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<blockquote data-quote="Lanefan" data-source="post: 9324527" data-attributes="member: 29398"><p>At the start of the campaign I'm still playing in, I rolled up two characters (standard procedure here) and put them in play.</p><p></p><p>One was to run out and test a new class - Necromancer - that was new to our system; and so came Zarine. Excellent stats, interesting background, and all that - and she lasted exactly 10 sessions before Ogre 1, Zarine 0. Didn't get out of her first adventure, and didn't really provide any chance to run out the class' features etc., but the fact I still remember this much* about her 17 years later tells me she was worth playing even if only for those 10 sessions.</p><p></p><p>* - I did have to check the DM's online records for the actual session counts.</p><p></p><p>The other was my chance to play some jokes on people. Jasmine was a double-class Nature Cleric (aka Druid)/Assassin who I introduced as a Thief. She hid her Cleric side for as long as she could but was found out fairly quickly; but while she was in play nobody ever learned what her other class really was. She lasted 18 sessions - which got her most of the way through her 2nd adventure - until a trap on a chest did her in. Losing her was more annoying - I had big plans for this character and she was just nicely rounding into form - but oh well, so be it.</p><p></p><p>Both of these short-lived characters provided me with ideas for future characters. Zarine was both based on and informed another character who I played in a one-off prior and then brought into the main campaign later. I've yet to try Jasmine again but at the level we're at these days there'd be no real way to keep anything hidden, and she was all about secrets.</p><p></p><p>Were both their deaths due to luck? More or less, yes: the Ogre could have swung at anyone within reach and Zarine got the short straw; and Jasmine was a simple failed save.</p><p></p><p>Do I think I wasted my time playing either of these characters? Hell no.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9324527, member: 29398"] At the start of the campaign I'm still playing in, I rolled up two characters (standard procedure here) and put them in play. One was to run out and test a new class - Necromancer - that was new to our system; and so came Zarine. Excellent stats, interesting background, and all that - and she lasted exactly 10 sessions before Ogre 1, Zarine 0. Didn't get out of her first adventure, and didn't really provide any chance to run out the class' features etc., but the fact I still remember this much* about her 17 years later tells me she was worth playing even if only for those 10 sessions. * - I did have to check the DM's online records for the actual session counts. The other was my chance to play some jokes on people. Jasmine was a double-class Nature Cleric (aka Druid)/Assassin who I introduced as a Thief. She hid her Cleric side for as long as she could but was found out fairly quickly; but while she was in play nobody ever learned what her other class really was. She lasted 18 sessions - which got her most of the way through her 2nd adventure - until a trap on a chest did her in. Losing her was more annoying - I had big plans for this character and she was just nicely rounding into form - but oh well, so be it. Both of these short-lived characters provided me with ideas for future characters. Zarine was both based on and informed another character who I played in a one-off prior and then brought into the main campaign later. I've yet to try Jasmine again but at the level we're at these days there'd be no real way to keep anything hidden, and she was all about secrets. Were both their deaths due to luck? More or less, yes: the Ogre could have swung at anyone within reach and Zarine got the short straw; and Jasmine was a simple failed save. Do I think I wasted my time playing either of these characters? Hell no. [/QUOTE]
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