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Master of Many Forms Conversion
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<blockquote data-quote="Xendria" data-source="post: 5285024" data-attributes="member: 85131"><p>Before anyone reviews this please know that I completely understand that fighters and barbarians are more capable damage dealers. I did this in an effort to make this class playable for one of my friends who, like me, likes the idea of the prestige class. Any advice is completely welcome.</p><p></p><p>2 ideas I had that I did not implement were to give the MoMF ways to bypass DR. Similar to Eldritch Claws but a built in ability increasing from magic, to silver, to cold iron or adamantine. The second was to give the option at 9th level for the MoMF to gain a permenant ability in base form, similar to Aspect of the Beast. Thanks! (I know there iteriative attacks at 8th, I left them out to try and help with formatting.)</p><p></p><p> </p><p><strong>Level BAB Fort Ref Will Special</strong></p><p>1st +0 +1 +1 +0 Form of the Mortals, One with Nature</p><p>2nd +1 +1 +1 +1 Form of the Vermin, Voice of the Wild</p><p>3rd +2 +2 +2 +1 Form of the Eldritch Beast, Quick Shift</p><p>4th +3 +2 +2 +1 Form of the Monster, Form of the Ooze</p><p>5th +3 +3 +3 +2 Form of the Eldritch Forest</p><p>6th +4 +3 +3 +2 Form of the Dragon</p><p>7th +5 +4 +4 +2 Form of the Titan</p><p>8th +6 +4 +4 +3 Swift Shift</p><p>9th +6 +5 +5 +3 </p><p>10th +7 +5 +5 +3 Ever-shifting form</p><p> </p><p></p><p> </p><p><strong>MASTER OF MANY FORMS</strong></p><p>A master of many forms has no shape that she calls her own. Instead, she occupies whatever body is most expedient for her at the time. While others base their identities largely on their external forms, a master of many forms actually comes closer to her true self through her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within. </p><p> Hit Die: d8</p><p></p><p><strong>REQUIREMENTS</strong></p><p>To qualify to become a master of many forms, a character must fulfill all the following criteria.</p><p> Skills: Knowledge (nature) 5 ranks, Survival 5 ranks.</p><p> Feats: Aspect of the Beast</p><p> Special: Wild shape class ability</p><p></p><p><strong>CLASS SKILLS</strong></p><p>The master of many forms class skills are Acrobatics (Dex), Climb (Str), Disguise (Cha), Fly (Dex), Handle Animal (Cha), Knowledge (nature) (Int), Perception (Wis), Stealth (Dex), Survival (Wis), Swim (Str)</p><p> Skill Ranks at Each Level: 4 + Int modifier</p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>One with Nature (Ex):</strong> At 1st level, a master of many forms’ class levels stack with levels in druid for the purpose of determining her wild shaping ability, and her animal companion’s abilities. A master of many forms gains 1 additional use of wild shape per level and gains the ability to take on additional forms when she wild shapes, as she gains levels. </p><p></p><p><strong>Form of the Mortals (Su):</strong> At 1st level, a master of many forms can assume the form of any Small or Medium humanoid. At 5th level, the master of many forms can use this ability at will (it no longer consumes daily uses of wild shape). This effect functions as alter self.</p><p></p><p><strong>Form of the Vermin (Su):</strong> At 2nd level, a master of many forms can assume the form of any Small or Medium vermin. This ability functions as beast shape I (treating the vermin as an animal to determine its ability and natural armor modifiers). At 4th level, the master of many forms can change into any Tiny or Large vermin, as beast shape II. At 6th level, the master of many forms can become any Diminutive or Huge vermin, as beast shape III.</p><p></p><p><strong>Voice of the Wild (Ex):</strong> At 2nd level, a master of many forms maintains her ability to speak normally regardless of the form she takes. Furthermore, she can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods.</p><p></p><p><strong>Form of the Eldritch Beast (Su):</strong> At 3rd level, a master of many forms can assume the form of any Small or Medium magical beast. This ability functions as beast shape III. At 5th level, the master of many forms can change into any Tiny or Large magical beast, as beast shape IV.</p><p></p><p><strong>Quick Shift (Ex):</strong> At 3rd level, a master of many forms can use her wild shape ability as a move action, rather than as a standard action.</p><p></p><p><strong>Form of the Monster (Su):</strong> At 4th level, a master of many forms can assume the form of any Small or Medium monstrous humanoid. This ability functions as beast shape III (treating the monstrous humanoid as a magical beast to determine its ability and natural armor modifiers). At 6th level, the master of many forms can change into any Tiny or Large monstrous humanoid, as beast shape IV.</p><p></p><p><strong>Form of the Ooze (Su):</strong> At 4th level, a master of many forms can assume the form of any Small or Medium ooze. This ability functions as beast shape III (treating the ooze as a magical beast without a natural armor bonus). At 6th level, the master of many forms can change into any Tiny or Large ooze, as beast shape IV. When in ooze form, the master of many forms has no discernible anatomy and is immune to poison, sneak attacks, and critical hits.</p><p></p><p><strong>Form of the Eldritch Forest (Su):</strong> At 5th level, a master of many forms can assume the form of any Small or Medium fey. This ability functions as beast shape III (treating the fey as a magical beast without a natural armor bonus). At 7th level, the master of many forms can change into any Tiny or Large fey, as beast shape IV. When in fey form, the master of many forms can use one super natural ability of the fey he is shifted into. </p><p></p><p><strong>Form of the Dragon (Su):</strong> At 6th level, a master of many forms can assume the form of any Medium dragon. This ability functions as form of the dragon I. At 8th level, the master of many forms can change into any Large dragon, as form of the dragon II. At 10th level, the master of many forms can change into any Huge dragon, as form of the dragon III.</p><p></p><p><strong>Form of the Titan (Su):</strong> At 7th level, a master of many forms can assume the form of any Large giant. This ability functions as giant form I. At 9th level, the master of many forms can change into any Huge giant, as giant form II.</p><p></p><p><strong>Swift Shift (Ex):</strong> At 8th level, a master of many forms can use her wild shape ability as a swift action, rather than as a move action.</p><p></p><p><strong>Evershifting Form:</strong> A 10th level master of many forms has reached the pinnacle of her shapechanging abilities. She gains the shapechanger subtype and becomes immune to any transmutation effect unless she is willing to accept it. She also gains double the normal uses of wild shape from druid and master of many forms class levels.</p></blockquote><p></p>
[QUOTE="Xendria, post: 5285024, member: 85131"] Before anyone reviews this please know that I completely understand that fighters and barbarians are more capable damage dealers. I did this in an effort to make this class playable for one of my friends who, like me, likes the idea of the prestige class. Any advice is completely welcome. 2 ideas I had that I did not implement were to give the MoMF ways to bypass DR. Similar to Eldritch Claws but a built in ability increasing from magic, to silver, to cold iron or adamantine. The second was to give the option at 9th level for the MoMF to gain a permenant ability in base form, similar to Aspect of the Beast. Thanks! (I know there iteriative attacks at 8th, I left them out to try and help with formatting.) [B]Level BAB Fort Ref Will Special[/B] 1st +0 +1 +1 +0 Form of the Mortals, One with Nature 2nd +1 +1 +1 +1 Form of the Vermin, Voice of the Wild 3rd +2 +2 +2 +1 Form of the Eldritch Beast, Quick Shift 4th +3 +2 +2 +1 Form of the Monster, Form of the Ooze 5th +3 +3 +3 +2 Form of the Eldritch Forest 6th +4 +3 +3 +2 Form of the Dragon 7th +5 +4 +4 +2 Form of the Titan 8th +6 +4 +4 +3 Swift Shift 9th +6 +5 +5 +3 10th +7 +5 +5 +3 Ever-shifting form [B]MASTER OF MANY FORMS[/B] A master of many forms has no shape that she calls her own. Instead, she occupies whatever body is most expedient for her at the time. While others base their identities largely on their external forms, a master of many forms actually comes closer to her true self through her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within. Hit Die: d8 [B]REQUIREMENTS[/B] To qualify to become a master of many forms, a character must fulfill all the following criteria. Skills: Knowledge (nature) 5 ranks, Survival 5 ranks. Feats: Aspect of the Beast Special: Wild shape class ability [B]CLASS SKILLS[/B] The master of many forms class skills are Acrobatics (Dex), Climb (Str), Disguise (Cha), Fly (Dex), Handle Animal (Cha), Knowledge (nature) (Int), Perception (Wis), Stealth (Dex), Survival (Wis), Swim (Str) Skill Ranks at Each Level: 4 + Int modifier [B]CLASS FEATURES[/B] [B]One with Nature (Ex):[/B] At 1st level, a master of many forms’ class levels stack with levels in druid for the purpose of determining her wild shaping ability, and her animal companion’s abilities. A master of many forms gains 1 additional use of wild shape per level and gains the ability to take on additional forms when she wild shapes, as she gains levels. [B]Form of the Mortals (Su):[/B] At 1st level, a master of many forms can assume the form of any Small or Medium humanoid. At 5th level, the master of many forms can use this ability at will (it no longer consumes daily uses of wild shape). This effect functions as alter self. [B]Form of the Vermin (Su):[/B] At 2nd level, a master of many forms can assume the form of any Small or Medium vermin. This ability functions as beast shape I (treating the vermin as an animal to determine its ability and natural armor modifiers). At 4th level, the master of many forms can change into any Tiny or Large vermin, as beast shape II. At 6th level, the master of many forms can become any Diminutive or Huge vermin, as beast shape III. [B]Voice of the Wild (Ex):[/B] At 2nd level, a master of many forms maintains her ability to speak normally regardless of the form she takes. Furthermore, she can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods. [B]Form of the Eldritch Beast (Su):[/B] At 3rd level, a master of many forms can assume the form of any Small or Medium magical beast. This ability functions as beast shape III. At 5th level, the master of many forms can change into any Tiny or Large magical beast, as beast shape IV. [B]Quick Shift (Ex):[/B] At 3rd level, a master of many forms can use her wild shape ability as a move action, rather than as a standard action. [B]Form of the Monster (Su):[/B] At 4th level, a master of many forms can assume the form of any Small or Medium monstrous humanoid. This ability functions as beast shape III (treating the monstrous humanoid as a magical beast to determine its ability and natural armor modifiers). At 6th level, the master of many forms can change into any Tiny or Large monstrous humanoid, as beast shape IV. [B]Form of the Ooze (Su):[/B] At 4th level, a master of many forms can assume the form of any Small or Medium ooze. This ability functions as beast shape III (treating the ooze as a magical beast without a natural armor bonus). At 6th level, the master of many forms can change into any Tiny or Large ooze, as beast shape IV. When in ooze form, the master of many forms has no discernible anatomy and is immune to poison, sneak attacks, and critical hits. [B]Form of the Eldritch Forest (Su):[/B] At 5th level, a master of many forms can assume the form of any Small or Medium fey. This ability functions as beast shape III (treating the fey as a magical beast without a natural armor bonus). At 7th level, the master of many forms can change into any Tiny or Large fey, as beast shape IV. When in fey form, the master of many forms can use one super natural ability of the fey he is shifted into. [B]Form of the Dragon (Su):[/B] At 6th level, a master of many forms can assume the form of any Medium dragon. This ability functions as form of the dragon I. At 8th level, the master of many forms can change into any Large dragon, as form of the dragon II. At 10th level, the master of many forms can change into any Huge dragon, as form of the dragon III. [B]Form of the Titan (Su):[/B] At 7th level, a master of many forms can assume the form of any Large giant. This ability functions as giant form I. At 9th level, the master of many forms can change into any Huge giant, as giant form II. [B]Swift Shift (Ex):[/B] At 8th level, a master of many forms can use her wild shape ability as a swift action, rather than as a move action. [B]Evershifting Form:[/B] A 10th level master of many forms has reached the pinnacle of her shapechanging abilities. She gains the shapechanger subtype and becomes immune to any transmutation effect unless she is willing to accept it. She also gains double the normal uses of wild shape from druid and master of many forms class levels. [/QUOTE]
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