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<blockquote data-quote="Gorgoroth" data-source="post: 6050412" data-attributes="member: 6674889"><p><strong>..</strong></p><p></p><p>that sounds good but I like to play clerics who can also fight. I played a dwarf healer specialist in Pathfinder for six months and it nagged me to no end that depending on what the other (perhaps reckless) players did, such as provoking AoOs unnecesserily, would mean in practice I lost my turn since I had to heal them. It takes away choice for the cleric, and forces them to be a healbot. Some may like that, but I don't. Maybe for major heals to get you back up on your feet, but if I run past you to chop the enemy with my axe, I should be able to touch you with my finger tip along the way and give you a few HP without such a huge impact.</p><p></p><p>If I wanted to play a battle cleric in PF or 3.0, I couldn't, 4e was a DEFINITE improvement there, with minor action heals. 5e seems to have some balance. I detested wanting to pick Weapon Focus (axe) but realizing I only ever swung in combat 1/3 rounds because of other people's decisions. Meaning my feats were diluted by factors outside my control, making them worthless to take. Choices should be viable. If I can attack with my axe most rounds, and do some minor healing here and there, then suddenly I CAN focus on being a battle cleric, and putting my feat choices where I want.</p><p></p><p>Let others who dabble as secondary healers have to spend their entire action to heal their comrades, not the guy who's trained at it. Let's face it, clerics, at least battle clerics are tough and need to be able to fight AND heal. I'd be very ammenable to healing as part of another action only for minor or lesser heals. Drive-by healing, as it were. I think that's the way it already works, if I'm not mistaken. There should be no proviso for a full "Heal" spell being cast AND attacking, at least until level 6 when the equivalent fighter gets his second attack. That's a good compromise. Battle clerics at 6th can do both of their subroles at the same time, at the same level as a fighter gets his boost to plain old attacking.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6050412, member: 6674889"] [b]..[/b] that sounds good but I like to play clerics who can also fight. I played a dwarf healer specialist in Pathfinder for six months and it nagged me to no end that depending on what the other (perhaps reckless) players did, such as provoking AoOs unnecesserily, would mean in practice I lost my turn since I had to heal them. It takes away choice for the cleric, and forces them to be a healbot. Some may like that, but I don't. Maybe for major heals to get you back up on your feet, but if I run past you to chop the enemy with my axe, I should be able to touch you with my finger tip along the way and give you a few HP without such a huge impact. If I wanted to play a battle cleric in PF or 3.0, I couldn't, 4e was a DEFINITE improvement there, with minor action heals. 5e seems to have some balance. I detested wanting to pick Weapon Focus (axe) but realizing I only ever swung in combat 1/3 rounds because of other people's decisions. Meaning my feats were diluted by factors outside my control, making them worthless to take. Choices should be viable. If I can attack with my axe most rounds, and do some minor healing here and there, then suddenly I CAN focus on being a battle cleric, and putting my feat choices where I want. Let others who dabble as secondary healers have to spend their entire action to heal their comrades, not the guy who's trained at it. Let's face it, clerics, at least battle clerics are tough and need to be able to fight AND heal. I'd be very ammenable to healing as part of another action only for minor or lesser heals. Drive-by healing, as it were. I think that's the way it already works, if I'm not mistaken. There should be no proviso for a full "Heal" spell being cast AND attacking, at least until level 6 when the equivalent fighter gets his second attack. That's a good compromise. Battle clerics at 6th can do both of their subroles at the same time, at the same level as a fighter gets his boost to plain old attacking. [/QUOTE]
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