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Master Summoner - take 2
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<blockquote data-quote="yennico" data-source="post: 2300719" data-attributes="member: 11978"><p>Giving a bonus equal the level of a master summoner level has a maximum of +10 (if you grant the master summoner full spellcasting progession). </p><p>Most monsters already have a SR, so you are improving the SR of the monster with this ability. </p><p>IMHO you should only grant a bonus equal 1/2 the level of a master summoner, because </p><p>I dislike giving a high not named bonus.</p><p></p><p></p><p>I would swap these abilities:</p><p>Of both worlds with extended summoning. </p><p>Extended summoning with greater augmentation.</p><p></p><p></p><p>I do not know if it is worth being a ability at level 10, but your ability gants the master summoner:</p><p>- twice to cast a spell without any using a higher spell slot without the quicken feat.</p><p>- to cast a personal or touch spell at range. Normally ranged spell is at least one level higher than a touch or personal spell.</p><p></p><p>A spell that affects more than one creature is a mass spell. So any ability which grants one spell to more than one creature emulate a mass version of this spell</p><p></p><p>I give you another reason to think about creating another ability.</p><p>With this ability the master summoner can cast a personal spell on another creature (one or more creatures).</p><p>Think about a expeditous retreat spell on a summoned horse. This horse now has a speed of 50+30 ft. This summoned horse can now be used as a mount (the mount spell is a conjuration spell level 1). Now a rider with a lance, not neccesary the spellcaster can charge from 160 ft.</p><p></p><p></p><p>I do not understand thgis ability, can you please clarifiy it.</p></blockquote><p></p>
[QUOTE="yennico, post: 2300719, member: 11978"] Giving a bonus equal the level of a master summoner level has a maximum of +10 (if you grant the master summoner full spellcasting progession). Most monsters already have a SR, so you are improving the SR of the monster with this ability. IMHO you should only grant a bonus equal 1/2 the level of a master summoner, because I dislike giving a high not named bonus. I would swap these abilities: Of both worlds with extended summoning. Extended summoning with greater augmentation. I do not know if it is worth being a ability at level 10, but your ability gants the master summoner: - twice to cast a spell without any using a higher spell slot without the quicken feat. - to cast a personal or touch spell at range. Normally ranged spell is at least one level higher than a touch or personal spell. A spell that affects more than one creature is a mass spell. So any ability which grants one spell to more than one creature emulate a mass version of this spell I give you another reason to think about creating another ability. With this ability the master summoner can cast a personal spell on another creature (one or more creatures). Think about a expeditous retreat spell on a summoned horse. This horse now has a speed of 50+30 ft. This summoned horse can now be used as a mount (the mount spell is a conjuration spell level 1). Now a rider with a lance, not neccesary the spellcaster can charge from 160 ft. I do not understand thgis ability, can you please clarifiy it. [/QUOTE]
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Master Summoner - take 2
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