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General Tabletop Discussion
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Mearls House Rule: Two-Weapon Fighting
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<blockquote data-quote="Pauln6" data-source="post: 7514458" data-attributes="member: 6777422"><p>I'm not really feeling any of these fixes, although admittedly our dual wielder is a fighter rogue with two magical swords who chooses between cunning action and the second attack. Not every PC can take advantage of every potential benefit of dual wielding but then why make it a no brainer? Inflicting slightly less damage for more options seems reasonable to me.</p><p></p><p>Someone homebrew tweaked the feats to make it easier to give even more versatility to the two-weapon style by merging Defensive Duelist and Dual Wielder:</p><p></p><p>Prerequisite: Dexterity 13 or higher</p><p>You master several fighting techniques, gaining the following benefits while you are wielding a melee weapon in one hand and no shield:</p><p>• You gain a +1 bonus to AC provided you hold a light weapon.</p><p>• When another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.</p><p>• You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.</p><p>• You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</p><p></p><p>I think I prefer this to Mearls' fix. It panders to multiple light weapon styles plus parrying styles but many of the benefits don't stack.</p><p></p><p>Maybe a tweak to two weapon fighting could be that if you gain the extra attack class feature, you can add half your ability modifier to offhand damage or gain an extra +1 damage to both attacks if you have the two weapon fighting style?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7514458, member: 6777422"] I'm not really feeling any of these fixes, although admittedly our dual wielder is a fighter rogue with two magical swords who chooses between cunning action and the second attack. Not every PC can take advantage of every potential benefit of dual wielding but then why make it a no brainer? Inflicting slightly less damage for more options seems reasonable to me. Someone homebrew tweaked the feats to make it easier to give even more versatility to the two-weapon style by merging Defensive Duelist and Dual Wielder: Prerequisite: Dexterity 13 or higher You master several fighting techniques, gaining the following benefits while you are wielding a melee weapon in one hand and no shield: • You gain a +1 bonus to AC provided you hold a light weapon. • When another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light. • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. I think I prefer this to Mearls' fix. It panders to multiple light weapon styles plus parrying styles but many of the benefits don't stack. Maybe a tweak to two weapon fighting could be that if you gain the extra attack class feature, you can add half your ability modifier to offhand damage or gain an extra +1 damage to both attacks if you have the two weapon fighting style? [/QUOTE]
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Mearls House Rule: Two-Weapon Fighting
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