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Matt Mercer Just Changed My Mind About Multiclassing
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<blockquote data-quote="DND_Reborn" data-source="post: 7591986" data-attributes="member: 6987520"><p>The only thing the video taught me was an oversight by our table that you have to have the prerequisites in the current class as well as the new. We don't play that way and frankly it makes no sense to us so we're okay with ignoring it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The idea you need it in your new class is okay since you are "quickly learning" everything and it helps to have a natural aptitude (i.e. higher ability scores), but since your current class (or starting one) is what you trained longer for, it doesn't seem necessary to us.</p><p></p><p>We also allow Unarmored Defense to stack, it doesn't hurt a thing and seems silly not to since the sources (Con for Barbarian and Wis for Monk) are different. We wouldn't allow it to double-dip if the sources were the same, however.</p><p></p><p>Finally, we don't bother with the spell slots. We just keep them all separate. It allows for multicasters to have more spells available and makes the game feel more "magical" in that since when they don't have to resort to cantrips all the time because they fear running out of spell slots before a rest.</p><p></p><p>Personally, a lot of the things they restricted in multiclassing you can remove and it works fine anyway, at least for us. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7591986, member: 6987520"] The only thing the video taught me was an oversight by our table that you have to have the prerequisites in the current class as well as the new. We don't play that way and frankly it makes no sense to us so we're okay with ignoring it. :) The idea you need it in your new class is okay since you are "quickly learning" everything and it helps to have a natural aptitude (i.e. higher ability scores), but since your current class (or starting one) is what you trained longer for, it doesn't seem necessary to us. We also allow Unarmored Defense to stack, it doesn't hurt a thing and seems silly not to since the sources (Con for Barbarian and Wis for Monk) are different. We wouldn't allow it to double-dip if the sources were the same, however. Finally, we don't bother with the spell slots. We just keep them all separate. It allows for multicasters to have more spells available and makes the game feel more "magical" in that since when they don't have to resort to cantrips all the time because they fear running out of spell slots before a rest. Personally, a lot of the things they restricted in multiclassing you can remove and it works fine anyway, at least for us. ;) [/QUOTE]
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Matt Mercer Just Changed My Mind About Multiclassing
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