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Maybe I'm just tired?
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<blockquote data-quote="ferratus" data-source="post: 6048708" data-attributes="member: 55966"><p>My biggest fear? That the playtesting won't make rules that are fun because people get odd ideas in their heads. I mean, look at all of the bad rules that survived Pathfinder playtesting, most particularly rolling to confirm critical hits.</p><p></p><p>That was the worst rule in the history D&D. Worse than level limits. Worse than THAC0. Worse than random harlot tables. Worse than any rule ever invented because it is the only rule designed to take the joy out of a rare triumph at low levels. At high levels it is an unecessary nuisance. You can take it out of the game and it wouldn't affect game balance once iota. After all, 4e did and previous editions to 3e got along without it just fine.</p><p></p><p>But apparently it got through playtesting. I have also almost joined 3 Pathfinder games, but no DM was willing to sacrifice confirming criticals to have me as a player. They never defended it when I explained why it was bad design, they just affirmed that because it was in the rulebook, they were going to use it.</p><p></p><p>So that's what I worry 5e is going to be. Nothing but one long list of rules as bad as confirming critical hits, but kept because the playtesters demand it. The nixing of the silver standard by alpha playtesters, and the nixing of turn undead as a spell are examples of much needed changes that are being sacked by playtesting.</p></blockquote><p></p>
[QUOTE="ferratus, post: 6048708, member: 55966"] My biggest fear? That the playtesting won't make rules that are fun because people get odd ideas in their heads. I mean, look at all of the bad rules that survived Pathfinder playtesting, most particularly rolling to confirm critical hits. That was the worst rule in the history D&D. Worse than level limits. Worse than THAC0. Worse than random harlot tables. Worse than any rule ever invented because it is the only rule designed to take the joy out of a rare triumph at low levels. At high levels it is an unecessary nuisance. You can take it out of the game and it wouldn't affect game balance once iota. After all, 4e did and previous editions to 3e got along without it just fine. But apparently it got through playtesting. I have also almost joined 3 Pathfinder games, but no DM was willing to sacrifice confirming criticals to have me as a player. They never defended it when I explained why it was bad design, they just affirmed that because it was in the rulebook, they were going to use it. So that's what I worry 5e is going to be. Nothing but one long list of rules as bad as confirming critical hits, but kept because the playtesters demand it. The nixing of the silver standard by alpha playtesters, and the nixing of turn undead as a spell are examples of much needed changes that are being sacked by playtesting. [/QUOTE]
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