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<blockquote data-quote="Krauss von Espy" data-source="post: 2376941" data-attributes="member: 31847"><p>(OOC: Hey all, since I was a bonehead, and forgot to include the following at the outset of the combat vs. the golem, please play along and pretend this started as soon as the golem animated, okay? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> )</p><p> </p><p>As the golem animates and moves to attack the adventurers, the environment in the great hall changes dramatically.</p><p> </p><p>First of all, the carved pillars to the north seem to come to life, taking the form of fleshly versions of the original carvings. They move and speak to one another as though they were heavenly beings, viewing and wagering upon the outcome of this contest. Each watches the battle in progress closely, talking and comparing notes all the while. They seem to look at the party, some pointing at times, some merely observing intently, perhaps saving their comments for the eventual outcome of the battle.</p><p> </p><p>Second, the viewing stands now appear to have a variety of beings in them, appearing thronged with many characters of dead, living, ethereal, earthly, demonic, and angelic visages. The living, earthly, and angelic spectators shout encouragements to the characters, while the dead, ethereal, and demonic types boo the characters and shout evil suggestions to the golem.</p><p> </p><p>(OOC: In future turn synopses, I will try to throw in a few specific examples of the above behaviors to add some additional drama to the battle <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="Krauss von Espy, post: 2376941, member: 31847"] (OOC: Hey all, since I was a bonehead, and forgot to include the following at the outset of the combat vs. the golem, please play along and pretend this started as soon as the golem animated, okay? :o ) As the golem animates and moves to attack the adventurers, the environment in the great hall changes dramatically. First of all, the carved pillars to the north seem to come to life, taking the form of fleshly versions of the original carvings. They move and speak to one another as though they were heavenly beings, viewing and wagering upon the outcome of this contest. Each watches the battle in progress closely, talking and comparing notes all the while. They seem to look at the party, some pointing at times, some merely observing intently, perhaps saving their comments for the eventual outcome of the battle. Second, the viewing stands now appear to have a variety of beings in them, appearing thronged with many characters of dead, living, ethereal, earthly, demonic, and angelic visages. The living, earthly, and angelic spectators shout encouragements to the characters, while the dead, ethereal, and demonic types boo the characters and shout evil suggestions to the golem. (OOC: In future turn synopses, I will try to throw in a few specific examples of the above behaviors to add some additional drama to the battle :) ). [/QUOTE]
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