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Master of Orion 3: A Collossal Disappointment
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<blockquote data-quote="Endur" data-source="post: 748565" data-attributes="member: 3346"><p><strong>Sadly Concur</strong></p><p></p><p>I've been waiting for MOO3 ever since MOO2 came out. I loved MOO and MOO2 and Master of Magic as well. (MOM2 is the real sequel I'm waiting for ... Torin the chosen, etc.)</p><p></p><p>Unfortunately, MOO3 leaves a lot to be desired. </p><p></p><p>I like having macro-managers -- I don't want to have to manage every colony. I think the Graphics are better than the predecessor. And the combat system is better.</p><p></p><p>But the "fun" has vanished. I'm not sure why, but its not there.</p><p></p><p>Part of it is the silly white peace stuff and minimal diplomacy, but that happens in every sci-fi diplomacy sim I've seen. </p><p></p><p>The Ship Building AI makes no sense. Why are my planetary managers still producing starships armed with laser cannons, when I can design ion cannon battleships?</p><p></p><p>I think I need immediate feedback. Sort of like Diablo, where you get immediate gratification in bashing some bad guys a couple of minutes after you start the game.</p><p></p><p>Wars in MOO take forever to get started, and once they start, it takes a long time to conquer an enemy system.</p><p></p><p>The Smallest game in Moo3 is huge ... too many stars. There should be a small game possible with half a dozen or a dozen stars and just a few races.</p><p></p><p>The game also needs a tutorial other than the master notes. Something fun that walks a new player through the game.</p><p></p><p>Even with all the delegation of management, it feels like I'm playing a simulation and not a game.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 748565, member: 3346"] [b]Sadly Concur[/b] I've been waiting for MOO3 ever since MOO2 came out. I loved MOO and MOO2 and Master of Magic as well. (MOM2 is the real sequel I'm waiting for ... Torin the chosen, etc.) Unfortunately, MOO3 leaves a lot to be desired. I like having macro-managers -- I don't want to have to manage every colony. I think the Graphics are better than the predecessor. And the combat system is better. But the "fun" has vanished. I'm not sure why, but its not there. Part of it is the silly white peace stuff and minimal diplomacy, but that happens in every sci-fi diplomacy sim I've seen. The Ship Building AI makes no sense. Why are my planetary managers still producing starships armed with laser cannons, when I can design ion cannon battleships? I think I need immediate feedback. Sort of like Diablo, where you get immediate gratification in bashing some bad guys a couple of minutes after you start the game. Wars in MOO take forever to get started, and once they start, it takes a long time to conquer an enemy system. The Smallest game in Moo3 is huge ... too many stars. There should be a small game possible with half a dozen or a dozen stars and just a few races. The game also needs a tutorial other than the master notes. Something fun that walks a new player through the game. Even with all the delegation of management, it feels like I'm playing a simulation and not a game. Tom [/QUOTE]
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