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Matt Forbeck's Brave New World To Return
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<blockquote data-quote="Von Ether" data-source="post: 7712286" data-attributes="member: 15582"><p>The impression I got was that the 20th Century Wizards was a hold over from using the Deadlands rules. They wanted to homage magic superheroes (because comic book universes usually have magic-based superheroes) and they already had Hucksters in Deadlands. </p><p></p><p>If they keep the Delta-concept (lesser supers who only have one or two shticks), they have plenty of game engines to chose from the Savage Worlds core book (ala Deadlands), the generic Cypher System book (which Matt is adapting for his Shotguns and Sorcery setting) or the One Roll Engine (Godlike).</p><p></p><p>I also got the impression that BNW was Matt's world building experiment in learning how to turn restrictions into inspirations. i.e., how do I make a setting that fits the rules instead of the other way around.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7712286, member: 15582"] The impression I got was that the 20th Century Wizards was a hold over from using the Deadlands rules. They wanted to homage magic superheroes (because comic book universes usually have magic-based superheroes) and they already had Hucksters in Deadlands. If they keep the Delta-concept (lesser supers who only have one or two shticks), they have plenty of game engines to chose from the Savage Worlds core book (ala Deadlands), the generic Cypher System book (which Matt is adapting for his Shotguns and Sorcery setting) or the One Roll Engine (Godlike). I also got the impression that BNW was Matt's world building experiment in learning how to turn restrictions into inspirations. i.e., how do I make a setting that fits the rules instead of the other way around. [/QUOTE]
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