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<blockquote data-quote="-SIN-" data-source="post: 3448303" data-attributes="member: 50643"><p>Here's a character from another game that I can use, just need to re-work the stats etc... Would this be a better build for what you've got planned?</p><p></p><p>(This was a 32 point buy, with an additional +2 to 'any stat' - homebrew - but it'll only take a half hour to re-do, and I'd need to buy magic stuff too. But if this one's ok, it'd be quicker than starting from scratch.) </p><p></p><p>[sblock]</p><p>NO-NAME...</p><p>Male Human Scout 5 / Swashbuckler 7</p><p>Neutral </p><p></p><p></p><p>Strength 17 (+3) </p><p>Dexterity 18 (+4) </p><p>Constitution 10 (+0) </p><p>Intelligence 14 (+2) </p><p>Wisdom 10 (+0) </p><p>Charisma 14 (+2) </p><p></p><p>Size: Medium </p><p>Height: 5' 10" </p><p>Weight: 180 lb </p><p>Skin: Tan </p><p>Eyes: Gray </p><p>Hair: None </p><p></p><p>Total Hit Points: To be worked out...</p><p></p><p>Speed: 40 feet [scout] </p><p></p><p>Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity] </p><p></p><p>Touch AC: 14</p><p>Flat-footed: 14</p><p>Initiative modifier: +7 = +4 [dexterity] +1 [scout] +2 [quick reconnoiter] </p><p>Fortitude save: +7 = 6 [base] +1 [scout] </p><p>Reflex save: +11 = 6 [base] +4 [dexterity] +1 [swashbuckler] </p><p>Will save: +3 = 3 [base] </p><p></p><p>Attack (handheld): +13/+8 = 10 [base] +3 [strength] </p><p>Weapon Finesse: +14/+9 = 10 [base] +4 [dexterity] </p><p>Attack (unarmed): +13/+8 = 10 [base] +3 [strength] </p><p>Attack (missile): +14/+9 = 10 [base] +4 [dexterity] </p><p>Grapple check: +13/+8 = 10 [base] +3 [strength] </p><p></p><p></p><p>Light load:86 lb. or less</p><p>Medium load:87-173 lb.</p><p>Heavy load:174-260 lb.</p><p>Lift over head:260 lb.</p><p>Lift off ground:520 lb.</p><p>Push or drag:1300 lb.</p><p></p><p>Languages: Common Dwarven Elven </p><p></p><p></p><p>Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]</p><p></p><p>Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing]</p><p></p><p>Spiked Armor [1d6, crit x2., light, piercing]</p><p></p><p>Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing]</p><p></p><p>Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Combat Reflexes </p><p>Dodge </p><p>Mobility </p><p>Exotic Weapon Proficiency Weapon: Spiked Chain </p><p>Quick Reconnoiter (Comp Adventurer)</p><p>Stealthy </p><p>Weapon Finesse </p><p></p><p>Skills</p><p></p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 14 = +4 +8 +2 [tumble] </p><p>Bluff Cha 12 = +2 +10 </p><p>Climb Str* 8 = +3 +5 </p><p>Concentration Con 0 = +0 </p><p>Craft_1 Int 2 = +2 </p><p>Craft_2 Int 2 = +2 </p><p>Craft_3 Int 2 = +2 </p><p>Diplomacy Cha 14 = +2 +8 +2 [bluff] +2 [sense motive] </p><p>Disguise Cha 2 = +2 </p><p>Escape Artist Dex* 9 = +4 +5 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha 2 = +2 </p><p>Heal Wis 0 = +0 </p><p>Hide Dex* 16 = +4 +10 +2 [stealthy] </p><p>Intimidate Cha 4 = +2 +2 [bluff] </p><p>Jump Str* 19 = +3 +10 +2 [tumble] +4 [speed 40] </p><p>Knowledge (geography) Int 7 = +2 +5 </p><p>Knowledge (nature) Int 9 = +2 +5 +2 [survival] </p><p>Listen Wis 5 = +0 +5 </p><p>Move Silently Dex* 16 = +4 +10 +2 [stealthy] </p><p>Perform_1 Cha 2 = +2 </p><p>Perform_2 Cha 2 = +2 </p><p>Perform_3 Cha 2 = +2 </p><p>Perform_4 Cha 2 = +2 </p><p>Perform_5 Cha 2 = +2 </p><p>Ride Dex 4 = +4 </p><p>Search Int 7 = +2 +5 </p><p>Sense Motive Wis 8 = +0 +8 </p><p>Spot Wis 8 = +0 +8 </p><p>Survival Wis 5 = +0 +5 </p><p>Swim Str** 8 = +3 +5 </p><p>Tumble Dex* 16 = +4 +10 +2 [jump] </p><p>Use Rope Dex 4 = +4 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Bluff >=5 ranks gives +2 on disguise checks to act in character.</p><p>Escape Artist >=5 ranks gives +2 on use rope checks for bindings.</p><p>Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.</p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p>Search >=5 ranks gives +2 on survival checks while tracking.</p><p></p><p></p><p>Patryn:</p><p>Race. Adjustments</p><p>+2 charisma</p><p></p><p>Class details</p><p></p><p>Swashbuckler:</p><p></p><p>Free weapon finesse feat</p><p></p><p>+1 on reflex saves (already included)(level 2)</p><p></p><p>Insightful strike (level 3)</p><p>Dodge bonus +1 (level 5)</p><p>Acrobatic Charge (level 7)</p><p></p><p>Scout:</p><p></p><p>Core class from "Complete Adventurer"</p><p></p><p>Armor class bonuses after moving are not listed above.</p><p></p><p>Level 1: Skirmish (+1d6), trapfinding</p><p></p><p>Level 2: Battle fortitude +1, uncanny dodge</p><p></p><p>Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)</p><p></p><p>Level 4: Bonus feat (already included)</p><p></p><p>Level 5: Evasion, skirmish (+2d6, +2 AC)</p><p></p><p></p><p></p><p>Equipment:</p><p></p><p>Backpack</p><p>Candle</p><p>Chalk</p><p>Flint and steel</p><p>Mirror</p><p>Rope (50', silk) x1</p><p>Sacks x2</p><p>Sewing needle</p><p>Signal whistle</p><p>Signet ring</p><p>Waterskins x2</p><p>Whetstone</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="-SIN-, post: 3448303, member: 50643"] Here's a character from another game that I can use, just need to re-work the stats etc... Would this be a better build for what you've got planned? (This was a 32 point buy, with an additional +2 to 'any stat' - homebrew - but it'll only take a half hour to re-do, and I'd need to buy magic stuff too. But if this one's ok, it'd be quicker than starting from scratch.) [sblock] NO-NAME... Male Human Scout 5 / Swashbuckler 7 Neutral Strength 17 (+3) Dexterity 18 (+4) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 14 (+2) Size: Medium Height: 5' 10" Weight: 180 lb Skin: Tan Eyes: Gray Hair: None Total Hit Points: To be worked out... Speed: 40 feet [scout] Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity] Touch AC: 14 Flat-footed: 14 Initiative modifier: +7 = +4 [dexterity] +1 [scout] +2 [quick reconnoiter] Fortitude save: +7 = 6 [base] +1 [scout] Reflex save: +11 = 6 [base] +4 [dexterity] +1 [swashbuckler] Will save: +3 = 3 [base] Attack (handheld): +13/+8 = 10 [base] +3 [strength] Weapon Finesse: +14/+9 = 10 [base] +4 [dexterity] Attack (unarmed): +13/+8 = 10 [base] +3 [strength] Attack (missile): +14/+9 = 10 [base] +4 [dexterity] Grapple check: +13/+8 = 10 [base] +3 [strength] Light load:86 lb. or less Medium load:87-173 lb. Heavy load:174-260 lb. Lift over head:260 lb. Lift off ground:520 lb. Push or drag:1300 lb. Languages: Common Dwarven Elven Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing] Kukri [1d4, crit 18-20/x2, 2 lb., light, slashing] Spiked Armor [1d6, crit x2., light, piercing] Spiked Chain [2d4, crit x2, 10 lb., two-handed, piercing] Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] Feats: Combat Reflexes Dodge Mobility Exotic Weapon Proficiency Weapon: Spiked Chain Quick Reconnoiter (Comp Adventurer) Stealthy Weapon Finesse Skills Appraise Int 2 = +2 Balance Dex* 14 = +4 +8 +2 [tumble] Bluff Cha 12 = +2 +10 Climb Str* 8 = +3 +5 Concentration Con 0 = +0 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 14 = +2 +8 +2 [bluff] +2 [sense motive] Disguise Cha 2 = +2 Escape Artist Dex* 9 = +4 +5 Forgery Int 2 = +2 Gather Information Cha 2 = +2 Heal Wis 0 = +0 Hide Dex* 16 = +4 +10 +2 [stealthy] Intimidate Cha 4 = +2 +2 [bluff] Jump Str* 19 = +3 +10 +2 [tumble] +4 [speed 40] Knowledge (geography) Int 7 = +2 +5 Knowledge (nature) Int 9 = +2 +5 +2 [survival] Listen Wis 5 = +0 +5 Move Silently Dex* 16 = +4 +10 +2 [stealthy] Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 4 = +4 Search Int 7 = +2 +5 Sense Motive Wis 8 = +0 +8 Spot Wis 8 = +0 +8 Survival Wis 5 = +0 +5 Swim Str** 8 = +3 +5 Tumble Dex* 16 = +4 +10 +2 [jump] Use Rope Dex 4 = +4 * = check penalty for wearing armor Bluff >=5 ranks gives +2 on disguise checks to act in character. Escape Artist >=5 ranks gives +2 on use rope checks for bindings. Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards. Know Nature >=5 ranks gives +2 on survival checks above ground. Search >=5 ranks gives +2 on survival checks while tracking. Patryn: Race. Adjustments +2 charisma Class details Swashbuckler: Free weapon finesse feat +1 on reflex saves (already included)(level 2) Insightful strike (level 3) Dodge bonus +1 (level 5) Acrobatic Charge (level 7) Scout: Core class from "Complete Adventurer" Armor class bonuses after moving are not listed above. Level 1: Skirmish (+1d6), trapfinding Level 2: Battle fortitude +1, uncanny dodge Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC) Level 4: Bonus feat (already included) Level 5: Evasion, skirmish (+2d6, +2 AC) Equipment: Backpack Candle Chalk Flint and steel Mirror Rope (50', silk) x1 Sacks x2 Sewing needle Signal whistle Signet ring Waterskins x2 Whetstone [/sblock] [/QUOTE]
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