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Mearls is the new manager of D&D
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<blockquote data-quote="Gothmog" data-source="post: 5184759" data-attributes="member: 317"><p>Congrats Mike! I've enjoyed your work since you were writing 3PP stuff for 3e, and from what I've seen of those works and 4e, your vision and mine of D&D is very close. I know D&D will be in good hands with you- with someone that respects the roots and themes of the game (especially AD&D), but also wants to make the game accessible to new players and draw them in. I can tell you sir, that you have accomplished that mission! I've introduced more people to D&D with 4e than ANY other edition, and it just clicks for them- they seem to get it almost immediately and quickly come up with new and exciting ways to solve a problem many of us old hidebound D&D veterans seem to miss under the new edition.</p><p></p><p>That said, there are a couple of suggestions I'd like to make regarding 4e.</p><p></p><p>1. Please give us more adventures! The Slaying Stone is the sort of thing I'm talking about- 32 page adventures with a poster map. Adventures with an interesting, coherent plot, not the Delve-style stuff. Monsters and adversaries should make sense in the adventure, not just be there because a level 6 artillery is needed. Harken back to themes of exploration, danger, and mystery- much like many of the classic AD&D modules.</p><p></p><p>2. Please give us an original 4E campaign setting!!! I admit I'm not the biggest fant of Forgotten Realms or Eberron, although the Dark Sun setting this summer has me excited. But I know a lot of folks would LOVE to see an original 4e setting- something PoL, and my personal preference would be something dark fantasy. The new cosmology (which I love and find infinitely more accessible and compelling than the old one) begs for its own tailor-made setting. </p><p></p><p>3. The Character Builder and Adventure Tools are a godsend- they make adventure and campaign design easy and fun. I know WotC has to defend its IP, but having a way to enter in custom elements and have their mods calculated into the Character Builder would be awesome.</p><p></p><p>4. I'd love to see more background books like the Plane Above, Open Grave, etc. I know the Demonomicon is coming out this summer, but I'd love to see books devoted to the Feywild, Shadowfell, Far Realm/abberations, Devils, more about the Primordials/titans/giants and Dawn War, etc.</p><p></p><p>5. Finally, a 4e book like Unearthed Arcana would be awesome to see. Something with rules for long-term damage and healing, long-term conditions, and other optional rules.</p><p></p><p>Just keep on working the same magic you have been for the last two years with the D&D 4e brand. I truly think its the strongest and most robust system D&D has had so far, and would love to see it added onto and used as the basis for future editions. I know there are some loud detractors out there, but there are also a lot of folks who do love what WotC has done with 4e, and who appreciate your hard work! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 5184759, member: 317"] Congrats Mike! I've enjoyed your work since you were writing 3PP stuff for 3e, and from what I've seen of those works and 4e, your vision and mine of D&D is very close. I know D&D will be in good hands with you- with someone that respects the roots and themes of the game (especially AD&D), but also wants to make the game accessible to new players and draw them in. I can tell you sir, that you have accomplished that mission! I've introduced more people to D&D with 4e than ANY other edition, and it just clicks for them- they seem to get it almost immediately and quickly come up with new and exciting ways to solve a problem many of us old hidebound D&D veterans seem to miss under the new edition. That said, there are a couple of suggestions I'd like to make regarding 4e. 1. Please give us more adventures! The Slaying Stone is the sort of thing I'm talking about- 32 page adventures with a poster map. Adventures with an interesting, coherent plot, not the Delve-style stuff. Monsters and adversaries should make sense in the adventure, not just be there because a level 6 artillery is needed. Harken back to themes of exploration, danger, and mystery- much like many of the classic AD&D modules. 2. Please give us an original 4E campaign setting!!! I admit I'm not the biggest fant of Forgotten Realms or Eberron, although the Dark Sun setting this summer has me excited. But I know a lot of folks would LOVE to see an original 4e setting- something PoL, and my personal preference would be something dark fantasy. The new cosmology (which I love and find infinitely more accessible and compelling than the old one) begs for its own tailor-made setting. 3. The Character Builder and Adventure Tools are a godsend- they make adventure and campaign design easy and fun. I know WotC has to defend its IP, but having a way to enter in custom elements and have their mods calculated into the Character Builder would be awesome. 4. I'd love to see more background books like the Plane Above, Open Grave, etc. I know the Demonomicon is coming out this summer, but I'd love to see books devoted to the Feywild, Shadowfell, Far Realm/abberations, Devils, more about the Primordials/titans/giants and Dawn War, etc. 5. Finally, a 4e book like Unearthed Arcana would be awesome to see. Something with rules for long-term damage and healing, long-term conditions, and other optional rules. Just keep on working the same magic you have been for the last two years with the D&D 4e brand. I truly think its the strongest and most robust system D&D has had so far, and would love to see it added onto and used as the basis for future editions. I know there are some loud detractors out there, but there are also a lot of folks who do love what WotC has done with 4e, and who appreciate your hard work! :) [/QUOTE]
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