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[Maximized, Chained] Ray of Enfeeblement
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<blockquote data-quote="Hypersmurf" data-source="post: 1452761" data-attributes="member: 1656"><p>As worded in Tome and Blood, the Split Ray feat cannot actually affect Rays.</p><p></p><p>That's why the Tome and Blood FAQ says the following regarding Split Ray:</p><p></p><p><em>Note that the descriptive text for this feat should read:</em></p><p><em><strong>You can split the effect of a ray spell, which are spells that</strong></em></p><p><em><strong>have an “Effect: Ray” entry. The split ray affects any two</strong></em></p><p><em><strong>targets that are both within the spell’s range and are also</strong></em></p><p><em><strong>within 30 feet of each other. If the ray spell deals damage,</strong></em></p><p><em><strong>each target takes half as much damage as normally indicated</strong></em></p><p><em><strong>(round down). If the ray spell has a nondamaging effect, each</strong></em></p><p><em><strong>target has a 50% chance to take the nondamaging effect. This</strong></em></p><p><em><strong>could result in one, neither, or both targets taking the</strong></em></p><p><em><strong>nondamaging effect. For example, you split a disintegrate</strong></em></p><p><em><strong>spell. You roll to hit each target, and there is a 50% chance</strong></em></p><p><em><strong>that any target you hit is subject to disintegration. A target</strong></em></p><p><em><strong>subject to disintegration is allowed a normal saving throw.</strong></em></p><p><em><strong>Failure results in disintegration and success results in 5d6</strong></em></p><p><em><strong>points of damage, divided by 2.</strong></em></p><p><em><strong>If desired, you could make both rays attack the same</strong></em></p><p><em><strong>target. A split ray uses up a spell slot zero levels higher than</strong></em></p><p><em><strong>the spell’s actual level (the same level as the original spell).</strong></em></p><p></p><p>So now we have the Split Ray feat, which affects any ray spell (any spell with an Effect: Ray entry), and the Chain Spell feat, which affects any spell that specifies a single target and has a range greater than touch.</p><p></p><p>The sets of affected spells are mutually exclusive.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1452761, member: 1656"] As worded in Tome and Blood, the Split Ray feat cannot actually affect Rays. That's why the Tome and Blood FAQ says the following regarding Split Ray: [i]Note that the descriptive text for this feat should read: [b]You can split the effect of a ray spell, which are spells that have an “Effect: Ray” entry. The split ray affects any two targets that are both within the spell’s range and are also within 30 feet of each other. If the ray spell deals damage, each target takes half as much damage as normally indicated (round down). If the ray spell has a nondamaging effect, each target has a 50% chance to take the nondamaging effect. This could result in one, neither, or both targets taking the nondamaging effect. For example, you split a disintegrate spell. You roll to hit each target, and there is a 50% chance that any target you hit is subject to disintegration. A target subject to disintegration is allowed a normal saving throw. Failure results in disintegration and success results in 5d6 points of damage, divided by 2. If desired, you could make both rays attack the same target. A split ray uses up a spell slot zero levels higher than the spell’s actual level (the same level as the original spell).[/b][/i] So now we have the Split Ray feat, which affects any ray spell (any spell with an Effect: Ray entry), and the Chain Spell feat, which affects any spell that specifies a single target and has a range greater than touch. The sets of affected spells are mutually exclusive. -Hyp. [/QUOTE]
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[Maximized, Chained] Ray of Enfeeblement
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