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Mearls House Rule: Two-Weapon Fighting
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<blockquote data-quote="Hawk Diesel" data-source="post: 7514651" data-attributes="member: 59848"><p>Ugh... I posted this in the other thread meaning to post it in this one. It's a little disorienting having two such similar conversation threads here. Anyways, here is what I posted in the other one.</p><p></p><p>***</p><p></p><p>So seeing this conversation has got me to thinking about Two-Weapon Fighting. I know it is a common house rule to allow for the extra attack as part of the attack action, and I've vacillated back and forth about that. But as I said, this thread got me thinking. What if we changed TWF into the following:</p><p></p><p><strong>Two-Weapon Fighting</strong></p><p>When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a reaction to make an additional attack with your off-hand. This additional attack must be with a different light melee weapon that you’re holding, an unarmed strike, or a natural weapon. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. </p><p></p><p>If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.</p><p></p><p><strong>Ways this changes current Two-Weapon Fighting</strong></p><p></p><p>-Allows more wide use of the reaction. In my gaming experience, reactions are seldom used except by Polearm Masters, Sentinels, or specific kinds of magic users. This widens their use.</p><p></p><p>-Opens the door to unarmed strikes or natural attacks with TWF. Seems silly that 5e makes a distinction between these attack modalities, but apparently it does. This also means it is a tactic monsters can easily use against the party, even if they don't have melee weapons per se.</p><p></p><p>-Reduces the competition for bonus action abilities such as Cunning Action, Hex/Hunter’s Mark, Flurry of Blows, ect</p><p></p><p>-Opens the door for a different kind of Duelist. Now, if you choose not to wield a shield, you can make an unarmed strike and add your duelist damage to it. Or a Champion fighter that takes duelist and TWF, and can add the STR mod and damage bonus to his unarmed strike (especially useful if feats are not in use). I think that is kind of interesting.</p><p></p><p>-Increases the number of attacks a monk can make. A low-level monk can now make 3 attacks with their martial arts ability, or four with Flurry of Blows. This increases to 5 attacks by level 5. Not sure if this is good or bad.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7514651, member: 59848"] Ugh... I posted this in the other thread meaning to post it in this one. It's a little disorienting having two such similar conversation threads here. Anyways, here is what I posted in the other one. *** So seeing this conversation has got me to thinking about Two-Weapon Fighting. I know it is a common house rule to allow for the extra attack as part of the attack action, and I've vacillated back and forth about that. But as I said, this thread got me thinking. What if we changed TWF into the following: [B]Two-Weapon Fighting[/B] When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a reaction to make an additional attack with your off-hand. This additional attack must be with a different light melee weapon that you’re holding, an unarmed strike, or a natural weapon. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it. [B]Ways this changes current Two-Weapon Fighting[/B] -Allows more wide use of the reaction. In my gaming experience, reactions are seldom used except by Polearm Masters, Sentinels, or specific kinds of magic users. This widens their use. -Opens the door to unarmed strikes or natural attacks with TWF. Seems silly that 5e makes a distinction between these attack modalities, but apparently it does. This also means it is a tactic monsters can easily use against the party, even if they don't have melee weapons per se. -Reduces the competition for bonus action abilities such as Cunning Action, Hex/Hunter’s Mark, Flurry of Blows, ect -Opens the door for a different kind of Duelist. Now, if you choose not to wield a shield, you can make an unarmed strike and add your duelist damage to it. Or a Champion fighter that takes duelist and TWF, and can add the STR mod and damage bonus to his unarmed strike (especially useful if feats are not in use). I think that is kind of interesting. -Increases the number of attacks a monk can make. A low-level monk can now make 3 attacks with their martial arts ability, or four with Flurry of Blows. This increases to 5 attacks by level 5. Not sure if this is good or bad. [/QUOTE]
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Mearls House Rule: Two-Weapon Fighting
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