to kill). [sblock=stats] [COLOR=Blue]Abilities[/COLOR] Strength--10 (+0) 0pp Dexterity--14 (+2) 4pp Constitution--14 (+2) 4pp Intelligence--16 (+3) 6pp Wisdom--12 (+1) 2pp Charisma--14 (+2) 4pp Total power points=20 [COLOR=Blue]Saving Throws[/COLOR] Toughness--+2, up to +10 with force field (+2 ability) 0pp Fortitude--+5 (+3 Base +2 ability) 3pp Reflex--+6 (+4 Base, +2 ability) 4pp Willpower--+8 (+7 Base, +1 ability) 7pp Total Power points=14 [COLOR=Blue]Combat[/COLOR] Defense--14 (+4 Bonus) Flatfooted--12 8pp Initiative--+6 (+2 ability, +4 feat) Hero Points--3 (1 base, +2 luck) Attack Bonus +4 8pp Ranged +8 (+4 Attack bonus, +4 Attack Focus) Melee +4 (+4 Attack Bonus) Total Power Points=16 [COLOR=Blue]Skills[/COLOR] Acrobatics--+6 (+2 ability, 4 ranks) 1pp Concentration--+9 (+1 ability, 8 ranks) 2pp Diplomacy--+6 (+2 ability, 4 ranks) 1pp Disable Device--+7 (+3 ability, 4 ranks) 1pp Gather Information--+6 (+2 ability, 4 ranks) 1pp Intimidate--+10 (+2 ability, 8 ranks) 2pp Investigate--+11 (+3 ability, 8 ranks) 2pp Knowledge (Civics)--+7 (+3 ability, 4 ranks) 1pp Knowledge (Current Events?)--+11 (+3 ability, 8 ranks) 2pp (I'm looking to show his knowledge of other Men of Power...) Notice--+5 (+1 ability, 4 ranks) 1pp Sense Motive--+5 (+1 ability, 4 ranks) 1pp Swim--+4 (+0 ability, 4 ranks) 1pp Total Power Points=16 [COLOR=Blue]Feats[/COLOR] [COLOR=White]Attack Focus (ranged)--4 ranks[/COLOR] +4 on ranged attacks 4pp [COLOR=White]Improved Aim[/COLOR] +10 melee, +4 ranged when aiming 1pp [COLOR=White]Improved Disarm--1 rank[/COLOR] +2 bonus on attack roles to disarm opponents 1pp [COLOR=White]Improved Initiative[/COLOR] +4 bonus on initiative rolls 1pp [COLOR=White]Improved Pin[/COLOR] Opponents are at -4 to escape grapple or pin 1pp [COLOR=White]Improved Trip[/COLOR] +4 bonus on trip attacks, not subject to return trip attempts 1pp [COLOR=White]Luck--2 ranks[/COLOR] +2 hero points per adventure session [COLOR=White]Move-By Action[/COLOR] Can perform a standard action mid-move 1pp [COLOR=White]Power Attack[/COLOR] Can trade attack bonus to increase damage (max 5) 1pp [COLOR=White]Precise Shot[/COLOR] reduce penalty for firing into melee by 4 1pp [COLOR=White]Teamwork--1 rank[/COLOR] +1 to aid action Total Power Points=15 [COLOR=Blue]Powers[/COLOR] [U]Telekinetic Array 30[/U], Dynamic Power x5, Alternate Power x4 69 power points Son of Darwin Power Structure Provides 60 power points to divide amongst abilities [COLOR=White]Dynamic Telekinesis (Max 8)[/COLOR] Damaging (+1), Precise 3pp/rank +1 from array Son of Darwin general ability--> Move objects at current power rank distance, effective strength is current power rank x5, object thrown as weapons us power rank as strength for damage, can be used to grapple, trip or disarm using current power rank [COLOR=White]Dynamic Telekinetic Blast (Max 6)[/COLOR] Ricochet, Accurate 2pp/rank +2 Son of Darwin Force Attack --> Ranged Attack +10, 1-6 damage, can ricochet of a single surface, having no impact on that surface [COLOR=White]Dynamic Force Field (Max 8)[/COLOR] Impervious, Affects Others, Ranged, Selective, Progression 3 4pp/rank +4 Son of Darwin Defense --> provides power rank bonus on toughness saves, ignores attack with damage less than current power rank, can be used on up to 10 other people at power rank range [COLOR=White]Dynamic Flight[/COLOR] Affects Others, Ranged, Progression 3 4pp/rank +3 Son of Darwin Telekinetic Movement --> Provides telekinetic flight up to power rank speed on the time and movement chart, and can be applied to up to 10 other people at power rank range Base power maxes out at power rank 4 (can be overcome with exertion) [COLOR=White]Dynamic Deflect (Max 10)[/COLOR] All ranged, Action, Ranged 4pp/rank Son of Darwin Telekinetic Defense --> Block ranged attacks as a move action using power rank as attack bonus, can block any attacks within power range, each deflect attempt after the first is at a -2 modifier Total Power Points=69 Power Points=20 ability +14 saves +16 combat +16 skills +15 feats +69 powers=150 Trade-offs= +2 attack/-2 damage, +2 toughness, -2 defense [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Marvel's Avengers, 1889 [RG]
Top