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Matt Colville on adventure length
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<blockquote data-quote="ninjayeti" data-source="post: 9321379" data-attributes="member: 6789120"><p>Short adventures certainly have upsides, and people are entitled to prefer them, but it is hard to deny "campaign" adventures have always been very popular. Saying "Long adventures are just objectively bad and are solely a money grab by WotC" just doesn't hold water. </p><p></p><p>Even back in the TSR days the connected series like the Slavelords and GDQ modules (later Dragonlance) were some of the most popular. When Paizo lost the license to produce Dungeon magazine they decided that the Adventure Paths were the most popular adventures from the magazine, and went all in on producing APs. As [USER=3586]@MerricB[/USER] points out, Piazo has occasionally done stand-alone adventures, since then, but continue to rely primarily on the AP format. The fact that the two most successful companies in the RPG marked are focusing on the longer length adventures would seem to suggest that that is what people are buying. </p><p></p><p>MC claims long adventures are harder for new DMs to run, which seems reasonable. But it ignores that WotC has a beginner's box specifically designed for new DMs with a shorter adventure, and plenty of anthologies of shorter adventures for those that want them. Criticizing WotC because not<strong> every</strong> adventure is new DM friendly seems unreasonable.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 9321379, member: 6789120"] Short adventures certainly have upsides, and people are entitled to prefer them, but it is hard to deny "campaign" adventures have always been very popular. Saying "Long adventures are just objectively bad and are solely a money grab by WotC" just doesn't hold water. Even back in the TSR days the connected series like the Slavelords and GDQ modules (later Dragonlance) were some of the most popular. When Paizo lost the license to produce Dungeon magazine they decided that the Adventure Paths were the most popular adventures from the magazine, and went all in on producing APs. As [USER=3586]@MerricB[/USER] points out, Piazo has occasionally done stand-alone adventures, since then, but continue to rely primarily on the AP format. The fact that the two most successful companies in the RPG marked are focusing on the longer length adventures would seem to suggest that that is what people are buying. MC claims long adventures are harder for new DMs to run, which seems reasonable. But it ignores that WotC has a beginner's box specifically designed for new DMs with a shorter adventure, and plenty of anthologies of shorter adventures for those that want them. Criticizing WotC because not[B] every[/B] adventure is new DM friendly seems unreasonable. [/QUOTE]
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