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Matt Colville on adventure length
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<blockquote data-quote="amethal" data-source="post: 9321648" data-attributes="member: 22784"><p>From what I can tell, Pathfinder Society adventures are really short, designed to fit into 4 hours, and each "season" has a metaplot that some of the scenarios advance but others are "stand alone". I like the metaplot of season 8, so decided to buy the ones that were linked to it, for a possible home campaign, but not the other ones. However it can be hard to tell from the descriptions which ones are unrelated to the metaplot.</p><p></p><p>So if you play Pathfinder, there are dozens of very short adventures available from Paizo, albeit designed for organised play (so if you are using them at home you get some extraneous stuff). They often seem to start with "a friendly wizard teleports you to the exotic location where the adventure is taking place".</p><p></p><p>My group seem to like epic campaigns, but I own lots of shorter adventures that I also want to run, so I plug those in at appropriate points, either replacing existing material that doesn't grab me, or making the epic even longer. </p><p></p><p>My current campaign is a home-brew "epic" with an underwater theme, but so far I've included , the Monstrous Arcana Sahuagin trilogy (heavily re-written so it's not a massive railroad), War Rafts of Kron, Raging Swan's Sunken Pyramid, Temple of Poseidon (a very old adventure from Dragon magazine #46) and Paizo's Feast of Dust (switched from the desert to under the sea). I was also prepared to run the DCC adventure (for 3.5, not the DCC RPG) Bloody Jack's Gold but the PCs never got round to following the treasure map they found.</p></blockquote><p></p>
[QUOTE="amethal, post: 9321648, member: 22784"] From what I can tell, Pathfinder Society adventures are really short, designed to fit into 4 hours, and each "season" has a metaplot that some of the scenarios advance but others are "stand alone". I like the metaplot of season 8, so decided to buy the ones that were linked to it, for a possible home campaign, but not the other ones. However it can be hard to tell from the descriptions which ones are unrelated to the metaplot. So if you play Pathfinder, there are dozens of very short adventures available from Paizo, albeit designed for organised play (so if you are using them at home you get some extraneous stuff). They often seem to start with "a friendly wizard teleports you to the exotic location where the adventure is taking place". My group seem to like epic campaigns, but I own lots of shorter adventures that I also want to run, so I plug those in at appropriate points, either replacing existing material that doesn't grab me, or making the epic even longer. My current campaign is a home-brew "epic" with an underwater theme, but so far I've included , the Monstrous Arcana Sahuagin trilogy (heavily re-written so it's not a massive railroad), War Rafts of Kron, Raging Swan's Sunken Pyramid, Temple of Poseidon (a very old adventure from Dragon magazine #46) and Paizo's Feast of Dust (switched from the desert to under the sea). I was also prepared to run the DCC adventure (for 3.5, not the DCC RPG) Bloody Jack's Gold but the PCs never got round to following the treasure map they found. [/QUOTE]
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