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<blockquote data-quote="Steve Gorak" data-source="post: 3396168" data-attributes="member: 15132"><p>OK, here's a first unformatted draft. The follower will be a spiked chain wielding thiefling rogye/fighter.</p><p></p><p>[sblock]Gimlak</p><p>Male Dwarf Cleric 7 / Thaumaturgist 5</p><p>Lawful Neutral</p><p>Deity: Dumathoin </p><p></p><p>Strength 12 (+1) </p><p>Dexterity 9 (-1) </p><p>Constitution 16 (+3) </p><p>Intelligence 12 (+1) </p><p>Wisdom 21 (+3) [spoiler] 17 base +4 periapt[/spoiler] </p><p>Charisma 10 (+0) </p><p></p><p>Size: Medium </p><p>Height: 4' 2" </p><p>Weight: 165 lb </p><p>Skin: Tan </p><p>Eyes: Green </p><p>Hair: White; Wavy; Thick Beard / Hirsute </p><p> </p><p></p><p>Domains: Knowledge and protection</p><p>Energy: Positive [Healing / Turns Undead]</p><p></p><p>Total Hit Points: 93</p><p></p><p>Speed: 30 feet [spoiler](20base +10 boots)[/spoiler]</p><p></p><p>Armor Class: 28 = 10 +12 [+4full plate] +5 [heavy shield] -1 [dexterity] +2 [deflection(ring)]</p><p></p><p>Touch AC: 11</p><p>Flat-footed: 28</p><p>ACP: -10 [spoiler] -6 full plate -2 heavy shield -2 medium load[/spoiler] </p><p></p><p>Initiative modifier: +3 = -1 [dexterity] +4 [improved initiative] </p><p>Fortitude save: +12 = 6 [base] +3 [constitution] +3 [cloak of resistance]</p><p>Reflex save: +5 = 3 [base] -1 [dexterity] +3 [cloak of resistance]</p><p>Will save: +15 = 9 [base] +3 [wisdom] +3 [cloak of resistance]</p><p></p><p>Attack (handheld): +8/+3 = 7 [base] +1 [strength] </p><p>Attack (unarmed): +8/+3 = 7 [base] +1 [strength] </p><p>Attack (missile): +6/+1 = 7 [base] -1 [dexterity] </p><p>Grapple check: +8/+3 = 7 [base] +1 [strength] </p><p></p><p></p><p>Light load: 43 lb. or less</p><p>Medium load: 44-86 lb.</p><p>Heavy load: 87-130 lb.</p><p>Lift over head: 130 lb.</p><p>Lift off ground: 260 lb.</p><p>Push or drag: 650 lb.</p><p></p><p></p><p>Languages: Common, Dwarven, Draconic </p><p></p><p></p><p>Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]</p><p>Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]</p><p>+4 Full plate armor [heavy; +12 AC; max dex +1; check penalty -6; 50 lb.] </p><p>+3 Heavy shield [+5 AC; check penalty -2; hardness 10; hp 5; 10 lb.] </p><p></p><p>Feats:</p><p></p><p>Combat Casting (level 1)</p><p>Spell Focus (conjuration) (level 3)</p><p>Improved Initiative (level 6)</p><p>Quickdraw (level 9)</p><p>Extra turning (level 12)</p><p>Augment Summoning feat (Thaumaturgist 2)</p><p></p><p>Traits: </p><p></p><p>Skill Name Key</p><p>Ability Skill</p><p>Modifier Ability</p><p>Modifier Ranks Misc.</p><p>Modifier </p><p>Appraise Int 1 = +1 </p><p>Balance Dex* -1 = -1 </p><p>Bluff Cha 0 = +0 </p><p>Climb Str* 1 = +1 </p><p>Concentration Con 18 = +3 +15 </p><p>Craft_1 Int 1 = +1 </p><p>Craft_2 Int 1 = +1 </p><p>Craft_3 Int 1 = +1 </p><p>Diplomacy Cha 15 = +0 +15 </p><p>Disguise Cha 0 = +0 </p><p>Escape Artist Dex* -1 = -1 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha 0 = +0 </p><p>Heal Wis 3 = +3 </p><p>Hide Dex* -1 = -1 </p><p>Intimidate Cha 0 = +0 </p><p>Jump Str* -5 = +1 -6 [speed 20] </p><p>Knowledge (planes) Int 16 = +1 +15 </p><p>Listen Wis 3 = +3 </p><p>Move Silently Dex* -1 = -1 </p><p></p><p>Ride Dex -1 = -1 </p><p>Search Int 1 = +1 </p><p>Sense Motive Wis 3 = +3 </p><p>Spot Wis 3 = +3 </p><p>Survival Wis 3 = +3 </p><p>Swim Str** 1 = +1 </p><p>Use Rope Dex -1 = -1 </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Know Planes >=5 ranks gives +2 on survival checks on other planes.</p><p></p><p>Spells (21 wis) - Bonus domain spells not counted</p><p>Base--: (0)6 - (1)5 - (2)4 - (3)4 - (4)3 - (5)3 - (6)2 </p><p>Wis 21: (0)0 - (1)2 - (2)1 - (3)1 - (4)1 - (5)1</p><p></p><p>Total: (0)6 - (1)7 - (2)5 - (3)5 - (4)4 - (5)4 - (6)2 </p><p></p><p>Zero-level Cleric spells: 6 per day</p><p>Create Water, Detect Magic (2x), Mending, Purify Food and Drink, Detect poison</p><p></p><p>First-level Cleric spells: 7 per day:</p><p>Command, Detect Undead, Divine Favor, Protection from Evil, Summon Monster I (2x), comprehend languages</p><p></p><p>Second-level Cleric spells: 5 per day:</p><p>Find Traps, Silence, Spiritual Weapon, Zone of Truth, Consecrate</p><p></p><p></p><p>Third-level Cleric spells: 5 per day:</p><p>Daylight, Invisibility Purge, Magic Circle against Evil, Speak with Dead, Summon Monster III</p><p></p><p></p><p>Fourth-level Cleric spells: 4 per day:</p><p>Dimensional Anchor, Death Ward, Neutralize Poison, Summon Monster IV</p><p></p><p></p><p>Fifth-level Cleric spells: 4 per day:</p><p>Break Enchantment, Summon Monster V (3x)</p><p></p><p></p><p>Sixth-level Cleric spells: 2 per day:</p><p>Dispel Magic-Greater, Summon Monster VI</p><p></p><p></p><p></p><p>Dwarf:</p><p>+2 constitution / -2 charisma (already included)</p><p>Can move 20 feet even if in heavy armor</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p>+4 to avoid being bullrushed while standing on ground</p><p>+2 racial bonus on saves vs. poison</p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p>+1 racial bonus to hit orcs and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p>Cleric:</p><p>Alignment Aura</p><p>Spontaneous Casting (heal)</p><p>Turn Undead (3x/day)</p><p>High wisdom gains bonus spells daily</p><p>Domain choices give additional abilities</p><p></p><p>Taumathurgist</p><p>Hit dice d4</p><p>Slow increase in attack bonuses</p><p>Slow increase in fortitude saves</p><p>Slow increase in reflex saves</p><p>Fast increase in will saves</p><p>Base 2 skill points per level</p><p>No new armor proficiency</p><p>One bonus feat</p><p>Additional cleric spell levels: 5</p><p></p><p> </p><p>Gimlak's Equipment:</p><p></p><p></p><p>65 lb</p><p>2 lb</p><p>3 lb</p><p>5 lb</p><p></p><p></p><p>1 lb</p><p></p><p>2 lb</p><p></p><p></p><p>1 lb</p><p></p><p>10 lb</p><p></p><p></p><p></p><p>1 lb</p><p>1 lb</p><p>1 lb</p><p>_____</p><p>92 lb Weapons / Armor / Shield (from above)</p><p>Backpack</p><p>Blanket, winter x1</p><p>Block and tackle</p><p>Bottle</p><p>Candle</p><p>Case (for map or scroll)</p><p>Chalk</p><p>Hammer</p><p>Ink vial</p><p>Ink pen</p><p>Mirror</p><p>Parchment sheets x5</p><p>Rations (1 day) x10</p><p>Sewing needle</p><p>Signal whistle</p><p>Signet ring</p><p>Soap</p><p>Vial (for ink or potions) x5</p><p>Whetstone</p><p></p><p> </p><p>+3 heavy wooden shield 10 lb 8000 gp -2</p><p>+4 full plate (+12 AC) 50 lb 17650 gp -6</p><p></p><p>Boots of Striding and Springing (+10 speed, +5 jump checks) 1 lb 9000 gp </p><p></p><p>Periapt of wisdom +4 16000 gp </p><p>Ring of feather falling 2200 gp </p><p>Necklace of adaptation 9000 gp </p><p>Ring of protection +2 8000 gp </p><p> </p><p></p><p>Cloak of resistance +3 1 lb 8000 gp </p><p></p><p>Planar cohort 9000 gp cost </p><p></p><p></p><p></p><p></p><p> 86850 out of 88,000 gp </p><p></p><p> Weight carried: 62</p><p></p><p></p><p>Total</p><p></p><p></p><p>[sblock=cohort]</p><p>Kayla</p><p>Female Tiefling Monk 9</p><p>Lawful Neutral</p><p></p><p></p><p>Strength 16 (+3) </p><p>Dexterity 14 (+2) </p><p>Constitution 12 (+1) </p><p>Intelligence 14 (+2) </p><p>Wisdom 16 (+2) [spoiler] [14 base +2 periapt][/spoiler]</p><p>Charisma 7 (-2) </p><p></p><p> Size: Medium </p><p>Height: 5' 7" </p><p>Weight: 190 lb </p><p>Skin: Pale </p><p>Eyes: Black </p><p>Hair: Black; Straight </p><p> </p><p>Total Hit Points: 57</p><p>Speed: 60 feet [monk] </p><p>Armor Class: 19 = 10 +2 [dexterity] +3 [wisdom] +2 [monk level] +2 [armor (bracers)] </p><p></p><p>Touch AC: 15</p><p>Flat-footed: 13</p><p>Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative] </p><p></p><p>Fortitude save: +7 = 6 [base] +1 [constitution] </p><p>Reflex save: +8 = 6 [base] +2 [dexterity] </p><p>Will save: +9 = 6 [base] +3 [wisdom] </p><p></p><p>Attack (handheld): +9/+4 = 6 [base] +3 [strength] </p><p></p><p>Attack (unarmed): +10/+5 = 6 [base] +3 [strength] +1 [weapon focus] </p><p>Flurry of Blows: +10/+10/+5 [includes strength modifier] </p><p></p><p>Attack (missile): +8/+3 = 6 [base] +2 [dexterity] </p><p>Grapple check: +9/+4 = 6 [base] +3 [strength] </p><p></p><p></p><p>Light load: 76 lb. or less</p><p>Medium load: 77-153 lb.</p><p>Heavy load: 154-230 lb.</p><p>Lift over head: 230 lb.</p><p>Lift off ground: 460 lb.</p><p>Push or drag: 1150 lb.</p><p> </p><p></p><p></p><p>Languages: Abyssal Common Draconic </p><p></p><p></p><p>Unarmed Damage: 2d6 +5 [+3 strength, +2 weapon specialisation]</p><p>Shuriken [1d2, crit x2, range incr 10 ft, 1/2 lb, piercing]</p><p></p><p></p><p>Feats:</p><p>Improved Trip [monk] </p><p>Combat Reflexes </p><p>Improved Initiative </p><p>Improved Unarmed Strike [monk] </p><p>Stunning Fist [monk] </p><p>Weapon Focus : Unarmed strike </p><p>Weapon specialisation: unarmed strike</p><p></p><p>Skill Name Key</p><p>Ability Skill</p><p>Modifier Ability</p><p>Modifier Ranks Misc.</p><p>Modifier </p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 4 = +2 +2 [tumble] </p><p>Bluff Cha 0 = -2 +2 [tiefling] </p><p>Climb Str* 3 = +3 </p><p>Concentration Con 1 = +1 </p><p>Craft_1 Int 2 = +2 </p><p>Craft_2 Int 2 = +2 </p><p>Craft_3 Int 2 = +2 </p><p>Diplomacy Cha 0 = -2 +2 [sense motive] </p><p>Disguise Cha -2 = -2 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha -2 = -2 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* 16 = +2 +12 +2 [tiefling] </p><p>Intimidate Cha -2 = -2 </p><p>Jump Str* 17 = +3 +2 [tumble] +12 [speed 60] </p><p>Listen Wis 14 = +2 +12 </p><p>Move Silently Dex* 14 = +2 +12 </p><p>Perform_1 Cha -2 = -2 </p><p>Perform_2 Cha -2 = -2 </p><p>Perform_3 Cha -2 = -2 </p><p>Perform_4 Cha -2 = -2 </p><p>Perform_5 Cha -2 = -2 </p><p>Ride Dex 2 = +2 </p><p>Search Int 2 = +2 </p><p>Sense Motive Wis 14 = +2 +12 </p><p>Spot Wis 14 = +2 +12 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** 3 = +3 </p><p>Tumble Dex* 14 = +2 +12 </p><p>Use Rope Dex 2 = +2 </p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Tiefling:</p><p>+2 dexterity, +2 intelligence, -2 charisma (already included)</p><p>+2 on listen and spot checks (already included)</p><p>Darkness once per day</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Cold, fire, & electricity resistance 5</p><p>"Native outsider." Check with your referee.</p><p>Level adjustment +1</p><p></p><p>Monk:</p><p>AC Bonus for Wisdom</p><p>AC Bonus for level (begins level 5)</p><p>Flurry of Blows</p><p>Unarmed Strike</p><p>Evasion (level 2)</p><p>Fast Movement (already included)</p><p>Bonus Feats (levels 1 2 & 6)</p><p>Evasion (level 2)</p><p>Fast Movement (level 3)</p><p>Still Mind level 3)</p><p>Ki Strike (level 4)</p><p>Slow Fall (level 4)</p><p>Purity of Body (level 5)</p><p>Wholeness of Body (level 7)</p><p>Improved Evasion (level 9)</p><p>Diamond Body (level 11)</p><p>Quivering Palm (level 15)</p><p>Timeless Body (level 17)</p><p>Tongue of Sun and Moon (level 17)</p><p>Empty Body (level 19)</p><p>Perfect Self (level 20)</p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Monk 8 </p><p>Level 2: Monk 7 </p><p>Level 3: Monk 8 </p><p>Level 4: Monk 8 +1 to strength </p><p>Level 5: Monk 6 </p><p>Level 6: Monk 4 </p><p>Level 7: Monk 3 </p><p>Level 8: Monk 2 +1 to strength </p><p>Level 9: Monk 2 </p><p></p><p>Posessions: </p><p>Bracers of armor +2 4000 gp, 1 lb</p><p>Monk's belt 13000, 1 lb</p><p>Periapt of Wisdom +2, 4000gp</p><p>Clothing</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 3396168, member: 15132"] OK, here's a first unformatted draft. The follower will be a spiked chain wielding thiefling rogye/fighter. [sblock]Gimlak Male Dwarf Cleric 7 / Thaumaturgist 5 Lawful Neutral Deity: Dumathoin Strength 12 (+1) Dexterity 9 (-1) Constitution 16 (+3) Intelligence 12 (+1) Wisdom 21 (+3) [spoiler] 17 base +4 periapt[/spoiler] Charisma 10 (+0) Size: Medium Height: 4' 2" Weight: 165 lb Skin: Tan Eyes: Green Hair: White; Wavy; Thick Beard / Hirsute Domains: Knowledge and protection Energy: Positive [Healing / Turns Undead] Total Hit Points: 93 Speed: 30 feet [spoiler](20base +10 boots)[/spoiler] Armor Class: 28 = 10 +12 [+4full plate] +5 [heavy shield] -1 [dexterity] +2 [deflection(ring)] Touch AC: 11 Flat-footed: 28 ACP: -10 [spoiler] -6 full plate -2 heavy shield -2 medium load[/spoiler] Initiative modifier: +3 = -1 [dexterity] +4 [improved initiative] Fortitude save: +12 = 6 [base] +3 [constitution] +3 [cloak of resistance] Reflex save: +5 = 3 [base] -1 [dexterity] +3 [cloak of resistance] Will save: +15 = 9 [base] +3 [wisdom] +3 [cloak of resistance] Attack (handheld): +8/+3 = 7 [base] +1 [strength] Attack (unarmed): +8/+3 = 7 [base] +1 [strength] Attack (missile): +6/+1 = 7 [base] -1 [dexterity] Grapple check: +8/+3 = 7 [base] +1 [strength] Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb. Languages: Common, Dwarven, Draconic Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning] Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] +4 Full plate armor [heavy; +12 AC; max dex +1; check penalty -6; 50 lb.] +3 Heavy shield [+5 AC; check penalty -2; hardness 10; hp 5; 10 lb.] Feats: Combat Casting (level 1) Spell Focus (conjuration) (level 3) Improved Initiative (level 6) Quickdraw (level 9) Extra turning (level 12) Augment Summoning feat (Thaumaturgist 2) Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* -1 = -1 Bluff Cha 0 = +0 Climb Str* 1 = +1 Concentration Con 18 = +3 +15 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 15 = +0 +15 Disguise Cha 0 = +0 Escape Artist Dex* -1 = -1 Forgery Int 1 = +1 Gather Information Cha 0 = +0 Heal Wis 3 = +3 Hide Dex* -1 = -1 Intimidate Cha 0 = +0 Jump Str* -5 = +1 -6 [speed 20] Knowledge (planes) Int 16 = +1 +15 Listen Wis 3 = +3 Move Silently Dex* -1 = -1 Ride Dex -1 = -1 Search Int 1 = +1 Sense Motive Wis 3 = +3 Spot Wis 3 = +3 Survival Wis 3 = +3 Swim Str** 1 = +1 Use Rope Dex -1 = -1 * = check penalty for wearing armor Know Planes >=5 ranks gives +2 on survival checks on other planes. Spells (21 wis) - Bonus domain spells not counted Base--: (0)6 - (1)5 - (2)4 - (3)4 - (4)3 - (5)3 - (6)2 Wis 21: (0)0 - (1)2 - (2)1 - (3)1 - (4)1 - (5)1 Total: (0)6 - (1)7 - (2)5 - (3)5 - (4)4 - (5)4 - (6)2 Zero-level Cleric spells: 6 per day Create Water, Detect Magic (2x), Mending, Purify Food and Drink, Detect poison First-level Cleric spells: 7 per day: Command, Detect Undead, Divine Favor, Protection from Evil, Summon Monster I (2x), comprehend languages Second-level Cleric spells: 5 per day: Find Traps, Silence, Spiritual Weapon, Zone of Truth, Consecrate Third-level Cleric spells: 5 per day: Daylight, Invisibility Purge, Magic Circle against Evil, Speak with Dead, Summon Monster III Fourth-level Cleric spells: 4 per day: Dimensional Anchor, Death Ward, Neutralize Poison, Summon Monster IV Fifth-level Cleric spells: 4 per day: Break Enchantment, Summon Monster V (3x) Sixth-level Cleric spells: 2 per day: Dispel Magic-Greater, Summon Monster VI Dwarf: +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal Cleric: Alignment Aura Spontaneous Casting (heal) Turn Undead (3x/day) High wisdom gains bonus spells daily Domain choices give additional abilities Taumathurgist Hit dice d4 Slow increase in attack bonuses Slow increase in fortitude saves Slow increase in reflex saves Fast increase in will saves Base 2 skill points per level No new armor proficiency One bonus feat Additional cleric spell levels: 5 Gimlak's Equipment: 65 lb 2 lb 3 lb 5 lb 1 lb 2 lb 1 lb 10 lb 1 lb 1 lb 1 lb _____ 92 lb Weapons / Armor / Shield (from above) Backpack Blanket, winter x1 Block and tackle Bottle Candle Case (for map or scroll) Chalk Hammer Ink vial Ink pen Mirror Parchment sheets x5 Rations (1 day) x10 Sewing needle Signal whistle Signet ring Soap Vial (for ink or potions) x5 Whetstone +3 heavy wooden shield 10 lb 8000 gp -2 +4 full plate (+12 AC) 50 lb 17650 gp -6 Boots of Striding and Springing (+10 speed, +5 jump checks) 1 lb 9000 gp Periapt of wisdom +4 16000 gp Ring of feather falling 2200 gp Necklace of adaptation 9000 gp Ring of protection +2 8000 gp Cloak of resistance +3 1 lb 8000 gp Planar cohort 9000 gp cost 86850 out of 88,000 gp Weight carried: 62 Total [sblock=cohort] Kayla Female Tiefling Monk 9 Lawful Neutral Strength 16 (+3) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 16 (+2) [spoiler] [14 base +2 periapt][/spoiler] Charisma 7 (-2) Size: Medium Height: 5' 7" Weight: 190 lb Skin: Pale Eyes: Black Hair: Black; Straight Total Hit Points: 57 Speed: 60 feet [monk] Armor Class: 19 = 10 +2 [dexterity] +3 [wisdom] +2 [monk level] +2 [armor (bracers)] Touch AC: 15 Flat-footed: 13 Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative] Fortitude save: +7 = 6 [base] +1 [constitution] Reflex save: +8 = 6 [base] +2 [dexterity] Will save: +9 = 6 [base] +3 [wisdom] Attack (handheld): +9/+4 = 6 [base] +3 [strength] Attack (unarmed): +10/+5 = 6 [base] +3 [strength] +1 [weapon focus] Flurry of Blows: +10/+10/+5 [includes strength modifier] Attack (missile): +8/+3 = 6 [base] +2 [dexterity] Grapple check: +9/+4 = 6 [base] +3 [strength] Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground: 460 lb. Push or drag: 1150 lb. Languages: Abyssal Common Draconic Unarmed Damage: 2d6 +5 [+3 strength, +2 weapon specialisation] Shuriken [1d2, crit x2, range incr 10 ft, 1/2 lb, piercing] Feats: Improved Trip [monk] Combat Reflexes Improved Initiative Improved Unarmed Strike [monk] Stunning Fist [monk] Weapon Focus : Unarmed strike Weapon specialisation: unarmed strike Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 4 = +2 +2 [tumble] Bluff Cha 0 = -2 +2 [tiefling] Climb Str* 3 = +3 Concentration Con 1 = +1 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 0 = -2 +2 [sense motive] Disguise Cha -2 = -2 Escape Artist Dex* 2 = +2 Forgery Int 2 = +2 Gather Information Cha -2 = -2 Heal Wis 2 = +2 Hide Dex* 16 = +2 +12 +2 [tiefling] Intimidate Cha -2 = -2 Jump Str* 17 = +3 +2 [tumble] +12 [speed 60] Listen Wis 14 = +2 +12 Move Silently Dex* 14 = +2 +12 Perform_1 Cha -2 = -2 Perform_2 Cha -2 = -2 Perform_3 Cha -2 = -2 Perform_4 Cha -2 = -2 Perform_5 Cha -2 = -2 Ride Dex 2 = +2 Search Int 2 = +2 Sense Motive Wis 14 = +2 +12 Spot Wis 14 = +2 +12 Survival Wis 2 = +2 Swim Str** 3 = +3 Tumble Dex* 14 = +2 +12 Use Rope Dex 2 = +2 * = check penalty for wearing armor Tiefling: +2 dexterity, +2 intelligence, -2 charisma (already included) +2 on listen and spot checks (already included) Darkness once per day Darkvision (see 60 feet in pitch-dark) Cold, fire, & electricity resistance 5 "Native outsider." Check with your referee. Level adjustment +1 Monk: AC Bonus for Wisdom AC Bonus for level (begins level 5) Flurry of Blows Unarmed Strike Evasion (level 2) Fast Movement (already included) Bonus Feats (levels 1 2 & 6) Evasion (level 2) Fast Movement (level 3) Still Mind level 3) Ki Strike (level 4) Slow Fall (level 4) Purity of Body (level 5) Wholeness of Body (level 7) Improved Evasion (level 9) Diamond Body (level 11) Quivering Palm (level 15) Timeless Body (level 17) Tongue of Sun and Moon (level 17) Empty Body (level 19) Perfect Self (level 20) Class HP rolled Level 1: Monk 8 Level 2: Monk 7 Level 3: Monk 8 Level 4: Monk 8 +1 to strength Level 5: Monk 6 Level 6: Monk 4 Level 7: Monk 3 Level 8: Monk 2 +1 to strength Level 9: Monk 2 Posessions: Bracers of armor +2 4000 gp, 1 lb Monk's belt 13000, 1 lb Periapt of Wisdom +2, 4000gp Clothing [/sblock] [/sblock] [/QUOTE]
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