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Mearls is the new manager of D&D
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<blockquote data-quote="Henry" data-source="post: 5183446" data-attributes="member: 158"><p>First of all, congratulations on the promotion - I hope you have it for a long time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That said, two opinions: </p><p></p><p></p><p></p><p>It's a wise thought, but don't forget that "making it your own" has the benefit of creative direction and preserving inspiration in the face of "death by committee", too. Stan Lee used to say of his creation of such Marvel greats as The Fantastic Four and Spider-man, that he created them right as he was about to quit Marvel/Timely, and the comic biz, and said, "to hell with it, I'm gonna make comics that I want to see for a change," -- and to everyone's surprise, they ultimately triggered the "Marvel Age", if not the entire Silver Age Revolution in comics.</p><p></p><p>Granted, he also credits where credit is due, with Jack Kirby and Steve Ditko for bringing the characters to life on the page, for basically "writing the story" in pictures and adding their talents to it. </p><p></p><p>I've heard this same thing time and again, from other success stories; they were successes because they weren't afraid to "make it what THEY wanted", because they were fans, too, dammit.</p><p></p><p>As you said, no one does it alone, but don't be afraid to go ****ing crazy, because sometimes that's where genius lies, and disaster lies in mediocrity.</p><p></p><p></p><p></p><p></p><p>I just wanted to bring this out, because some of the responses seem to follow the "mearls as designer/developer" train of thought. It sounds like you're focused on the direction of the whole RPG line.</p><p></p><p></p><p></p><p>One of the biggest things that I believe would help bring the proselytizers and ministers back into the fold I really doubt you could do anything with -- making a less restrictive GSL. I feel like it's one of the biggest issues that drove a bigger wedge into the fan base that I've seen in fifteen years, easy, and to use an image it's almost like a religious movement whose most prominent evangelists just up and left because the high priest reorganized the whole thing to make all the evangelists send the new converts straight to him instead of doing their own thing. The momentum is there, the movement is still doing good works, but a huge chunk of the grass-roots proselytizers are all gone because the "grass-roots" is no longer there. Even then, I don't know if it would be enough to heal the wedge. D&D they feel is no longer their own game, but at least with an outlet like the OGL they could make it what they wanted it to be, same as they did with 3E.</p><p></p><p>Anyway, as I said, I wish you all the best, and don't forget to go ****ing crazy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 5183446, member: 158"] First of all, congratulations on the promotion - I hope you have it for a long time. :) That said, two opinions: It's a wise thought, but don't forget that "making it your own" has the benefit of creative direction and preserving inspiration in the face of "death by committee", too. Stan Lee used to say of his creation of such Marvel greats as The Fantastic Four and Spider-man, that he created them right as he was about to quit Marvel/Timely, and the comic biz, and said, "to hell with it, I'm gonna make comics that I want to see for a change," -- and to everyone's surprise, they ultimately triggered the "Marvel Age", if not the entire Silver Age Revolution in comics. Granted, he also credits where credit is due, with Jack Kirby and Steve Ditko for bringing the characters to life on the page, for basically "writing the story" in pictures and adding their talents to it. I've heard this same thing time and again, from other success stories; they were successes because they weren't afraid to "make it what THEY wanted", because they were fans, too, dammit. As you said, no one does it alone, but don't be afraid to go ****ing crazy, because sometimes that's where genius lies, and disaster lies in mediocrity. I just wanted to bring this out, because some of the responses seem to follow the "mearls as designer/developer" train of thought. It sounds like you're focused on the direction of the whole RPG line. One of the biggest things that I believe would help bring the proselytizers and ministers back into the fold I really doubt you could do anything with -- making a less restrictive GSL. I feel like it's one of the biggest issues that drove a bigger wedge into the fan base that I've seen in fifteen years, easy, and to use an image it's almost like a religious movement whose most prominent evangelists just up and left because the high priest reorganized the whole thing to make all the evangelists send the new converts straight to him instead of doing their own thing. The momentum is there, the movement is still doing good works, but a huge chunk of the grass-roots proselytizers are all gone because the "grass-roots" is no longer there. Even then, I don't know if it would be enough to heal the wedge. D&D they feel is no longer their own game, but at least with an outlet like the OGL they could make it what they wanted it to be, same as they did with 3E. Anyway, as I said, I wish you all the best, and don't forget to go ****ing crazy. :) [/QUOTE]
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