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Mearls House Rule: Two-Weapon Fighting
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<blockquote data-quote="ClaytonCross" data-source="post: 7515167" data-attributes="member: 6880599"><p>I had a similar complaint about the AC bonus. I am not against a defensive bonus for melee because you can Perry stab with ether weapon or both at the same time but the idea of an AC bonus against arrows means what? They are blocking arrows with their swords like medieval fantasy jedi? Mechanically its superior to a shield at the same +2AC with an option for an extra when its connivant. I recommend, making the +2AC bonus in melee vs a single opponent that way it allows for your parrying dagger or slimily using one short sword to Perry while the other attack or feigns to force the enemy to with draw. But an archer just shoots them.</p><p></p><p>I understand your 1st edition AD&D dual-wielding love, I had a similar love with my 3.5 Ranger with a -2 main hand. -4 offhand penalty if I remember correctly. It started at -6 -8 I believe but I had a feat and a fighting style that reduced it by 2 each twice I believe. I did something like 6 attacks in a turn. Its been almost 20 years now so I don't remember exactly but it was my favorite in of my older characters. I tried building it in 5th edition and the Iconic duel bladed ranger just doesn't work as it is. First because the Rangers are heavily geared to be archers in this edition then secondly because between the lack of scaling in hunter's mark and extra attack. I seems like all the melee abilities for rangers are geared toward on hit so they are better off taking a single weapon. Even then, the 5th level <strong>Steel Wind Strike</strong> spell is the most functional ability to fight as a melee ranger and you don't get it until level 17. Which is a little sad because wizards get it at level 9 meaning that short extra attack you can watch your wizard out swordsman you for 8 slower progression high levels.</p><p></p><p>So this character is what pulls my interest in making two-weapon fighting more functional. Though I would also be happy with a Ranger duel wielding focused subclass.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7515167, member: 6880599"] I had a similar complaint about the AC bonus. I am not against a defensive bonus for melee because you can Perry stab with ether weapon or both at the same time but the idea of an AC bonus against arrows means what? They are blocking arrows with their swords like medieval fantasy jedi? Mechanically its superior to a shield at the same +2AC with an option for an extra when its connivant. I recommend, making the +2AC bonus in melee vs a single opponent that way it allows for your parrying dagger or slimily using one short sword to Perry while the other attack or feigns to force the enemy to with draw. But an archer just shoots them. I understand your 1st edition AD&D dual-wielding love, I had a similar love with my 3.5 Ranger with a -2 main hand. -4 offhand penalty if I remember correctly. It started at -6 -8 I believe but I had a feat and a fighting style that reduced it by 2 each twice I believe. I did something like 6 attacks in a turn. Its been almost 20 years now so I don't remember exactly but it was my favorite in of my older characters. I tried building it in 5th edition and the Iconic duel bladed ranger just doesn't work as it is. First because the Rangers are heavily geared to be archers in this edition then secondly because between the lack of scaling in hunter's mark and extra attack. I seems like all the melee abilities for rangers are geared toward on hit so they are better off taking a single weapon. Even then, the 5th level [B]Steel Wind Strike[/B] spell is the most functional ability to fight as a melee ranger and you don't get it until level 17. Which is a little sad because wizards get it at level 9 meaning that short extra attack you can watch your wizard out swordsman you for 8 slower progression high levels. So this character is what pulls my interest in making two-weapon fighting more functional. Though I would also be happy with a Ranger duel wielding focused subclass. [/QUOTE]
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Mearls House Rule: Two-Weapon Fighting
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