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Master Summoner - take 2
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<blockquote data-quote="yennico" data-source="post: 2299881" data-attributes="member: 11978"><p>I like this version much better, but I dislike the following points:</p><p></p><p></p><p>Now the summoned creatures of a master summoner have three opportunities to enter a protected area:</p><p>1. If the summoned monster has a SR the SR applies.</p><p>2. The summoner dispells the spell with a targeted dispel magic one one spell spending a spell slot</p><p>3. The of both worlds ability. </p><p></p><p>Each creatured summoned by a master summoner has this ability, each can use the ability once or more per round. The of both world ability is a targeted dispel magic (a greater dispel magic because of lack of a limit) which costs the summoner no action. </p><p>The of both worlds ability saves the summoner spell slots and actions.</p><p></p><p>Is a caster level check an standard action of the spellcaster or does a caster level requires no action?</p><p>If you want that the summoned creatures of a master summoner can easier enter a protected area give a small bonus on the SR for entering a protected area only. </p><p></p><p></p><p>You are mixing different aspects.</p><p>1. You change the range of a spell from touch or personal to ranged spell.</p><p>2. You change a spell from affecting one person to affect several persons like a mass version of this spell.</p><p>3. You give the quicken spell feat for two uses for free </p><p></p><p>I would allow this ability:</p><p><strong>Spell Enhanced Summoning:</strong> Twice per day, a master summoner may choose to expend an additional spell of 4th level or lower with a range of Touch or Personal when casting a summoning spell. ONE creature summoned gain the benefit of the spell as if it had been cast on him. The extra spell is treated as a quickened spell for purposes of maximum number of spells per round (only one quickened spell per round). For example, a master summoner could summon celestial black bears and choose to also expend Mage Armor to give one of them the benefit of a Mage Armor spell (+4 AC).</p></blockquote><p></p>
[QUOTE="yennico, post: 2299881, member: 11978"] I like this version much better, but I dislike the following points: Now the summoned creatures of a master summoner have three opportunities to enter a protected area: 1. If the summoned monster has a SR the SR applies. 2. The summoner dispells the spell with a targeted dispel magic one one spell spending a spell slot 3. The of both worlds ability. Each creatured summoned by a master summoner has this ability, each can use the ability once or more per round. The of both world ability is a targeted dispel magic (a greater dispel magic because of lack of a limit) which costs the summoner no action. The of both worlds ability saves the summoner spell slots and actions. Is a caster level check an standard action of the spellcaster or does a caster level requires no action? If you want that the summoned creatures of a master summoner can easier enter a protected area give a small bonus on the SR for entering a protected area only. You are mixing different aspects. 1. You change the range of a spell from touch or personal to ranged spell. 2. You change a spell from affecting one person to affect several persons like a mass version of this spell. 3. You give the quicken spell feat for two uses for free I would allow this ability: [B]Spell Enhanced Summoning:[/B] Twice per day, a master summoner may choose to expend an additional spell of 4th level or lower with a range of Touch or Personal when casting a summoning spell. ONE creature summoned gain the benefit of the spell as if it had been cast on him. The extra spell is treated as a quickened spell for purposes of maximum number of spells per round (only one quickened spell per round). For example, a master summoner could summon celestial black bears and choose to also expend Mage Armor to give one of them the benefit of a Mage Armor spell (+4 AC). [/QUOTE]
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