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Maximizing Bard damage?
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<blockquote data-quote="Riastlin" data-source="post: 5329453" data-attributes="member: 94022"><p>Agree that your party is really missing the point. The bard can be very deceptive in its effectiveness, but it certainly helps maximize the party. It reminds me of an encounter with my bard. The Sorc and I were in back and the rest of the party had already acted and charged up ahead when a couple of large rock creatures arose behind us and attacked. The Sorc was up next but delayed, telling me to try to put them next to each other.</p><p> </p><p>I cast Blunder, giving the Sorc a basic attack in the process (which hit due to the bonus) and slid the two creatures together. Sorc then went Nova and by using an AP and two dailies (I believe) killed both of them, as they each went from about 85 HPs to 0 in two character turns. The other players started whooping it up to the Sorc who turned to me and said "Couldn't have done it without the Bard."</p><p> </p><p>Anyhoo, for your group, I would second the recommendation of going with the Prescient Bard and boosting Wis instead (perhaps along with Int). This will also let you get Astral Seal (which will help both with party damage and with the healing). Additionally, with the extra points in the point buy you can get Int high enough to still MC into Wizard and I believe there is a feat that lets you use Cha for all your MC powers (though it may be a racial -- can't recall off the top of my head since I am at work as well). </p><p> </p><p>Focus on control, healing and granting extra attacks and you should be fine. Just tell the canons to deal with it -- particularly if they want to live. BTW, I believe there is a Ranger MC that only requires you to have 13 Str OR 13 Dex, Wis not needed.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5329453, member: 94022"] Agree that your party is really missing the point. The bard can be very deceptive in its effectiveness, but it certainly helps maximize the party. It reminds me of an encounter with my bard. The Sorc and I were in back and the rest of the party had already acted and charged up ahead when a couple of large rock creatures arose behind us and attacked. The Sorc was up next but delayed, telling me to try to put them next to each other. I cast Blunder, giving the Sorc a basic attack in the process (which hit due to the bonus) and slid the two creatures together. Sorc then went Nova and by using an AP and two dailies (I believe) killed both of them, as they each went from about 85 HPs to 0 in two character turns. The other players started whooping it up to the Sorc who turned to me and said "Couldn't have done it without the Bard." Anyhoo, for your group, I would second the recommendation of going with the Prescient Bard and boosting Wis instead (perhaps along with Int). This will also let you get Astral Seal (which will help both with party damage and with the healing). Additionally, with the extra points in the point buy you can get Int high enough to still MC into Wizard and I believe there is a feat that lets you use Cha for all your MC powers (though it may be a racial -- can't recall off the top of my head since I am at work as well). Focus on control, healing and granting extra attacks and you should be fine. Just tell the canons to deal with it -- particularly if they want to live. BTW, I believe there is a Ranger MC that only requires you to have 13 Str OR 13 Dex, Wis not needed. [/QUOTE]
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Maximizing Bard damage?
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