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<blockquote data-quote="JimAde" data-source="post: 2260971" data-attributes="member: 16739"><p>Martan</p><p>Male Human Sorcerer 8/Elemental Savant (Air) 4</p><p></p><p><strong>Str </strong>8</p><p><strong>Dex </strong>17 (19)</p><p><strong>Con </strong>14</p><p><strong>Int </strong>14</p><p><strong>Wis </strong>10</p><p><strong>Cha </strong>20 (22)</p><p></p><p><strong>Hit Dice</strong> 8d4+4d4+24</p><p><strong>HP </strong>45/61</p><p><strong>Init</strong> +4</p><p></p><p><strong>AC </strong>23 (+4 Dex, +3 Armor, +2 natural, +2 Deflection, +2 Shield)</p><p> Touch: 16</p><p> Flat Footed: 15</p><p></p><p>BAB +6/+1</p><p>Saves: Fort +5, Ref +6, Will +10</p><p></p><p>Full Attack </p><p> Dagger +5/+0 (1d4-1)</p><p></p><p><strong>Skills</strong></p><p>Bluff +11 (6 ranks)</p><p>Concentration +15 (13 Ranks)</p><p>Diplomacy +11 (4 Ranks, Synergy bonus from Bluff)</p><p>Knowledge(Arcana) +13 (11 ranks)</p><p>Knowledge(Planes) +7 (5 ranks)</p><p>Profession(Farmer) +1 (1 rank)</p><p>Spellcraft +8 (6 ranks)</p><p></p><p><strong>Feats</strong></p><p>Empower Spell</p><p>Energy Substitution (Electrical)*</p><p>Sculpt Spell*</p><p>Draconic Heritage - Bronze*</p><p>Draconic Power*</p><p>Draconic Breath*</p><p></p><p>*Complete Arcane feats. See below.</p><p></p><p><strong>Spells Known</strong></p><p></p><p>Level 0 (2/6): Acid Splash+*, Arcane Mark, Detect Magic, Light, Mage Hand, Message, Prestidigitation, Read Magic </p><p>Level 1 (6/8): Alarm, Mage Armor, Lesser Orb of Electricity*, True Strike, Unseen Servant </p><p>Level 2 (6/7): Acid Arrow+*, Alter Self, Scorching Ray+*, Fireburst+%, Web</p><p>Level 3 (7/7): Haste, Lightning Bolt*, Protection from Energy, Fly</p><p>Level 4 (5/7): Globe of Invulnerability (Lesser), Scrying, Orb of Electricity*%</p><p>Level 5 (6/6): Cloudkill, Fire Shield(Mass)+* </p><p>Level 6 (2/3): Chain Lightning* </p><p></p><p>+These spells normally do some kind of energy damage but due to the Elemental Savant class always </p><p></p><p>do Electrical damage instead.</p><p>*These spells deal electrical damage and are cast at 13th caster level due to the Draconic Power </p><p></p><p>feat</p><p>%Spells from Complete Arcane. Details below.</p><p></p><p><strong>Equipment</strong></p><p>Scrolls (all in haversack)</p><p> Teleport x2 2250</p><p> Summon Monster VII 2275</p><p> Greater Dispel Magic x2 3300</p><p> Antimagic Field 1650</p><p> Wall of Stone 1125</p><p> Wall of Fire 700</p><p> Stoneskin x3 2850</p><p> Scrying x2 1400</p><p> <s>Polymorph 700</s></p><p> Resilient Sphere 700</p><p> Charm Monster x2 1400</p><p> Invisibility Sphere x3 1125</p><p> Displacement x3 1125</p><p> Blink 375</p><p> Fox's Cunning 150</p><p> Bull's Strength 150</p><p> Cat's Grace 150</p><p> Eagle's Splendor 150</p><p> Bear's Endurance 150</p><p> Owl's Wisdom 150</p><p></p><p>Potion Cure Mod Wnds x 5 (1 used) 1500</p><p>Wand of Lesser Orb of Electricity (CL 9) 6750</p><p></p><p>Dust of Appearance 1800</p><p>Bag of Holding Type I 2500</p><p>Elemental Gem (Air) x 3 6750</p><p>Cloak of Charisma +2 4000</p><p>Handy Haversack 2000</p><p>Gloves of Dex +2 4000</p><p></p><p>Ring of Force Shield 8500</p><p>Ring of Protection +2 8000</p><p>Bracers of Armor +3 9000</p><p>Amulet of Nat Armor +2 8000</p><p></p><p>Mundane equipment (all in bag of holding)</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"> Cost Wt.</span></p><p><span style="font-family: 'Courier New'">1 Acid (flask) 10 1</span></p><p><span style="font-family: 'Courier New'">5 Alchemist’s fire (flask) 100 5</span></p><p><span style="font-family: 'Courier New'">5 Antitoxin (vial) (2 used) 250 0</span></p><p><span style="font-family: 'Courier New'">3 Everburning torch 330 3</span></p><p><span style="font-family: 'Courier New'">5 Holy water (flask) 125 5</span></p><p><span style="font-family: 'Courier New'">5 Sunrod 10 5</span></p><p><span style="font-family: 'Courier New'">5 Tanglefoot bag (1 used) 250 20</span></p><p><span style="font-family: 'Courier New'">10 Tindertwig 10 0</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"> Totals: 1085 39</span></p><p><span style="font-family: 'Courier New'"></span> </p><p></p><p>Total in equipment: 85760</p><p></p><p></p><p>Complete Arcane Material</p><p>[sblock]</p><p>Elemental Savant Prestige Class</p><p>[sblock]</p><p><strong>Requirements</strong></p><p>Knowledge(arcana) 8 ranks</p><p>Knowledge(the planes) 4 ranks</p><p>Energy Substitution feat</p><p>Able to cast at least three spells that have the same energy descriptor, one of which is at least </p><p></p><p>3rd level.</p><p>Must have made peaceul contact with an elemental or outsider with the elemental subtype.</p><p><strong>Class Skills</strong></p><p>Concentration, Craft, Knowledge(arcana), Knowledge(planes), Profession, Spellcraft</p><p>Skill Points: 2+Int modifier</p><p><strong>Features</strong></p><p>Full caster progression except for 5th and 10th levels</p><p>Good Will save, poor reflex and fort, poor BAB.</p><p></p><p><strong>Elemental Specialty (Ex):</strong> Air specialty causes all damage-dealing spells with any energy descriptor to instead deal the appropriate energy type (electrical for Air). This does not change the spell's level, and the savant cannot choose to do the spell's original damage type.</p><p></p><p><strong>Resistance to Energy (Ex)</strong>: The savant gains resistance 5 to his chosen energy type at 1st level. At 4th level this rises to 10, and at 7th level to 20. So Martan has Electrical Resistance 10.</p><p></p><p><strong>Immunity to Sleep (Ex)</strong>: The savant class slowly transforms the savant into an elemental outsider. This is the first step. Strangely, it doesn't say the savant doesn't sleep normally, so I assume Martan needs his 8 hours like everybody else.</p><p></p><p><strong>Energy Penetration (Ex):</strong> +2 to caster level checks to overcome Spell Resistance when using spells of the chosen energy type. Note that with the Draconic Power feat, this means Martan is effectively 15th level for overcoming SR.</p><p></p><p>[/sblock]</p><p>Feats</p><p>Energy Substitution (Electrical)</p><p>[sblock]</p><p>Allows me to switch any spell that has an energy description like Fire or Acid to be Electrical instead. This raises the spell level one, but is actually superseded by a feature of the Elemental Savant class (see above). Is also a prereq for Elemental Savant, along with some ranks in Knowledge(Arcana) and Knowledge(The Planes).</p><p>[/sblock]</p><p>Sculpt Spell</p><p>[sblock]</p><p>Allows me to cast any spell with an area as either a 20' spread, 60' line, 40' cone or 4 10' cubes. The description doesn't say if these cubes have to be adjacent and there is considerable debate on the issue. Whatever you rule is fine by me. A sculpted spell uses a spell slot one level higher than the spell's actual level.</p><p>[/sblock]</p><p>Draconic Heritage - Bronze</p><p>[sblock]</p><p>Prereq for other Draconic feats. Makes Electrical the draconic energy type (for Draconic Breath and other things) and makes Survival a class skill.</p><p>[/sblock]</p><p>Draconic Power</p><p>[sblock]</p><p>Cast spells with associated energy descriptor (electrical) at +1 Caster Level</p><p>[/sblock]</p><p>Draconic Breath</p><p>[sblock]</p><p>Convert spell slots to 2d6 electricity per spell level, 60' line. So if I gave up a 2nd level spell it would do 4d6 (reflex half) in a 60' line. If I converted a 6th leve slot it would do 12d6. This is actually not that useful, since I will have attack spells that do electrical damage that will almost always be better. I really just like the flavor.</p><p>[/sblock]</p><p>Spells</p><p>[sblock]</p><p><strong>Orb of Electricity</strong></p><p>Conjuration(Creation)[Electricity]</p><p>Sor/Wiz 4</p><p>Components: V,S</p><p>Casting Time: 1 Standard Action</p><p>Range: Close (55 ft.)</p><p>Effect: One orb of electricity</p><p>Duration:Instantaneous</p><p>Saving Throw: Fortitude Partial</p><p>Spell Resistance: No</p><p></p><p>An orb of electricity shoots forth from your hand. Requires a ranged touch attack and does 1d6 damage per level, max 15d6. In addition, a target wearing metal armor must make a fortitude save or be entangled for one round. There is no save against the damage. <em>Note that for Martan this does 13d6 due to his Draconic Power feat</em></p><p></p><p><strong>Orb of Electricity, Lesser</strong></p><p>Conjuration(Creation)[Electricity]</p><p>Sor/Wiz 1</p><p>Components: V,S</p><p>Casting Time: 1 Standard Action</p><p>Range: Close (55 ft.)</p><p>Effect: One orb of electricity</p><p>Duration:Instantaneous</p><p>Saving Throw: No</p><p>Spell Resistance: No</p><p></p><p>As Orb of Electricity, except damage is 1d8 plus 1d8/2 levels (max 5d8 at 9th level).</p><p></p><p><strong>Fireburst</strong></p><p>Evocation[Fire]</p><p>Sor/Wiz 2</p><p>Components: V,S,M</p><p>Casting Time: 1 Standard Action</p><p>Range: 5 ft.</p><p>Effect: Burst of fire extending 5 ft. rom you</p><p>Duration:Instantaneous</p><p>Saving Throw: Reflex Half</p><p>Spell Resistance: Yes</p><p></p><p>All creatures and objects within 5' burst except you and any creatures or objects in your space take 1d8 points of Fire damage per level (maximum 5d8) <em>Note that for Martan this is an Electrical spell doing Electrical damage</em></p><p></p><p><strong>Fire Shield, Mass</strong></p><p>Evocation[Fire or Cold]</p><p>Sor/Wiz 5</p><p>Components: V,S,M</p><p>Casting Time: 1 Standard Action</p><p>Range: Close (55 ft.)</p><p>Targets: One or more allied creatures, no two of which can be more than 30 ft. apart</p><p>Duration: 1 round/level (D) (13 rounds)</p><p>Saving Throw: Will Negates (Harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>This spell functions like fire shield except as noted above.</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JimAde, post: 2260971, member: 16739"] Martan Male Human Sorcerer 8/Elemental Savant (Air) 4 [B]Str [/B]8 [B]Dex [/B]17 (19) [B]Con [/B]14 [B]Int [/B]14 [B]Wis [/B]10 [B]Cha [/B]20 (22) [B]Hit Dice[/B] 8d4+4d4+24 [B]HP [/B]45/61 [B]Init[/B] +4 [B]AC [/B]23 (+4 Dex, +3 Armor, +2 natural, +2 Deflection, +2 Shield) Touch: 16 Flat Footed: 15 BAB +6/+1 Saves: Fort +5, Ref +6, Will +10 Full Attack Dagger +5/+0 (1d4-1) [B]Skills[/B] Bluff +11 (6 ranks) Concentration +15 (13 Ranks) Diplomacy +11 (4 Ranks, Synergy bonus from Bluff) Knowledge(Arcana) +13 (11 ranks) Knowledge(Planes) +7 (5 ranks) Profession(Farmer) +1 (1 rank) Spellcraft +8 (6 ranks) [B]Feats[/B] Empower Spell Energy Substitution (Electrical)* Sculpt Spell* Draconic Heritage - Bronze* Draconic Power* Draconic Breath* *Complete Arcane feats. See below. [B]Spells Known[/B] Level 0 (2/6): Acid Splash+*, Arcane Mark, Detect Magic, Light, Mage Hand, Message, Prestidigitation, Read Magic Level 1 (6/8): Alarm, Mage Armor, Lesser Orb of Electricity*, True Strike, Unseen Servant Level 2 (6/7): Acid Arrow+*, Alter Self, Scorching Ray+*, Fireburst+%, Web Level 3 (7/7): Haste, Lightning Bolt*, Protection from Energy, Fly Level 4 (5/7): Globe of Invulnerability (Lesser), Scrying, Orb of Electricity*% Level 5 (6/6): Cloudkill, Fire Shield(Mass)+* Level 6 (2/3): Chain Lightning* +These spells normally do some kind of energy damage but due to the Elemental Savant class always do Electrical damage instead. *These spells deal electrical damage and are cast at 13th caster level due to the Draconic Power feat %Spells from Complete Arcane. Details below. [b]Equipment[/b] Scrolls (all in haversack) Teleport x2 2250 Summon Monster VII 2275 Greater Dispel Magic x2 3300 Antimagic Field 1650 Wall of Stone 1125 Wall of Fire 700 Stoneskin x3 2850 Scrying x2 1400 [S]Polymorph 700[/S] Resilient Sphere 700 Charm Monster x2 1400 Invisibility Sphere x3 1125 Displacement x3 1125 Blink 375 Fox's Cunning 150 Bull's Strength 150 Cat's Grace 150 Eagle's Splendor 150 Bear's Endurance 150 Owl's Wisdom 150 Potion Cure Mod Wnds x 5 (1 used) 1500 Wand of Lesser Orb of Electricity (CL 9) 6750 Dust of Appearance 1800 Bag of Holding Type I 2500 Elemental Gem (Air) x 3 6750 Cloak of Charisma +2 4000 Handy Haversack 2000 Gloves of Dex +2 4000 Ring of Force Shield 8500 Ring of Protection +2 8000 Bracers of Armor +3 9000 Amulet of Nat Armor +2 8000 Mundane equipment (all in bag of holding) [FONT=Courier New] Cost Wt. 1 Acid (flask) 10 1 5 Alchemist’s fire (flask) 100 5 5 Antitoxin (vial) (2 used) 250 0 3 Everburning torch 330 3 5 Holy water (flask) 125 5 5 Sunrod 10 5 5 Tanglefoot bag (1 used) 250 20 10 Tindertwig 10 0 Totals: 1085 39 [/FONT] Total in equipment: 85760 Complete Arcane Material [sblock] Elemental Savant Prestige Class [sblock] [b]Requirements[/b] Knowledge(arcana) 8 ranks Knowledge(the planes) 4 ranks Energy Substitution feat Able to cast at least three spells that have the same energy descriptor, one of which is at least 3rd level. Must have made peaceul contact with an elemental or outsider with the elemental subtype. [b]Class Skills[/b] Concentration, Craft, Knowledge(arcana), Knowledge(planes), Profession, Spellcraft Skill Points: 2+Int modifier [b]Features[/b] Full caster progression except for 5th and 10th levels Good Will save, poor reflex and fort, poor BAB. [b]Elemental Specialty (Ex):[/b] Air specialty causes all damage-dealing spells with any energy descriptor to instead deal the appropriate energy type (electrical for Air). This does not change the spell's level, and the savant cannot choose to do the spell's original damage type. [b]Resistance to Energy (Ex)[/b]: The savant gains resistance 5 to his chosen energy type at 1st level. At 4th level this rises to 10, and at 7th level to 20. So Martan has Electrical Resistance 10. [b]Immunity to Sleep (Ex)[/b]: The savant class slowly transforms the savant into an elemental outsider. This is the first step. Strangely, it doesn't say the savant doesn't sleep normally, so I assume Martan needs his 8 hours like everybody else. [b]Energy Penetration (Ex):[/b] +2 to caster level checks to overcome Spell Resistance when using spells of the chosen energy type. Note that with the Draconic Power feat, this means Martan is effectively 15th level for overcoming SR. [/sblock] Feats Energy Substitution (Electrical) [sblock] Allows me to switch any spell that has an energy description like Fire or Acid to be Electrical instead. This raises the spell level one, but is actually superseded by a feature of the Elemental Savant class (see above). Is also a prereq for Elemental Savant, along with some ranks in Knowledge(Arcana) and Knowledge(The Planes). [/sblock] Sculpt Spell [sblock] Allows me to cast any spell with an area as either a 20' spread, 60' line, 40' cone or 4 10' cubes. The description doesn't say if these cubes have to be adjacent and there is considerable debate on the issue. Whatever you rule is fine by me. A sculpted spell uses a spell slot one level higher than the spell's actual level. [/sblock] Draconic Heritage - Bronze [sblock] Prereq for other Draconic feats. Makes Electrical the draconic energy type (for Draconic Breath and other things) and makes Survival a class skill. [/sblock] Draconic Power [sblock] Cast spells with associated energy descriptor (electrical) at +1 Caster Level [/sblock] Draconic Breath [sblock] Convert spell slots to 2d6 electricity per spell level, 60' line. So if I gave up a 2nd level spell it would do 4d6 (reflex half) in a 60' line. If I converted a 6th leve slot it would do 12d6. This is actually not that useful, since I will have attack spells that do electrical damage that will almost always be better. I really just like the flavor. [/sblock] Spells [sblock] [B]Orb of Electricity[/B] Conjuration(Creation)[Electricity] Sor/Wiz 4 Components: V,S Casting Time: 1 Standard Action Range: Close (55 ft.) Effect: One orb of electricity Duration:Instantaneous Saving Throw: Fortitude Partial Spell Resistance: No An orb of electricity shoots forth from your hand. Requires a ranged touch attack and does 1d6 damage per level, max 15d6. In addition, a target wearing metal armor must make a fortitude save or be entangled for one round. There is no save against the damage. [i]Note that for Martan this does 13d6 due to his Draconic Power feat[/i] [B]Orb of Electricity, Lesser[/B] Conjuration(Creation)[Electricity] Sor/Wiz 1 Components: V,S Casting Time: 1 Standard Action Range: Close (55 ft.) Effect: One orb of electricity Duration:Instantaneous Saving Throw: No Spell Resistance: No As Orb of Electricity, except damage is 1d8 plus 1d8/2 levels (max 5d8 at 9th level). [B]Fireburst[/B] Evocation[Fire] Sor/Wiz 2 Components: V,S,M Casting Time: 1 Standard Action Range: 5 ft. Effect: Burst of fire extending 5 ft. rom you Duration:Instantaneous Saving Throw: Reflex Half Spell Resistance: Yes All creatures and objects within 5' burst except you and any creatures or objects in your space take 1d8 points of Fire damage per level (maximum 5d8) [i]Note that for Martan this is an Electrical spell doing Electrical damage[/i] [B]Fire Shield, Mass[/B] Evocation[Fire or Cold] Sor/Wiz 5 Components: V,S,M Casting Time: 1 Standard Action Range: Close (55 ft.) Targets: One or more allied creatures, no two of which can be more than 30 ft. apart Duration: 1 round/level (D) (13 rounds) Saving Throw: Will Negates (Harmless) Spell Resistance: Yes (harmless) This spell functions like fire shield except as noted above. [/sblock] [/sblock] [/QUOTE]
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