Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Master of Orion Conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spiff" data-source="post: 321848" data-attributes="member: 2359"><p>Whoa, didn't see that ECL calculator. </p><p></p><p>I'm gonna have to retool a couple things to make it fit with those calculations.</p><p></p><p>As it stands, by my calculations:</p><p>Alkari: +0.4</p><p></p><p>Bulrathi: +0.5</p><p></p><p>Darloks: +0.5</p><p></p><p>Elerians: +0.4 or 0.5 (after taking out their telempathic projection and lesser mindlink, and replacing it with just "communicate telepathically within 30 feet). Combat Precognition instead of what they already have seems, to me, to be more powerful, thus adding to the ECL.</p><p></p><p>Gnolam: +0 (this will probably be adjusted by giving a larger bonus to diplomacy, for purposes of bartering/trading or whatnot, a la Star Wars's Illicit Barter. Or something. Come to think of it, they kinda sucked in MOO, too).</p><p></p><p>Humans: If they aren't balanced, that's not my problem <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Klackons: +0.4, although I'm not sure how much to "take off" for the fact that they possess no favored class. And also, I'm not exactly sure how much to add for the free Endurance feat (not that Endurance is a big deal or anything).</p><p></p><p>Meklar: I have no idea. The idea was to make them "stick" with the suit, so to speak. The skill bonuses and the "Untiring" ability are a +0.6 on its own, but they (effectively) have a permanent 10% arcane spell penalty on them. They receive 2d10 extra hit points, and a +4 armor bonus (but that's average, and really nothing special), so I really have no idea. They also effectively "dry out" when they're out of their suits. And for a regular D&D campaign...uh...Magic suits instead of technological suits? I'm not too sure <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> They're ECL is lower in a non-Dragonstar setting, as a result of their numerous Dragonstar-ish skill bonuses.</p><p></p><p>Mrrshan: +0.5 or +0.6 Not too sure where their attack bonus fits in. I always felt like pounce was a rather...powerful ability, so I was hesitant to give it to a PC race to use and abuse, which is why I came up with the "watered down" pounce. And I did give that +2 attack bonus to siege weaponry in a minor revision that I don't think I posted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Psilon: Item Lore is supposedly an "Epic Level" thing, which I do not have since it's 40 dollars for something I'd probably use once. However, to convert that to Epic Level standards, I'd probably just give a flat +8 or +10 bonus to [whatever skill] for purposes of identifying items. I dunno. They read out as +0.6 or +0.7 for me.</p><p></p><p>Sakkra: +0.5</p><p></p><p>Silicoid: +0.4. Again, not knowing what to do with the No Favored Class thing. And I didn't give them burrow, as they didn't have Subterranean in MOO2.</p><p></p><p>Trilarian: +1.1, which I need to change. Arg. Of course, the Trilarians usually owned in MOO. I'll probably take out the whole Aquatic thing (which is something I made up, as I have no idea how to settle "underwater combat") and the swim bonus, instead just giving them a Swim move of 40, or something. I dunno.</p><p></p><p>Thanks for the calculator, and the advice, as always.</p></blockquote><p></p>
[QUOTE="Spiff, post: 321848, member: 2359"] Whoa, didn't see that ECL calculator. I'm gonna have to retool a couple things to make it fit with those calculations. As it stands, by my calculations: Alkari: +0.4 Bulrathi: +0.5 Darloks: +0.5 Elerians: +0.4 or 0.5 (after taking out their telempathic projection and lesser mindlink, and replacing it with just "communicate telepathically within 30 feet). Combat Precognition instead of what they already have seems, to me, to be more powerful, thus adding to the ECL. Gnolam: +0 (this will probably be adjusted by giving a larger bonus to diplomacy, for purposes of bartering/trading or whatnot, a la Star Wars's Illicit Barter. Or something. Come to think of it, they kinda sucked in MOO, too). Humans: If they aren't balanced, that's not my problem :P Klackons: +0.4, although I'm not sure how much to "take off" for the fact that they possess no favored class. And also, I'm not exactly sure how much to add for the free Endurance feat (not that Endurance is a big deal or anything). Meklar: I have no idea. The idea was to make them "stick" with the suit, so to speak. The skill bonuses and the "Untiring" ability are a +0.6 on its own, but they (effectively) have a permanent 10% arcane spell penalty on them. They receive 2d10 extra hit points, and a +4 armor bonus (but that's average, and really nothing special), so I really have no idea. They also effectively "dry out" when they're out of their suits. And for a regular D&D campaign...uh...Magic suits instead of technological suits? I'm not too sure :P They're ECL is lower in a non-Dragonstar setting, as a result of their numerous Dragonstar-ish skill bonuses. Mrrshan: +0.5 or +0.6 Not too sure where their attack bonus fits in. I always felt like pounce was a rather...powerful ability, so I was hesitant to give it to a PC race to use and abuse, which is why I came up with the "watered down" pounce. And I did give that +2 attack bonus to siege weaponry in a minor revision that I don't think I posted. :) Psilon: Item Lore is supposedly an "Epic Level" thing, which I do not have since it's 40 dollars for something I'd probably use once. However, to convert that to Epic Level standards, I'd probably just give a flat +8 or +10 bonus to [whatever skill] for purposes of identifying items. I dunno. They read out as +0.6 or +0.7 for me. Sakkra: +0.5 Silicoid: +0.4. Again, not knowing what to do with the No Favored Class thing. And I didn't give them burrow, as they didn't have Subterranean in MOO2. Trilarian: +1.1, which I need to change. Arg. Of course, the Trilarians usually owned in MOO. I'll probably take out the whole Aquatic thing (which is something I made up, as I have no idea how to settle "underwater combat") and the swim bonus, instead just giving them a Swim move of 40, or something. I dunno. Thanks for the calculator, and the advice, as always. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Master of Orion Conversion
Top