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Matt Mercer Just Changed My Mind About Multiclassing
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<blockquote data-quote="S'mon" data-source="post: 7593703" data-attributes="member: 463"><p>How often do you play?</p><p>It seems to me that players who don't remember what happened last week must be incredibly bored/disengaged. I have one guy like that in one online game who just sort of tags along. But most players pay attention. </p><p></p><p>IME all I need to do is say "So, you are heading into the hills to look for the evil temple" or wherever we ended last week. No way am I going over important npcs etc pre game - if the players care, they will remember. If it comes up in game and they ask "Who is that guy?" their PC can have an INT check. I really dislike the idea of opening the session with a mini lecture on what's going to be important this session. It sounds like one of Angry's many bad ideas, like his cargo cult approach to megadungeon play. He only seems to be able to think in terms of linear narratives and squishing everything to fit that style.</p><p></p><p>Edit: I do provide lots of resources like maps npc lists session summaries pics etc which players can access if they want. I think that's different from a compulsory lecture.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7593703, member: 463"] How often do you play? It seems to me that players who don't remember what happened last week must be incredibly bored/disengaged. I have one guy like that in one online game who just sort of tags along. But most players pay attention. IME all I need to do is say "So, you are heading into the hills to look for the evil temple" or wherever we ended last week. No way am I going over important npcs etc pre game - if the players care, they will remember. If it comes up in game and they ask "Who is that guy?" their PC can have an INT check. I really dislike the idea of opening the session with a mini lecture on what's going to be important this session. It sounds like one of Angry's many bad ideas, like his cargo cult approach to megadungeon play. He only seems to be able to think in terms of linear narratives and squishing everything to fit that style. Edit: I do provide lots of resources like maps npc lists session summaries pics etc which players can access if they want. I think that's different from a compulsory lecture. [/QUOTE]
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Matt Mercer Just Changed My Mind About Multiclassing
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