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Maybe I'm just tired?
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<blockquote data-quote="Aaron L" data-source="post: 6050020" data-attributes="member: 926"><p>A big fear of mine is that the game will actually be called D&D Next, which is an absolutely <em>abominable</em> name.</p><p></p><p>I haven't been paying very close attention to the development; the small bits I have seen didn't impress me, but I'm not passing judgement until I see the finished game.</p><p></p><p>I hope the art will have a more mixed art style with less "dungeonpunk" and more historic, classic fantasy style stuff. The dungeonpunk aesthetic is fine but it's been overdone to <em>DEATH.</em> I's all we ever get nowadays. Lets mix it up with some actually historically accurate illustrations of armor and weaponry. Fewer spiky shields and enormous, bizarrely-shaped cartoonish swords that no one could actually ever fight with, and more realistic stuff. I'm not saying to do away with the dungeonpunk stuff entirely, just tone it down and mix it up with realistic artwork. I remember defending the dungeonpunk look when 3E first came out. I thought it would be used in moderation and in combination with realistic illustrations. I'm sad to say that I was very very wrong and now regret it was ever introduced, because it's become the ONLY style that is used. </p><p></p><p>PLEASE, mix the dungeonpunk with some classic realistic-looking fantasy art, WotC.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 6050020, member: 926"] A big fear of mine is that the game will actually be called D&D Next, which is an absolutely [I]abominable[/I] name. I haven't been paying very close attention to the development; the small bits I have seen didn't impress me, but I'm not passing judgement until I see the finished game. I hope the art will have a more mixed art style with less "dungeonpunk" and more historic, classic fantasy style stuff. The dungeonpunk aesthetic is fine but it's been overdone to [I]DEATH.[/I] I's all we ever get nowadays. Lets mix it up with some actually historically accurate illustrations of armor and weaponry. Fewer spiky shields and enormous, bizarrely-shaped cartoonish swords that no one could actually ever fight with, and more realistic stuff. I'm not saying to do away with the dungeonpunk stuff entirely, just tone it down and mix it up with realistic artwork. I remember defending the dungeonpunk look when 3E first came out. I thought it would be used in moderation and in combination with realistic illustrations. I'm sad to say that I was very very wrong and now regret it was ever introduced, because it's become the ONLY style that is used. PLEASE, mix the dungeonpunk with some classic realistic-looking fantasy art, WotC. [/QUOTE]
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