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Mearls House Rule: Two-Weapon Fighting
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<blockquote data-quote="ClaytonCross" data-source="post: 7514886" data-attributes="member: 6880599"><p>These changes for TWF are <strong>NOT for rogues</strong> but a change for characters that actually fight with their weapons instead of using them to deliver a special ability like backstab. If your looking at it for a rogue your not looking where its needed but looking where its not needed and wondering why someone would want to change it. The reason this interests me is the total lack of non-rogue duel wielding because despite the advantages you note they come at a cost of bonus action and the other fighting styles have their own advantages ...<strong>at no coast</strong>. May classes simply have extra attack for the ability to attack twice at higher damage making lowering the damage for all their attacks for finesse weapons a lose not a gain. This is not to raise two weapon fighting above other styles where it already works but to level it with them where it fails and provide it with a niche so people will actually use it.. In most cases getting another attack with a one two-handed weapon is easier and cost less. Extra attack, Sentinel, pole-arm master, great weapon master, opportunity attacks and other class features like monks martial arts are very common and do more damage to begin with. That's why you see them all the time but only TWF on rogues who don't even care about their weapon as long as they hit something and get back stab.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7514886, member: 6880599"] These changes for TWF are [B]NOT for rogues[/B] but a change for characters that actually fight with their weapons instead of using them to deliver a special ability like backstab. If your looking at it for a rogue your not looking where its needed but looking where its not needed and wondering why someone would want to change it. The reason this interests me is the total lack of non-rogue duel wielding because despite the advantages you note they come at a cost of bonus action and the other fighting styles have their own advantages ...[B]at no coast[/B]. May classes simply have extra attack for the ability to attack twice at higher damage making lowering the damage for all their attacks for finesse weapons a lose not a gain. This is not to raise two weapon fighting above other styles where it already works but to level it with them where it fails and provide it with a niche so people will actually use it.. In most cases getting another attack with a one two-handed weapon is easier and cost less. Extra attack, Sentinel, pole-arm master, great weapon master, opportunity attacks and other class features like monks martial arts are very common and do more damage to begin with. That's why you see them all the time but only TWF on rogues who don't even care about their weapon as long as they hit something and get back stab. [/QUOTE]
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Mearls House Rule: Two-Weapon Fighting
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