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Master Summoner - take 2
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<blockquote data-quote="farscapesg1" data-source="post: 2307091" data-attributes="member: 15234"><p>Yennico,</p><p></p><p>Ok, I did some quick number crunching comparing summoning 1 Huge Fire Elemental and 1d3 Medium Fire Elementals (with Mage Armor). This is using a 10th level Master Summoner, so all creatures gain +4 to STR, DEX, and CON and an additional 2 HD. This is what a Master Summoner would get with using the version of Spell Enhanced Summoning where they had to summon as if the spell were one spell-level lower. I chose the Elementals just because they can provide a fair comparison (unlike comparing a Celestial Elephant to a Celestial Brown Bear). I am assuming the character can cast a 7th level spell for this purpose.</p><p></p><p>Huge Fire Elemental</p><p>STR 22, DEX 29, CON 22, INT 6, WIS 11, CHR 11</p><p>HP 18d8 + 144</p><p>BAB +12/+24 (not sure how to modify this for the extra 2 HD)</p><p>AC 21 (17 touch, 12 flat-footed)</p><p>Slam +19 (2d8+6 plus 2d8 fire) (2 Slams with a full attack)</p><p>Fort +11, Ref +19, Will +7</p><p></p><p>Medium Fire Elemental</p><p>STR 16, DEX 21, CON 18, INT 4, WIS 11, CHR 11</p><p>HP 6d8 + 24</p><p>BAB +3/+4</p><p>AC 22 [18 + 4 for Mage Armor] (17 touch, 17 flat-footed)</p><p>Slam +8 (1d6+3 plus 1d6 fire)</p><p>Fort +5, Ref +9, Will +1</p><p></p><p>So, even if the character summoned 3 of the Medium Fire Elementals (CR 3 creatures), I don't think they would hold a candle to just summoning 1 Huge Fire Elemental. Now it may be a little different using a different enhancement spell (Blur, Displacement, Stoneskin, etc.) but I still don't think a player would choose to take this option using these rules. Of course, I could be wrong <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Edit:</p><p></p><p>BTW, I just want to say thanks to everyone for the help on this.</p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2307091, member: 15234"] Yennico, Ok, I did some quick number crunching comparing summoning 1 Huge Fire Elemental and 1d3 Medium Fire Elementals (with Mage Armor). This is using a 10th level Master Summoner, so all creatures gain +4 to STR, DEX, and CON and an additional 2 HD. This is what a Master Summoner would get with using the version of Spell Enhanced Summoning where they had to summon as if the spell were one spell-level lower. I chose the Elementals just because they can provide a fair comparison (unlike comparing a Celestial Elephant to a Celestial Brown Bear). I am assuming the character can cast a 7th level spell for this purpose. Huge Fire Elemental STR 22, DEX 29, CON 22, INT 6, WIS 11, CHR 11 HP 18d8 + 144 BAB +12/+24 (not sure how to modify this for the extra 2 HD) AC 21 (17 touch, 12 flat-footed) Slam +19 (2d8+6 plus 2d8 fire) (2 Slams with a full attack) Fort +11, Ref +19, Will +7 Medium Fire Elemental STR 16, DEX 21, CON 18, INT 4, WIS 11, CHR 11 HP 6d8 + 24 BAB +3/+4 AC 22 [18 + 4 for Mage Armor] (17 touch, 17 flat-footed) Slam +8 (1d6+3 plus 1d6 fire) Fort +5, Ref +9, Will +1 So, even if the character summoned 3 of the Medium Fire Elementals (CR 3 creatures), I don't think they would hold a candle to just summoning 1 Huge Fire Elemental. Now it may be a little different using a different enhancement spell (Blur, Displacement, Stoneskin, etc.) but I still don't think a player would choose to take this option using these rules. Of course, I could be wrong ;) Edit: BTW, I just want to say thanks to everyone for the help on this. [/QUOTE]
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Master Summoner - take 2
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