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Maybe I'm just tired?
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<blockquote data-quote="Li Shenron" data-source="post: 6048535" data-attributes="member: 1465"><p>There are plenty of things I like and a bunch of things I don't.</p><p></p><p>Since you're asking specifically about what we fear... (listed in descreasing order of importance)</p><p></p><p>#1- I am looking forward to 5e mostly as a chance to prepare and run the game more easily and in less time compared to 3e, which definitely looks very possible from 5e core rules of combat and encounters, BUT my main fear now is that character design <strong>complexity is increasing</strong> and my previous players are showing sign that <em>they</em> won't play if they have to read or think too much in order to make characters</p><p></p><p>#2- That the playtesting process is rigged and twisted by way too many gamers <em>not</em> playtesting but only answering the surveys with their <em>opinions</em> and pet peeves, resulting in plain <strong>inaccurate feedback</strong> that will keep stuff in the game just because they look kewl on paper, only to discover a year or two after publications that they cause serious practical problems, or viceversa knocking some interesting ideas out because of false problems</p><p></p><p>#3- That the designers get carried away by the enthusiasm for a few new cool ideas, and then literally <strong>flood the entire game</strong> with them (i.e. advantage/disadvantage, expertise dice, hit dice healing) instead of keeping them limited therefore more valuable</p><p></p><p>Unfortunately #2 and #3 tend to feedback-amplify each other.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6048535, member: 1465"] There are plenty of things I like and a bunch of things I don't. Since you're asking specifically about what we fear... (listed in descreasing order of importance) #1- I am looking forward to 5e mostly as a chance to prepare and run the game more easily and in less time compared to 3e, which definitely looks very possible from 5e core rules of combat and encounters, BUT my main fear now is that character design [B]complexity is increasing[/B] and my previous players are showing sign that [I]they[/I] won't play if they have to read or think too much in order to make characters #2- That the playtesting process is rigged and twisted by way too many gamers [I]not[/I] playtesting but only answering the surveys with their [I]opinions[/I] and pet peeves, resulting in plain [B]inaccurate feedback[/B] that will keep stuff in the game just because they look kewl on paper, only to discover a year or two after publications that they cause serious practical problems, or viceversa knocking some interesting ideas out because of false problems #3- That the designers get carried away by the enthusiasm for a few new cool ideas, and then literally [B]flood the entire game[/B] with them (i.e. advantage/disadvantage, expertise dice, hit dice healing) instead of keeping them limited therefore more valuable Unfortunately #2 and #3 tend to feedback-amplify each other. [/QUOTE]
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