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<blockquote data-quote="Wolf72" data-source="post: 321019" data-attributes="member: 265"><p>"Linked Minds", MotP; p197.</p><p></p><p>burrow stuff: cool beans! glad I could help. speeds? 10' for sakkra, 20' for silicoid?</p><p></p><p>glide: if an alkari jumps/falls from a height greater than xx ft (30?) s/he can harmlessly glide down at a speed of 20 ft.</p><p></p><p>bulrathi: awww didn't need to change the claw dmg ... but I guess 1d8 is better than many weapons. How about giving them a free toughness feat? That way they'd have more hp at lvl1 and still seem to have that double hits thing for infantry.</p><p></p><p>mecklars: any way to convert that so it's more 3e rather than dragonstar? (I'm having trouble mentally fitting them in ... then again they may not fit very well at all.</p><p></p><p>elerians: for combat you could just give them <em>combat precognition</em> at will up to 3x/day (like the psionic template, same with the other powers).</p><p></p><p>mrrshan: okay I was thinking of something a little more useful for assault ... but then their favored class is ranger ... never mind! ... I might take out the penalty to Dex, that way it'd be a cool version of pounce.</p><p></p><p>silicoids: change or add: their physical attacks do normal damage rather than subdual (or they automatically get the unarmed strike feat for free and deal normal damage).</p><p></p><p>dragonstar to 3e ... err DnD: dragonstart is mucho cool, but you wouldn't by any chance feel like giving 3e equiv's where needed would ya? (ie mrrshan's get +2 gunnery, you could change that to +2 on use of siege weapons ... which would make them naturals at it compared to everyone else).</p><p></p><p>it's your fault!! you opened up those long lost Moo/2 memories! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolf72, post: 321019, member: 265"] "Linked Minds", MotP; p197. burrow stuff: cool beans! glad I could help. speeds? 10' for sakkra, 20' for silicoid? glide: if an alkari jumps/falls from a height greater than xx ft (30?) s/he can harmlessly glide down at a speed of 20 ft. bulrathi: awww didn't need to change the claw dmg ... but I guess 1d8 is better than many weapons. How about giving them a free toughness feat? That way they'd have more hp at lvl1 and still seem to have that double hits thing for infantry. mecklars: any way to convert that so it's more 3e rather than dragonstar? (I'm having trouble mentally fitting them in ... then again they may not fit very well at all. elerians: for combat you could just give them [i]combat precognition[/i] at will up to 3x/day (like the psionic template, same with the other powers). mrrshan: okay I was thinking of something a little more useful for assault ... but then their favored class is ranger ... never mind! ... I might take out the penalty to Dex, that way it'd be a cool version of pounce. silicoids: change or add: their physical attacks do normal damage rather than subdual (or they automatically get the unarmed strike feat for free and deal normal damage). dragonstar to 3e ... err DnD: dragonstart is mucho cool, but you wouldn't by any chance feel like giving 3e equiv's where needed would ya? (ie mrrshan's get +2 gunnery, you could change that to +2 on use of siege weapons ... which would make them naturals at it compared to everyone else). it's your fault!! you opened up those long lost Moo/2 memories! :) [/QUOTE]
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