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<blockquote data-quote="Aldarc" data-source="post: 9085497" data-attributes="member: 5142"><p>Okay. I have another one. I had a campaign idea that would play with old school and OSR tropes. The original concept was a reverse dungeon-crawl, where the point was getting out of the dungeon. It then morphed to players trying to escape a Greek-like Underworld, which became the core conceit. (Incidentally, Hades was announced not long after my first draft of this campaign concept. <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" />)</p><p></p><p>The idea for the campaign was that the characters are deceased beings in the Underworld. They have washed up on the shores of Orphanos, one of the lesser realms of the dead, namely the one for lost souls. The characters have lost their memories of who they are and without their memories, they can't achieve their proper place in the afterlife. </p><p></p><p>But the only way to get their memories is go looking for them outside of the safety of the Polis walls. So they grab what gear they can, venture into the underworld in search for memories, and literally discover who their character was by earning XP. </p><p></p><p>I also considered things like more diagetic loot progression (hello, [USER=205]@TwoSix[/USER]), power shrines, and whether leveling-up would be a literal thing. Like when the character goes up a level, they literally go up a level to another realm of the dead. </p><p></p><p>I also was unable to decide whether death in the Underworld was a permadeath or whether the character would resurrect at the main shrine of the city but without some or all of their memories so they had to start over. </p><p></p><p>My contenders have been Black Hack, Into the Odd, Knave, and Index Card RPG, but I don't know if I am missing some other obvious options out there. Shadowdark could maybe work.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9085497, member: 5142"] Okay. I have another one. I had a campaign idea that would play with old school and OSR tropes. The original concept was a reverse dungeon-crawl, where the point was getting out of the dungeon. It then morphed to players trying to escape a Greek-like Underworld, which became the core conceit. (Incidentally, Hades was announced not long after my first draft of this campaign concept. 😅) The idea for the campaign was that the characters are deceased beings in the Underworld. They have washed up on the shores of Orphanos, one of the lesser realms of the dead, namely the one for lost souls. The characters have lost their memories of who they are and without their memories, they can't achieve their proper place in the afterlife. But the only way to get their memories is go looking for them outside of the safety of the Polis walls. So they grab what gear they can, venture into the underworld in search for memories, and literally discover who their character was by earning XP. I also considered things like more diagetic loot progression (hello, [USER=205]@TwoSix[/USER]), power shrines, and whether leveling-up would be a literal thing. Like when the character goes up a level, they literally go up a level to another realm of the dead. I also was unable to decide whether death in the Underworld was a permadeath or whether the character would resurrect at the main shrine of the city but without some or all of their memories so they had to start over. My contenders have been Black Hack, Into the Odd, Knave, and Index Card RPG, but I don't know if I am missing some other obvious options out there. Shadowdark could maybe work. [/QUOTE]
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