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MCDM's New Tactical TTRPG Hits $1M Crowdfunding On First Day!
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<blockquote data-quote="overgeeked" data-source="post: 9231970" data-attributes="member: 86653"><p>Thanks for providing the actual text. That's helpful. I'm not sure how that wouldn't lead directly to having to track which enemies already gave the PCs Victories to avoid double dipping and the inevitable cheese the players would get up to.</p><p></p><p>You'd need to track which non-combat encounters gave the PCs Victories so they couldn't then go back later and defeat them in combat to double dip Victories from the same group. Unless that's something you don't care about. But, in my experience, players will find and exploit every loophole they can. So either you close the loophole up front or you're tracking every non-combat win they get to avoid letting them double, triple, quadruple dip the same enemies. Hence some of the questions up thread about when this resets, how many Victories can one group provide the PCs, etc.</p><p></p><p>In the sense that they're no longer an active obstacle, same as they would no longer be an active obstacle if you sneak past them. That's the trouble with non-combat XP that doesn't remove the enemy from the board. The PCs can always go back an encounter them again. Either the referee tracks that or the PCs will double dip Victories. Or you literally remove the enemies from the board as the referee when the PCs have overcome them however they manage it. But that would be some verisimilitude-breaking nonsense in most cases.</p><p></p><p>Of course. Just as sneaking past the guards doesn't stop them from continuing their patrol and potentially spotting you later. But, just to be clear, that's literally the problem with non-combat Victories. Either the ref keeps track of who's given the PCs Victories or the PCs can sneak past the same guards a half dozen times and get six Victories out of it. So you either get lots of bookkeeping for the ref or the players cheesing the XP system.</p><p></p><p>The ref can simply say no, of course. But at a guess they'd need a good reason to not give the PCs the Victories they've earned according to the system. Don't award non-combat Victories? Okay, so you're pushing murderhobo as a playstyle by only rewarding that. Don't award combat Victories? Okay, so you're undermining the premise of the monster fighting game by not rewarding fighting monsters. Award non-combat Victories? Okay, so you'll need to either accept that the players will inevitable cheese the XP mechanic by overcoming without killing as many NPCs as they can (which again would undermine the monster fighting focus of the game), or you'll need to keep track of which NPCs have awarded Victories to the PCs so they can't cheese the XP mechanics.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9231970, member: 86653"] Thanks for providing the actual text. That's helpful. I'm not sure how that wouldn't lead directly to having to track which enemies already gave the PCs Victories to avoid double dipping and the inevitable cheese the players would get up to. You'd need to track which non-combat encounters gave the PCs Victories so they couldn't then go back later and defeat them in combat to double dip Victories from the same group. Unless that's something you don't care about. But, in my experience, players will find and exploit every loophole they can. So either you close the loophole up front or you're tracking every non-combat win they get to avoid letting them double, triple, quadruple dip the same enemies. Hence some of the questions up thread about when this resets, how many Victories can one group provide the PCs, etc. In the sense that they're no longer an active obstacle, same as they would no longer be an active obstacle if you sneak past them. That's the trouble with non-combat XP that doesn't remove the enemy from the board. The PCs can always go back an encounter them again. Either the referee tracks that or the PCs will double dip Victories. Or you literally remove the enemies from the board as the referee when the PCs have overcome them however they manage it. But that would be some verisimilitude-breaking nonsense in most cases. Of course. Just as sneaking past the guards doesn't stop them from continuing their patrol and potentially spotting you later. But, just to be clear, that's literally the problem with non-combat Victories. Either the ref keeps track of who's given the PCs Victories or the PCs can sneak past the same guards a half dozen times and get six Victories out of it. So you either get lots of bookkeeping for the ref or the players cheesing the XP system. The ref can simply say no, of course. But at a guess they'd need a good reason to not give the PCs the Victories they've earned according to the system. Don't award non-combat Victories? Okay, so you're pushing murderhobo as a playstyle by only rewarding that. Don't award combat Victories? Okay, so you're undermining the premise of the monster fighting game by not rewarding fighting monsters. Award non-combat Victories? Okay, so you'll need to either accept that the players will inevitable cheese the XP mechanic by overcoming without killing as many NPCs as they can (which again would undermine the monster fighting focus of the game), or you'll need to keep track of which NPCs have awarded Victories to the PCs so they can't cheese the XP mechanics. [/QUOTE]
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