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General Tabletop Discussion
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Mearl's Book Design Philosophy
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<blockquote data-quote="Demetrios1453" data-source="post: 6926732" data-attributes="member: 6801060"><p>As I mentioned in one of the VGtM threads, if this format is a success, they may just keep on repeating it. VGtM has updates for all three core rulebooks - Chapter 1's lore is for the DM, Chapter 2's player race options are for the players, and Chapter 3's monsters updates the Monster Manual. As I said in my post, I could easily see something similar for a 5e book on the planes (<em>Volo's Guide to the Planes</em> perhaps?) where one chapter gives a description of the planes (updating the DMG), one chapter giving new player options (player races like the bariaur and perhaps backgrounds based on the old Planescape factions, updating the PHB), and another chapter updating the remaining planar creatures for 5e (updating the MM). I could see WotC using this format to update all sorts of things...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 6926732, member: 6801060"] As I mentioned in one of the VGtM threads, if this format is a success, they may just keep on repeating it. VGtM has updates for all three core rulebooks - Chapter 1's lore is for the DM, Chapter 2's player race options are for the players, and Chapter 3's monsters updates the Monster Manual. As I said in my post, I could easily see something similar for a 5e book on the planes ([I]Volo's Guide to the Planes[/I] perhaps?) where one chapter gives a description of the planes (updating the DMG), one chapter giving new player options (player races like the bariaur and perhaps backgrounds based on the old Planescape factions, updating the PHB), and another chapter updating the remaining planar creatures for 5e (updating the MM). I could see WotC using this format to update all sorts of things... [/QUOTE]
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