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<blockquote data-quote="-SIN-" data-source="post: 3396552" data-attributes="member: 50643"><p>Ok, nearly done...</p><p></p><p>[sblock]</p><p>Name: Haradras </p><p>Male Halfling Rogue 5 / Monk 7</p><p>Lawful Neutral</p><p></p><p>Strength 16 (+3) [Belt Of Giant Strength +6]</p><p>Dexterity 18 (+4) </p><p>Constitution 10 (+0) </p><p>Intelligence 10 (+0) </p><p>Wisdom 17 (+3) </p><p>Charisma 9 (-1) </p><p></p><p>Size: Small </p><p>Height: 3' 4"</p><p>Weight: 37 lb </p><p>Skin: Tan </p><p>Eyes: Gray </p><p>Hair: None (Shaven)</p><p></p><p>Hit Points: 48</p><p>Speed: 40 feet [monk]</p><p></p><p>Armor Class: 26 = 10 +4 [dexterity] +3 [wisdom] +1 [monk level] +1 [small] +7 [Bracers]</p><p>Touch AC: 26 [Bracers]</p><p>Flat-footed: 26 [uncanny dodge]</p><p></p><p>Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] </p><p></p><p>Fortitude save: +7 = 6 [base] +1 [halfling] </p><p>Reflex save: +14 = 9 [base] +4 [dexterity] +1 [halfling] </p><p>Will save: +10 = 6 [base] +3 [wisdom] +1 [halfling] </p><p></p><p></p><p>Attack (unarmed): +12/+7 = 8 [base] +1 [small] +3 [Strength]</p><p></p><p>Flurry of Blows: +11/+11 +3 [Strength]</p><p></p><p>Attack (missile): +13/+8 = 8 [base] +4 [dexterity] +1 [small] </p><p></p><p>Grapple check: +7/+-4 = 8 [base] -4 [small] +3 [Strength]</p><p></p><p></p><p>Languages: Common Halfling </p><p></p><p>Unarmed Damage: 1d6 + 3 [Str]</p><p></p><p></p><p></p><p>Feats:</p><p></p><p>Improved Trip [monk] </p><p>Combat Reflexes [monk] </p><p>Dodge </p><p>Mobility </p><p>Spring Attack </p><p>Improved Initiative </p><p>Improved Unarmed Strike [monk] </p><p>Stunning Fist [monk] </p><p>Stealthy </p><p></p><p></p><p></p><p>Appraise Int 6 = +0 +6 </p><p>Balance Dex* 8 = +4 +4 </p><p>Bluff Cha 1 = -1 +2 </p><p>Climb Str* 10 = +3 +5 +2 [halfling] </p><p>Concentration Con 4 = +0 +4 </p><p>Craft_1 Int 0 = +0 </p><p>Craft_2 Int 0 = +0 </p><p>Craft_3 Int 0 = +0 </p><p>Decipher Script Int 4 = +0 +4 </p><p>Diplomacy Cha -1 = -1 </p><p>Disable Device Int 7 = +0 +7 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 4 = +4 </p><p>Forgery Int 0 = +0 </p><p>Gather Information Cha -1 = -1 </p><p>Heal Wis 3 = +3 </p><p>Hide Dex* 18 = +4 +8 +4 [small] +2 [stealthy] </p><p>Intimidate Cha -1 = -1 </p><p>Jump Str* 13 = +3 +4 +2 [halfling] +4 [speed 40] </p><p>Knowledge (arcana) Int 4 = +0 +4 </p><p>Knowledge (local) Int 4 = +0 +4 </p><p>Knowledge (religion) Int 4 = +0 +4 </p><p>Listen Wis 9 = +3 +4 +2 [halfling] </p><p>Move Silently Dex* 16 = +4 +8 +2 [halfling] +2 [stealthy] </p><p>Open Lock Dex 10 = +4 +6 </p><p>Perform_1 Cha -1 = -1 </p><p>Perform_2 Cha -1 = -1 </p><p>Perform_3 Cha -1 = -1 </p><p>Perform_4 Cha -1 = -1 </p><p>Perform_5 Cha -1 = -1 </p><p>Ride Dex 4 = +4 </p><p>Search Int 7 = +0 +7 </p><p>Sense Motive Wis 3 = +3 </p><p>Spot Wis 10 = +3 +7 </p><p>Survival Wis 3 = +3 </p><p>Swim Str** 3 = +3 </p><p>Tumble Dex* 8 = +4 +4 </p><p>Use Rope Dex 4 = +4 </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Search >=5 ranks gives +2 on survival checks while tracking.</p><p></p><p>Halfling:</p><p></p><p>+2 dexterity / -2 strength (already included)</p><p>Small (combat bonuses, +4 to hide already included)</p><p>+2 racial bonus on climb, jump, move silently</p><p>+1 racial bonus on all saving throws (already included)</p><p>+2 morale bonus on saves vs. fear (stacks with racial bonus)</p><p>+1 to hit with thrown weapons and slings</p><p>+2 racial bonus on listen checks (already included)</p><p></p><p>Monk:</p><p></p><p>AC Bonus for Wisdom</p><p>AC Bonus for level (begins level 5)</p><p>Flurry of Blows</p><p>Unarmed Strike</p><p>Evasion (level 2)</p><p>Fast Movement (already included)</p><p>Bonus Feats (levels 1, 2 & 6)</p><p>Evasion (level 2)</p><p>Fast Movement (level 3)</p><p>Still Mind level 3)</p><p>Ki Strike (level 4)</p><p>Slow Fall (level 4)</p><p>Purity of Body (level 5)</p><p>Wholeness of Body (level 7)</p><p></p><p></p><p>Rogue:</p><p></p><p>Sneak Attack (+3d6)</p><p>Trapfinding</p><p>Evasion (level 2)</p><p>Trap Sense (level 3)</p><p>Uncanny Dodge (level 4)</p><p></p><p></p><p>Equipment:</p><p></p><p>2 lb Backpack (2gp)</p><p>1 lb Bedroll (1sp)</p><p>2 lb Caltrops (1gp)</p><p>- lb Chalk (1cp)</p><p>- lb Flint and steel (1gp)</p><p>1 lb Mirror (10gp)</p><p>2 lb Oil flasks x2 (2sp)</p><p>1 lb Pouch x1 (1gp)</p><p>1 lb Rations (1 day) x2 (1gp)</p><p>5 lb Rope (50', silk) x1 (10gp)</p><p>1 lb Sacks x1 (1sp)</p><p>2 lb Torches x2 (2cp)</p><p>1 lb Waterskins x1 (1gp)</p><p>1 lb Holy symbol (silver) (25gp)</p><p>5 lb Sunrods x5 (10gp)</p><p>- lb Magnifying glass (100gp)</p><p>3 lb Thunderstone x3 (90gp)</p><p>1 lb Thieves' tools (30gp)</p><p>1 lb Bracers Of Armour +7 (49,000gp)</p><p>1 lb Belt Of Giant Strength +6 (36,000gp)</p><p>- lb 5x Potions of Cure Moderate Wounds (1,500gp)</p><p></p><p>31 lb Total </p><p></p><p>(Light load: 76 lb. or less, Medium load: 77-153 lb., Heavy load: 154-230 lb., Lift over head: 230 lb., Lift off ground: 460 lb., Push or drag: 1,150 lb.)</p><p></p><p></p><p>PP: 91</p><p>GP: 307</p><p>SP: 5</p><p>CP: 7</p><p></p><p>Background to come... <em>If</em> everything's satisfactory?... [/sblock]</p></blockquote><p></p>
[QUOTE="-SIN-, post: 3396552, member: 50643"] Ok, nearly done... [sblock] Name: Haradras Male Halfling Rogue 5 / Monk 7 Lawful Neutral Strength 16 (+3) [Belt Of Giant Strength +6] Dexterity 18 (+4) Constitution 10 (+0) Intelligence 10 (+0) Wisdom 17 (+3) Charisma 9 (-1) Size: Small Height: 3' 4" Weight: 37 lb Skin: Tan Eyes: Gray Hair: None (Shaven) Hit Points: 48 Speed: 40 feet [monk] Armor Class: 26 = 10 +4 [dexterity] +3 [wisdom] +1 [monk level] +1 [small] +7 [Bracers] Touch AC: 26 [Bracers] Flat-footed: 26 [uncanny dodge] Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] Fortitude save: +7 = 6 [base] +1 [halfling] Reflex save: +14 = 9 [base] +4 [dexterity] +1 [halfling] Will save: +10 = 6 [base] +3 [wisdom] +1 [halfling] Attack (unarmed): +12/+7 = 8 [base] +1 [small] +3 [Strength] Flurry of Blows: +11/+11 +3 [Strength] Attack (missile): +13/+8 = 8 [base] +4 [dexterity] +1 [small] Grapple check: +7/+-4 = 8 [base] -4 [small] +3 [Strength] Languages: Common Halfling Unarmed Damage: 1d6 + 3 [Str] Feats: Improved Trip [monk] Combat Reflexes [monk] Dodge Mobility Spring Attack Improved Initiative Improved Unarmed Strike [monk] Stunning Fist [monk] Stealthy Appraise Int 6 = +0 +6 Balance Dex* 8 = +4 +4 Bluff Cha 1 = -1 +2 Climb Str* 10 = +3 +5 +2 [halfling] Concentration Con 4 = +0 +4 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Decipher Script Int 4 = +0 +4 Diplomacy Cha -1 = -1 Disable Device Int 7 = +0 +7 Disguise Cha -1 = -1 Escape Artist Dex* 4 = +4 Forgery Int 0 = +0 Gather Information Cha -1 = -1 Heal Wis 3 = +3 Hide Dex* 18 = +4 +8 +4 [small] +2 [stealthy] Intimidate Cha -1 = -1 Jump Str* 13 = +3 +4 +2 [halfling] +4 [speed 40] Knowledge (arcana) Int 4 = +0 +4 Knowledge (local) Int 4 = +0 +4 Knowledge (religion) Int 4 = +0 +4 Listen Wis 9 = +3 +4 +2 [halfling] Move Silently Dex* 16 = +4 +8 +2 [halfling] +2 [stealthy] Open Lock Dex 10 = +4 +6 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 4 = +4 Search Int 7 = +0 +7 Sense Motive Wis 3 = +3 Spot Wis 10 = +3 +7 Survival Wis 3 = +3 Swim Str** 3 = +3 Tumble Dex* 8 = +4 +4 Use Rope Dex 4 = +4 * = check penalty for wearing armor Search >=5 ranks gives +2 on survival checks while tracking. Halfling: +2 dexterity / -2 strength (already included) Small (combat bonuses, +4 to hide already included) +2 racial bonus on climb, jump, move silently +1 racial bonus on all saving throws (already included) +2 morale bonus on saves vs. fear (stacks with racial bonus) +1 to hit with thrown weapons and slings +2 racial bonus on listen checks (already included) Monk: AC Bonus for Wisdom AC Bonus for level (begins level 5) Flurry of Blows Unarmed Strike Evasion (level 2) Fast Movement (already included) Bonus Feats (levels 1, 2 & 6) Evasion (level 2) Fast Movement (level 3) Still Mind level 3) Ki Strike (level 4) Slow Fall (level 4) Purity of Body (level 5) Wholeness of Body (level 7) Rogue: Sneak Attack (+3d6) Trapfinding Evasion (level 2) Trap Sense (level 3) Uncanny Dodge (level 4) Equipment: 2 lb Backpack (2gp) 1 lb Bedroll (1sp) 2 lb Caltrops (1gp) - lb Chalk (1cp) - lb Flint and steel (1gp) 1 lb Mirror (10gp) 2 lb Oil flasks x2 (2sp) 1 lb Pouch x1 (1gp) 1 lb Rations (1 day) x2 (1gp) 5 lb Rope (50', silk) x1 (10gp) 1 lb Sacks x1 (1sp) 2 lb Torches x2 (2cp) 1 lb Waterskins x1 (1gp) 1 lb Holy symbol (silver) (25gp) 5 lb Sunrods x5 (10gp) - lb Magnifying glass (100gp) 3 lb Thunderstone x3 (90gp) 1 lb Thieves' tools (30gp) 1 lb Bracers Of Armour +7 (49,000gp) 1 lb Belt Of Giant Strength +6 (36,000gp) - lb 5x Potions of Cure Moderate Wounds (1,500gp) 31 lb Total (Light load: 76 lb. or less, Medium load: 77-153 lb., Heavy load: 154-230 lb., Lift over head: 230 lb., Lift off ground: 460 lb., Push or drag: 1,150 lb.) PP: 91 GP: 307 SP: 5 CP: 7 Background to come... [i]If[/i] everything's satisfactory?... [/sblock] [/QUOTE]
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