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Matt Colville on adventure length
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<blockquote data-quote="Lanefan" data-source="post: 9323382" data-attributes="member: 29398"><p>This brings up a corollary point that hasn't really been mentioned yet: acceptance of player (as opposed to character) turnover during a campaign.</p><p></p><p>Sure, if the DM loses interest you might as well pack it in. But if a player loses interest or if life gets in the way, time was that player could and would just bow out and (often) someone else would come in as a replacement. Hell, of the four players I started my current game with in 2008 there's only one left, and he only just came back in after about eight years away. I've had 14 players in this campaign, and (other than one-off events) never have more than five of them been at the same table.</p><p></p><p>But the expectation now seems to be that any player turnover sinks the campaign...which doesn't bode well for long campaigns, as player turnover is in some cases inevitable.</p><p></p><p>The best insurance policy against a TPK sinking a campaign is to have the players each have multiple PCs in the setting. Thus, in the unlikely event a whole party does get sunk, the players can have other characters form a new party and carry on (probably in a different adventure, though).</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9323382, member: 29398"] This brings up a corollary point that hasn't really been mentioned yet: acceptance of player (as opposed to character) turnover during a campaign. Sure, if the DM loses interest you might as well pack it in. But if a player loses interest or if life gets in the way, time was that player could and would just bow out and (often) someone else would come in as a replacement. Hell, of the four players I started my current game with in 2008 there's only one left, and he only just came back in after about eight years away. I've had 14 players in this campaign, and (other than one-off events) never have more than five of them been at the same table. But the expectation now seems to be that any player turnover sinks the campaign...which doesn't bode well for long campaigns, as player turnover is in some cases inevitable. The best insurance policy against a TPK sinking a campaign is to have the players each have multiple PCs in the setting. Thus, in the unlikely event a whole party does get sunk, the players can have other characters form a new party and carry on (probably in a different adventure, though). Agreed. [/QUOTE]
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