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Maximizing Bard damage?
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<blockquote data-quote="Ryujin" data-source="post: 5328936" data-attributes="member: 27897"><p>OK, I know that this is likely a lost cause from the start, but my party members are dead set on the concept that every character, regardless of role, should provide maximum damage potential. I'm playing a Changeling Cunning Bard (who will likely convert to Eladrin when Essentials actually hits Builder) and could use some advice about where to go with it. </p><p></p><p>The campaign is fairly heavily houseruled, as our DM is a big fan of the Torg RPG and wanted to add cards to the 4e mechanic. From a mechanical standpoint this resulted in getting the Versatile Expertise feat and an interaction skill free, to start. I've multiclassed to Warlord, for the bonus damage or temp hits on an action point for my party. The character is currently at 2nd level.</p><p></p><p>I would likely give fire-based concepts preference, due to my character concept, but any ideas you have might trigger another idea for me also. I'm in a position to retrain, if it seems necessary.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Stitch, level 2</p><p>Changeling, Bard</p><p>Build: Cunning Bard</p><p>Versatile Expertise: Versatile Expertise (Heavy Blade)</p><p>Versatile Expertise: Versatile Expertise (Wand)</p><p>Bardic Virtue: Virtue of Cunning</p><p>Background: Early Life - Child Prodigy, Friend of an Eladrin House (+2 to Arcana)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 10, Int 18, Wis 10, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 10, Int 16, Wis 10, Cha 16.</p><p></p><p></p><p>AC: 20 Fort: 13 Reflex: 17 Will: 17</p><p>HP: 36 Surges: 9 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Diplomacy +10, Arcana +12, Religion +10, History +10, Bluff +12, Insight +8, Intimidate +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Dungeoneering +2, Endurance +3, Heal +2, Nature +2, Perception +2, Stealth +1, Streetwise +6, Thievery +1, Athletics +1</p><p></p><p>FEATS</p><p>Bard: Ritual Caster</p><p>Level 1: Resourceful Leader</p><p>Feat User Choice: Versatile Expertise</p><p>Level 2: Toughness</p><p></p><p>POWERS</p><p>Bard at-will 1: Staggering Note</p><p>Bard at-will 1: Guiding Strike</p><p>Bard encounter 1: Blunder</p><p>Bard daily 1: Stirring Shout</p><p>Bard utility 2: Strategist's Epiphany</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Light Shield, Magic Hide Armor +1, Residuum (Any) (50), Potion of Healing (heroic tier), Scimitar, Flute, Dagger, Echoing Songblade Scimitar +1</p><p>RITUALS</p><p>Glib Limerick, Comprehend Language</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5328936, member: 27897"] OK, I know that this is likely a lost cause from the start, but my party members are dead set on the concept that every character, regardless of role, should provide maximum damage potential. I'm playing a Changeling Cunning Bard (who will likely convert to Eladrin when Essentials actually hits Builder) and could use some advice about where to go with it. The campaign is fairly heavily houseruled, as our DM is a big fan of the Torg RPG and wanted to add cards to the 4e mechanic. From a mechanical standpoint this resulted in getting the Versatile Expertise feat and an interaction skill free, to start. I've multiclassed to Warlord, for the bonus damage or temp hits on an action point for my party. The character is currently at 2nd level. I would likely give fire-based concepts preference, due to my character concept, but any ideas you have might trigger another idea for me also. I'm in a position to retrain, if it seems necessary. ====== Created Using Wizards of the Coast D&D Character Builder ====== Stitch, level 2 Changeling, Bard Build: Cunning Bard Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Wand) Bardic Virtue: Virtue of Cunning Background: Early Life - Child Prodigy, Friend of an Eladrin House (+2 to Arcana) FINAL ABILITY SCORES Str 10, Con 14, Dex 10, Int 18, Wis 10, Cha 18. STARTING ABILITY SCORES Str 10, Con 14, Dex 10, Int 16, Wis 10, Cha 16. AC: 20 Fort: 13 Reflex: 17 Will: 17 HP: 36 Surges: 9 Surge Value: 9 TRAINED SKILLS Diplomacy +10, Arcana +12, Religion +10, History +10, Bluff +12, Insight +8, Intimidate +10 UNTRAINED SKILLS Acrobatics +1, Dungeoneering +2, Endurance +3, Heal +2, Nature +2, Perception +2, Stealth +1, Streetwise +6, Thievery +1, Athletics +1 FEATS Bard: Ritual Caster Level 1: Resourceful Leader Feat User Choice: Versatile Expertise Level 2: Toughness POWERS Bard at-will 1: Staggering Note Bard at-will 1: Guiding Strike Bard encounter 1: Blunder Bard daily 1: Stirring Shout Bard utility 2: Strategist's Epiphany ITEMS Adventurer's Kit, Light Shield, Magic Hide Armor +1, Residuum (Any) (50), Potion of Healing (heroic tier), Scimitar, Flute, Dagger, Echoing Songblade Scimitar +1 RITUALS Glib Limerick, Comprehend Language [/QUOTE]
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