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<blockquote data-quote="DEFCON 1" data-source="post: 9322204" data-attributes="member: 7006"><p>Yeah, leveling causes all kinds of issues with regards to both the mechanics of the game, as well as the narrative and story of the game world. The more levels you have, the wider range in power you have between characters... resulting in two human beings where one could flick the other in the nose and kill the person outright just due to the extended numbers needed to make higher levels meaningful. There's also the problems due to the game not having a set timescale at which leveling is meant to occur... so that one table could have PCs go from Level 1 to 20 over the course of many, many years (both in-game and out-of-game), while another one might have them do the same in the matter of months. So a PC goes from getting killed by a kobold with like one swing at the beginning of the campaign to then withstanding nuclear bomb attacks merely 12 weeks later.</p><p></p><p>This is precisely why I just try and not take the game mechanics seriously when it comes to the story of the game. None of them ever align, there are always disparities in realism, and every single player out there has different tolerances on what they are willing to suspend their disbelief on. So I just keep them separate-- the game is the game and the story is the story and never the twain shall ever really meet.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9322204, member: 7006"] Yeah, leveling causes all kinds of issues with regards to both the mechanics of the game, as well as the narrative and story of the game world. The more levels you have, the wider range in power you have between characters... resulting in two human beings where one could flick the other in the nose and kill the person outright just due to the extended numbers needed to make higher levels meaningful. There's also the problems due to the game not having a set timescale at which leveling is meant to occur... so that one table could have PCs go from Level 1 to 20 over the course of many, many years (both in-game and out-of-game), while another one might have them do the same in the matter of months. So a PC goes from getting killed by a kobold with like one swing at the beginning of the campaign to then withstanding nuclear bomb attacks merely 12 weeks later. This is precisely why I just try and not take the game mechanics seriously when it comes to the story of the game. None of them ever align, there are always disparities in realism, and every single player out there has different tolerances on what they are willing to suspend their disbelief on. So I just keep them separate-- the game is the game and the story is the story and never the twain shall ever really meet. [/QUOTE]
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